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What are the famous animation companies in China?

What are the famous animation companies in China? They are: Aofei Entertainment, Starlight Entertainment, Misheng Culture, Little White Dragon, Kid Stone Network, Blue Hat Interactive, Jintian Animation, Zhigao Wenchuang, Xingyuan Culture, and Dream City, etc. The main business of Aofei is divided into four parts: content creation, media operation, game research and transportation, and consumer goods manufacturing.

1, Aofei Entertainment

Aofei's main business is divided into four main parts: content creation, media operation, game research and transportation, consumer goods manufacturing and marketing.

From the type of business, although Aofei's pan-entertainment transformation has been a few years, but at present the toy manufacturing and baby products are still the main source of income for Aofei, accounting for a total of 80%. Among them, animation toys accounted for 45%, mainly including Superfly transforming and modeling toys, Exploding Speed Racer, Fire Boy King yo-yo, Zero Speed Scrambler four-wheel drive car and other self-created animation image-related derivatives, which can be seen in Aofei's low-children to the market appeal of animation IP.

2, Starlight Entertainment

Starlight Entertainment's main business includes games, toys and derivatives, sports, investment and incubation, etc. In the first half of 2017, although the toys and infants business is still the largest proportion of the industry, with 38% of the revenue, but the game business revenue also accounted for 34%. And, while the toys and baby business saw a slight decline in revenue in the first half of the year, the games and sports businesses saw growth of more than 60 percent and 50 percent, respectively.

3, Misheng culture

Misheng culture products mainly include IP derivatives, animation, games, film and television and other cultural products, in the first half of the year to achieve operating income of 350 million yuan, an increase of 82.89% over the same period last year, mainly due to the increase in IP derivatives revenue and the real fun network into the scope of consolidation. Sub-products, derivatives revenue accounted for still reached 60%, but compared to last year accounted for 80% has fallen greatly; at the same time, in the revenue accounted for a large increase in animation, games, accounting for 20 percentage points, revenue year-on-year increase of 285.25%, it can be seen, the effect of the transformation of the Mason culture pan-entertainment is also more prominent.

4, small white dragon

Small white dragon to self-developed and licensed animation toys sales revenue as the main source of income, the first half of the revenue of 101 million yuan, an increase of 16.20% over the previous period. In recent years, Xiaobailong has successively developed animation films with independent property rights such as "Jaeger Man" and "Jaeger Man and Ali Baba", and extended the education and cultural entertainment industry with blocks combined with its independent IP, gradually reducing its reliance on external animation IP licenses.

From January to June 2017, the proportion of revenue from the category of self-developed animation products of Xiaobailong increased continuously, and the proportion of sales of such products in the Company's revenue increased from 46.01% to 62.67%. Xiaobailong's original 52-episode cartoon "Jaeger Man and Ali Baba" was aired in March 2017 on a number of well-known cartoon channels across the country, such as Jiajia Cartoon and Youmang Cartoon.

5, Tongshi Network

The main products and services of Tongshi Network are the creation and sale of animation publications, the production and operation of animation IP, animation games and the authorization of the operating rights, and the operation of the mobile animation platform, Big Horned Worm Comic APP. In the first half of the year, the company realized operating income of 62,398,400 yuan, an increase of 69.18 percent over the same period last year.

Animation, that is, animation, comics, refers to the collection of animation and comics, take the first word of these two words into one called "anime", has nothing to do with the game is not a technical term.

Japanese anime is the typical representative of the field of anime, is the leader of the field of anime.

Animation (Animation & Comic), "anime = animation + comics", that is, animation and comics, refers to a collection of animation and comics, take the first word of these two words together as one called "anime "It is not a technical term. In Taiwan, it is also often referred to as "animation and comics".

The emergence of "anime" as a collective term is mainly due to the close connection between the Japanese animation and manga industries, so the spread of Japanese animation and manga in the process of spreading in China, the emergence of the "Anime Times" such as the synthesis of Japanese animation and manga consulting magazines. Therefore, "anime" was first used mainly among Japanese anime fans to refer to Japanese animation and manga. But with the development of China's animation and manga industry, there have been more occasions to refer to Chinese animation and manga.

There are many versions of the English translation of "animation", including "Animation & Comic" in Anime Times and "Comics & Animation" in Chinese Animation Publishing Association.

There are many versions of "Animation & Comic" in "Animation Times", "Comics & Animation" in "China Association of Animation Publishers", "Cartoon & Animation" in "China International Animation Festival".

Today in mainland China, there are many people who confuse the concept of "animation" with the concept of "animation" and think that animation is animation, which is actually a wrong view. It is true that "anime" can be simplified as "animation", but "anime" is actually a combination of "animation" and "cartoon". But "anime" is actually a combination of "animation" and "manga", not only animation. However, due to the ambiguity of the words and the dual attributes of the words themselves, which can lead to different misunderstandings and hence various disagreements, the terms "manga" and "anime" should be used for specific works, or "manga-version" and "anime" should be used to refer to a specific work, or "anime" and "manga-version" should be used to refer to a specific work. "Manga" and "animation" should be used in the use of specific works to distinguish between "manga" and "animation" or "original manga animation" and so on.

Baidu Encyclopedia - Anime