How to play Stansom in World of Warcraft nostalgic clothes?
Brief introduction of copywriting
Stansom, abbreviated as STR, is the northwest corner of the eastern plague land. You can fly to the cathedral of hope in the light first. There are two entrances, the one in the northwest corner is the entrance to the bloody area, which we usually call the front door, and the one in the east wall is the entrance to the undead area (which we usually call the back door), which can be opened directly with the city gate key or thieves. This copy has a lot of blue equipment after level 55, and 2-3 sets of blue suits of various occupations are missing. It is a must-see place for level 60.
Brief introduction of task
Stansom Dead Zone Mission:
1, flesh and blood can't lie. Accept camp: alliance/tribe. Accept level: 55-58.
2. Ramstein Reception Camp: Alliance/Tribe Reception Level: 60-60.
3. Uneasy soul acceptance camp: alliance/tribe acceptance level: 55-59.
4. Active agent acceptance camp: alliance/tribe acceptance level: 60-60.
5. Sacred House Reception Camp: Alliance/Tribe Reception Level: 55-60.
6. Love and family acceptance camp: alliance/tribe acceptance level: 58-58.
7. Fraser? Chiabi Reception Camp: Alliance/Tribe Acceptance Level: 55-59
Brief introduction of copying process
Copy characteristics and matters needing attention
This copy is mainly divided into two areas, the bloody area on the left, all humanoid monsters, the undead on the right, and a small number of humanoid wizards. Refresh frequently? Eyes? Call bats if you don't kill them, so once you see the scarlet letter? There are still living people here? Look for ice to kill your eyes. Strange attacks are mainly shadow and physical damage. There are five small bosses to clean up in front of the baron. If you enter the back door for the first time and want to let the thief lock the door, you can use the city key you entered in the copy and open it later.
Team composition
Because to complete the task, it must be a team of five people. Our team is 1 soldier Sun 2, the priest and the tomb of Chu, and the mage has no intention or fantasy. Our trade union is Neltharion -CPK. The priest needs to be imprisoned because there are a lot of undead monsters in it, while the mage is to ensure aoe ability and turn the bloody area into sheep.
Blood color area of copying process (the front door enters the red route)
The first pile of monsters faced by the copy is composed of two elite monsters plus 5-7 ordinary monsters. After the priest locked two elites with imprisonment, the mage aoe warrior pulled the monster to stun the non-elite, and the other members concentrated on destroying the elite monster. If you keep killing like this, there will be a small turning point, and the ending will be the prop of the cigarette task. Knock out 1 60 level boss and move on.
After entering the bloody area, because there are two wizards and two priests who can control the mind and change sheep, up to four monsters, it is easier for soldiers to control Doraemon.
Reach position 7 and pull out the file manager boos. This boss attacks with high firepower, so the mage should pay attention to controlling other mobs. Kill boss with full fire. Go to the boss's room. There are pictures on the wall, which are props for love and family tasks. On the desk are books that the archivist needs to destroy. There is a medal in the box at home, which is very useful in the back. After the destruction, the room caught fire. Go back to church and hand in the task. Then go back to position 6, where there is a soldier 10 Dasohan. If you attack him, he will become the fear Lord market. The stunt is mind control, and now it can be dispelled, so the problem is not big. After killing, get his head and activate task transcendence.
Dead zone of replication process (back door enters white route)
The whole copy of Stansom has two sides, the Dead Zone and the Bloody Cross Military Region. Because the undead area belongs to the place that needs to be brushed 100 times, I go there more and am familiar with it.
The first pile of monsters faced by the copy is composed of two elite monsters plus 5-7 ordinary monsters. After the priest locked two elites with imprisonment, the mage aoe warrior pulled the monster to stun the non-elite, and the other members concentrated on destroying the elite monster. There is an npc in a room you just entered. You can talk to him with the medal you got in the bloody area, and you can get the task. He will help you when you kill the baron and give you 1 the task. The reward is very good 15 smart ring, anti 10. )
Go through the first big passage and come to the first square. The motorcade should stop at the entrance of the passage and wait for the monster to pull over. First of all, those patrolling bats are pulled, and occasionally a few individual monsters are pulled. Because bats move faster, the timing of pulling monsters is very important. If you are experienced, you can only pull one bat at a time. It is usually possible to pull two monsters back. If it is too much, it means that Laguai has failed and needs improvement. It should be noted here that bats have the curse of group fear, and the lower-level players in the team should try to retreat as much as possible. When pulling monsters, some monsters will stand in the same place and attack with magic. You can pull them by interrupting magic skills.
After clearing the bat, there are three strange pairs composed of 2-3 elites in front and left of the team. It should be easy for a priest to lock one. After that, the team moved on and chose a safe place to stop. After cleaning up bats and several individual monsters again, start pulling two piles of monsters on the right side of Boss. One of them is two elites hiding behind the right wall. Let's solve it first. The other pile consists of 3 humanoid mage monsters plus an undead monster and 2-3 non-elites. So one should be bored, become a sheep, lock in, and then pull the rest of the elite to the front of the team by interrupting the casting skills. For the monster on the left side of Boss, we can consider the safety of Boss war according to the actual situation of the team.
The first boss, No.3 on the left, Nerubunkan looks like a spider and has average firepower. Remember to enter the door behind him and kill all the mobs. Then the scarlet letter will appear and the crystal will be destroyed. Remember to kill all the monsters in the door behind the two boss, so as to open the door of the last boss.
The second Boss: Baroness Anna Stellari, position 4 on the right, will have mind control, which is very troublesome. Be prepared for a protracted war.
First of all, in the whole Boss war, the team must first clean up the monsters in the square. Once the player is possessed, don't fight to the death, because it will really kill him. Give about half the blood, and the Boss will be separated, and the life value of the possessor will be full. Compared with several other small bosses, this is the most difficult. Our team was possessed twice and passed. Don't forget to clear the monsters in the tower after the battle. Go in, reverend mage.
The third Boss: Malki, looks pale at the position of map No.5. This boss is characterized by the first three wizards, 1 skeleton. You must bring them down and kill them before you go up. The boss will use the shadow method. Remember that priests add shadow resistance.
The fourth boss: the mayor of No.9, who has the key to the city gate, can go through the back door at any time after getting it.
This boss can fly. Soldiers should turn their backs on the monsters on the right. Just kill the others with all your firepower.
The fifth boss swallower, ramsden, this boss is more difficult to fight, and it is the most test team dps and cooperation.
First, after beating the mayor, the motorcade entered the tunnel. Please make sure that each team member has entered the channel at the beginning of the battle. Because once you start pulling monsters, the fence will fall down. The position of the team should be at the innermost part of the passage, where the gate is located. Then monsters will start coming in. If the team cleans up monsters quickly enough, they should fight one monster at a time and have enough time to rest. Otherwise, add will appear. The priest must lock in add's monster in time. It is no exaggeration to say that if you don't get rid of the strange things here quickly, you will be destroyed. If the monster here is called a gallbladder sprayer, it will spray poison and produce small monsters. The priest should shield AOEer in time and then eliminate it by group method. After all the monsters in the square die, the tower door will be wide open, and the fifth boss devourer ramsden will come out from the inside. Be careful not to panic and continue to recover in the passage until Boss arrives. Ramsden the Devourer is characterized by high attack, which will stun soldiers and kick them off the hate list, so be sure to pay attention to the healer not to ot. Rest immediately after killing. When it falls, a pile of non-elite skeletons will appear in 10 seconds. Take a quick rest. After about 1 minute, five elite undead warriors will come out of the tower. But a good priest locks two and then hits three from 1. Strange blood is not much, but it will split along, pay attention to the distance.
-in the face of the total boss baron rivendell.
Team rest, bring some Stansom holy water (the box is open in the copy). The priest should remember to add a shadow protection Buff to each player, then enter the room, turn left and stand in the corner of some sundries.
Baron rivendell is characterized by dizziness. The soldiers must pull him to the right end to keep the rest of the team away from the aura. Physical damage is relatively high, and a bunch of non-elite little skeletons will be summoned every 5 seconds or so.
Playing Baron rivendell requires relatively high demands on soldiers and priests. Soldiers should pay attention to opening the shield wall, shield ring and cross the rubicon to ensure that the priest does not need to add a lot of blood to cause ot. The priest should steadily add blood to the soldier to ensure that he is blue. He summoned a few non-elite skeleton blood, and the holy water plus Austrian explosion can solve it. This is the time to test dps. Dps is high enough, that is, it doesn't need ot to attack with all its strength. About 3 minutes later, Baron rivendell collapsed. After the war, the npc who started the door task will also come to help cut it, but in the end, this npc will definitely die, and then you will get a 1 very cost-effective task reward. Baron rivendell lost all his professional suits and pants, so he really needs to brush the boss. In order to suit an epic horse like that floating cloud. . . .