1. Name of each other, materials required for queuing station
None
Operation steps: Ask participants to leave their seats and walk around. When meeting other participants, say their names, and rank them from low to high according to the strokes of surnames. If the strokes are consistent, look at the second word, the third word and the total number of strokes of the names until all participants are in a straight line in sequence
. Sort according to the size of birthdays (involving personal privacy, some participants may mind, especially female participants)
2. Guess who I am
Required materials: a large paper box or bag
Operating steps: tell the trainees to bring a photo of their childhood in advance, and randomly divide the trainers into AB groups with equal numbers. Ask the people in Group A to put their photos in the box or bag, and ask the people in Group B to randomly take them from it. After finding it successfully, the two sides introduce themselves to each other, and then, Group AB exchanges roles and plays the game again
Objective: To improve the interest of the training and quickly activate the atmosphere
Play expansion: If you think the photo is more private, you can change it into something that the participants carry with you, such as wallet, keys, business cards, etc.
3. Is the first impression reliable?
required materials: none
operation steps: pair the participants randomly or through a small game, and both parties introduce their names to each other. Then, it takes each party about 2-3 minutes to guess what the other party should look like at the age of 18 and what they are doing according to their first impressions. After the description, the described party should evaluate the description, tell the accuracy of the description, and explain the right and wrong parts. After the two sides are finished, everyone will pair up again to continue the game, about 3 rounds is appropriate.
purpose: to give participants a chance to know how powerful it will be and the possible risks if they only rely on intuition to make judgments.
expansion of the game: if the participants are not single, they can also describe their other half according to their first impressions.
4. Grouping materials: cards or poker
Operation steps: prepare cards with different patterns (such as numbers, cities, places of interest, etc. According to the number of participants, each category takes out the same number of cards, and the participants randomly draw a group of participants in the same category.
Purpose: quickly enliven the atmosphere and increase the interest of grouping.
Play expansion: prepare several puzzles, and the participants who draw the same puzzle are a group.
5. Command Solitaire
Required materials: a note with a series of instructions written in advance
Operation steps. You are a potato, find the washing machine; You are a washing machine, find tea eggs; You are a tea egg, find a hot dog; You are a hot dog, find Tesla and so on. The number of command chains is consistent with the number of participants. Everyone gets the note, looks at his instructions, and then goes to find the person in the instructions. When you meet a participant, first introduce yourself to each other, and then ask if the other person is the person you are looking for, knowing that the whole command ring has achieved
purpose: to enliven the atmosphere and promote mutual understanding
gameplay expansion: the command can be designed to be related to the knowledge points of the training, such as introducing eight major processes during sales skill training. Each process can be one of the instruction loops in sequence
6. Materials needed for cooperative modeling
Building blocks or puzzles
Operation steps: If there are not many people, only one group is needed, and each person extracts a certain number of building blocks or puzzles and assembles them according to the given style. If there are a large number of people, you can fight in groups and compete for the completion time of each group
Objective: to cultivate teamwork and quick problem-solving ability, and improve the energy level at the initial stage of training
Play expansion: set tasks with different difficulties according to the level of participants
7. Tell me what you think I
need: pencils, A4 paper, cardboard pads, paper clips
Operation steps: participants sit around. Everyone walks around and introduces themselves. At the same time, they should have a short conversation about their identity or unforgettable things. After the conversation, each person describes his description object in no more than five words, writes it at the bottom of A4 paper behind the other person and folds it to ensure that no one else can see it. Then exchange the conversation partners. It is advisable for everyone to talk for 5-8 times. After the conversation, everyone will sit around again. Each participant takes off A4 paper on the back of his right-hand participant and reads the contents on the paper
Objective: To enliven the atmosphere and make everyone realize the importance of the first impression, and at the same time, to observe whether the first impressions of the same person are consistent
Play expansion: You can also introduce yourself in public and describe an unforgettable event, and others will send their first impressions to the teaching assistant through WeChat. Finally, the teaching assistant reads out everyone's first impression
8. Guess the odd and even
Required materials: matches or coins
Operation steps: give each person 11 matches or coins, and each person takes out a few matches or coins and puts them in his hand, being careful not to let others see them. After the two participants met, the person who spoke first said, "My name is Zhang San. Please guess whether the number of matches/coins in my hand is odd or even?" After another person's answer is given, the guessed person opens his fist, and if he guesses correctly, he takes a match or a coin from the other person. Then, the roles are changed, and the above-mentioned odd-even guessing process is carried out. After the two sides complete the odd-even guessing once, the interaction ends, and then they compete with other participants for odd-even guessing. If someone loses a match or coin, the game is over. However, the end time is determined according to the on-site situation
Purpose: In the training of more than 11 people, the atmosphere can be quickly enlivened and everyone can get incentives
Play expansion: other materials can be changed
9. Who is he?
required materials: none
operation steps: in 15-21 minutes, participants communicate with others as much as possible, and each person introduces himself to the other party and communicates briefly, in order to collect more information about the other party. Everyone should try to complete five dialogues. When the time is up, everyone sits around and randomly selects a participant and asks him to describe the information of a member who has a conversation with him. Others can tell who he describes according to his description, but they can't say their own names. If no one guesses, the narrator indicates the person he describes
11. Big watermelon and small watermelon
big watermelon and small watermelon. When you say big watermelon, put your hands together to make a small circle, and when you say small watermelon, open your hands wide. That is, the big watermelon makes small moves and the small watermelon makes big moves.
methods/steps
first, a number of friends form a circle or a row, and there is a host who stands in front or in the middle
second, the rules of the game are very simple. When the first person says a big watermelon, his hands should be put in the shape of a small watermelon, usually just fold the palms of his hands into a circle, then the second person must say a small watermelon, and then.
Third, the third person must say the big watermelon, and then make the hand in the opposite shape, and so on.
Fourth, the host directs the rotation of the next person. If the target reacts too slowly or makes a wrong move, it will be kicked out. If the person who is kicked out in the game is equal to the person who stays, then the game is over.