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All the plants of Zombies 2, the form after eating the energy beans (picture). Please gods!
New Plants With regards to plant and zombie variety, naturally that's one of the big things players look forward to in a sequel, and in that regard, PVZ2 does a good job. Although it's not exactly a bloodbath in terms of new types, the iconic plants and enemies are still a sight to behold. Plants, boxing cabbage needless to say, both from the performance and performances are absolute highlights, it is estimated that it will become a lot of people's standard; enemies, according to the scene style design, in addition to the shape of a variety of different, very different ways of attacking also make people feel fresh. (Old plants: 1, pea shooter 2, sunflower 3, wall of nuts 4, potato mines 5, cold shooter 6, Wolverine 7, double shooter 8, triple shooter 9, ground thorns 10, fiery peppers 11, Cherry Bomb 12, double-celled sunflower 13, Steel Ground Thorns 14, Cabbage Pitcher 15, Watermelon Pitcher 16, Corn Pitcher 17, Ice watermelon 18, Tall Nuts 19, Two-way shooter 20, Torch Stumps 21, transforming eggplant) (the above names are the annual version of the call) In addition to most of the plants appearing in the previous work, "Plants vs. Zombies 2" added several new plants: "Plants vs. Zombies 2" new plants table Name Sunshine Attack Attack Power Attack Interval (sec) Physical Strength Cooling (sec) Attack Range Boomerang Shooter 175 20 * 2 2.9 300 7.5 A row (up to three) Frozen Lettuce 0 0 0 0 60 30 A Zombie Vegetable Ask 150 0 60 30 One Zombie Vegetable Ask 150 15 0.5 300 7.5 Three squares left, center, and right Monument Eater Vine 0 0 5 300 15 One Tombstone Spring Bean 50 0 15 300 30 One Zombie Fire Dragon Grass 150 30 1.4 300 7.5 2*3 Coconut Cannon 400 1500 20 300 7.5 3*3 Energy Flower 175 0 / 300 15 One square Pacman 50 1800 / 300 30 After Pacman is eaten, the attacker will be able to attack the Zombie in one row (up to three). 300 30 All eaten zombies before the croton is eaten Lightning Reeds 125 10 (next target 5) 2.9 300 7.5 Up to four (within 3X3 of the previous target) Pea Pods 125 20 1.4 300 7.5 One row In addition, one of the major highlights of Plants vs Zombies 2 is its system. In addition, one of the highlights of Plants vs Zombies 2 is its system, where each plant is given nutrients to acquire "super powers" within a short period of time, which multiply their attack power, increase their power, and change the appearance of some of the plants, making them look like newborns! Plants vs Zombies 2 Plants Explained Plants vs Zombies 2 Plants Explained(5 pictures) Plants "super power" table Plant Name Plant Transformation Name Effect Sunflower Sunflower Produces 125 sunlight at one time Pea Shooter Machine Gun Shooter Sends out 40~50 peas at one time Nuts Armed Nuts Armored Nuts Equipped with armor, stamina permanently increased by 8000 Potatoes Mines Potato Bombs Prepare now! Mines Potato Bomb Immediately prepare and release two Potato Mines with the same status as your own Cabbage Thrower Cabbage Cannon Throw a Large Cabbage with 200 Attack Power at each Zombie Boomerang Shooter Dart King Shooter Shoot 10 Unlimited Penetrating Darts in each of the four directions at once Frozen Lettuce Frosted Lettuce Freezes the whole screen for 10 seconds at once Twin Sunflowers Sunflower of Light Sage Produces 225 sunlight at once Vegetable Ask A Master of One Generation 3*3 Deals 1800 damage Corn Thrower Corn Butter Cannon Throws a 40-attack immobilizing butter at each zombie Double Shooter Advanced Machine Gun Shooter Sends out 40~50 peas at once, then fires a 400-attack large pea 3 seconds later Triple Shooter Messy Arrow Shooter Sends out 25~35 peas and fires about 95~105 peas in a sector within a 3-row radius***. Two-Way Shooter Critical Hit Shooter Sends out 40~50 peas on the left, then sends out a 400 attack big pea, and sends out 40~50 peas on the right. Bonobo Seismic Bonobo Randomly crushes all zombies within 2 squares at once Coconut Cannon Giant Coconut Cannon Sends out bombs at 1,800 attack, 1,800 splash attack to drag zombies on the row to the 9th column and explode Lightning Reed Cloudy Reed Sends out a thundercloud of lightning and lightning. Zombie Watermelon Thrower Watermelon Cannon Release at least 4 Watermelon Bombs with an attack power of 1000 (the more targets there are, the more Watermelon Bombs there are) Batou Ninja Batou Release Stinky Aura to hold the Zombies in the current row, and then split forward to release 3 Batou Super Batou Batou Batou bounces away from all the Zombies on the field by 2 squares, and Zombies in the vicinity of the water will be bounced into the water. Ground Spikes Wild Spikes Puncture all the tires, and all the Zombies in the row will take 1,100 damage, and cause the Zombies to retreat to their own row. Steel Spikes Magnetic Field Steel Spikes A line of steel spikes deals 1800 damage, causing zombies to retreat to their home grid Pea Pods King Pea Launches 1 large pea with 400 attack every 1 second, ***5 High Nuts Arms High Nuts Permanently boosts Stamina by 12,000 Ice Watermelon Frozen Watermelon Cannon Launches a minimum of 4 slowed watermelon bombs with 1,000 attack (same as the Watermelon Bomb) Torch Stump Ice Stump Causes normal peas that pass through him to turn into Souls, which deal 3 times the damage. Soul Pea that deals 3x damage Fire Dragon Grass Fire Dragon that deals 1800 damage to 3*3 in front of you

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