unreliable. Brother, I tell you that the "students" who study game development are all aiming at one of the "big elements" of game development, simply classifying games, programs, art and planning. Every subject is learning. However, every subject has a foundation, and it is impossible to do it without it. An open training school rather than a "game company". You don't know the procedure. What does the game company want you to do? What does the company want you to do if you can't draw? And so on, each link is more detailed. The client-side and server-side of the program are miscellaneous, and the artist should be able to draw cartoons like Japan and South Korea, or he may ask you to draw realistic paintings in Europe and America. Planning requires you to be logical. Don't construct a game in the Arabian Nights. Plot planning, numerical planning and scene planning are miscellaneous. In short, "unlimited academic experience" is for training schools. They are also very professional "you are not qualified to play games", so you are required to "study" for a period of time before you can win the job. Real game companies, directly look at your work, assessment, and directly enter the job with OK. This work is the embodiment of your technology, and this assessment is also the embodiment of your ability. What they need is your ability and technology. Not your enthusiasm.
Brother, if you are interested and have time, you don't have to spend money to learn those "professional" knowledge. If you really want to do this, you can go to training and study. Although they are looking for students under the guise, they can also learn something. Like me, although there is no result, I like games, but I prefer to play games by myself. I am self-taught. I don't care whether my methods and experience are sufficient. I only ask myself to make my own imaginary games within my ability. I just loOK up the simple technologies I need online, and it's ok to learn each technology by myself. . .