With the improvement of personal quality, people gradually realize the importance of reports, and different kinds of reports have different uses. Are you still at a loss about writing the report? The following is the opening report of hotel graduation design compiled by me, which is for reference only. Welcome to read it. Opening Report of Hotel Graduation Design 1
Nowadays, in the era of shouting quality education, multimedia technology has also entered our life and study with great strides. The information age has been developing at a high speed. Multimedia teaching not only increases the amount of knowledge and information for our education, but also improves students' learning efficiency.
Multi-media teaching has penetrated into school teaching. Adding vivid sounds, animations and videos to traditional teaching can arouse students' interest in learning.
Multimedia courseware teaching is a means to mobilize text, graphics, images, sounds, videos and animations to serve teaching. When making courseware, we should pay attention to that from the perspective of educational psychology, the teaching process with aesthetic taste can fully mobilize learners' various senses, make them accept knowledge in a relaxed and happy situation, enhance their interest in learning, improve their memory and achieve the best learning state. Therefore, in order to make the teaching content express in an ideal form, meet the psychological needs of learners and be attractive, we should pay attention to artistry and aesthetics when designing. Students of different ages have great differences in psychological characteristics, cognitive structure and thinking mode, and their ability to accept knowledge and information is also different in the same teaching environment. Therefore, the design of media should fully consider the characteristics of learners.
There are also many tools and softwares for making multimedia demonstration courseware. Authorware has become the first choice for CAI courseware makers, especially teachers to make multimedia demonstration courseware. In the primary education stage, children's age characteristics are determined by their more receptive, more interested and more willing to continue exploring the knowledge that directly acts on sensory stimuli. So that boring learning becomes really happy.
first, establish a material library suitable for its own characteristics.
In the making of teaching courseware, some materials are often used, such as shading, wallpaper, sound effects, etc. Nowadays, the hard disk of the computer is getting bigger and bigger, so it is no longer a problem to set aside some space for storing the most commonly used materials, so that it is not necessary to spend time collecting these materials every time. Authorware supports files in various formats, which makes it easy to collect materials. In the "My Materials" directory, the author has set up several subdirectories, such as pictures, sound effects, animations and videos, to store the most commonly used materials in different categories. The pictures include background wallpaper, landscape, flowers and trees, vegetables and fruits, books and stationery, cars and ships, tanks and cannons, and art buttons. The sound effects include class bell, siren, metal crash, thunder and rain, gunfire, laughter, frogs chirping, applause, sighs and short light music. In addition to selecting
from the commercially available CD-ROMs, these materials should also be saved with the good materials made in each courseware, so as to continuously enrich the content of the material library. However, it should be noted that the stored materials must be the most commonly used to save hard disk space as much as possible.
second, effectively use the information of other carriers.
After several years' efforts, the number of audio-visual teaching materials has increased dramatically, including many excellent ones, and many audio-visual teaching materials have been digitized and published on CD-ROM. Reasonable use of the contents of the existing CD-ROM can greatly enrich the materials for courseware making and reduce the development cost.
video images are an important part of multimedia courseware, and it is difficult to make them in general primary and secondary schools because of the limitation of hardware conditions (computers don't have video capture cards). For the content that doesn't need to be played in full screen in courseware making, you can choose the relevant clips in VCD and convert them into AVI files through video editing software. Versions above uthorware3.1 support MPG video. MPG files not only have small storage space, but also can be played on full screen, which is very suitable for classroom demonstration courseware. Relevant contents can be selected from VCD discs, intercepted by decompression software such as "Jieba" and saved as MPG files for Authorware to call.
It is also quite convenient to capture a single still image on a VCD by using decompression software such as "Jieba". Several frames of still pictures are displayed in a certain time sequence and effect, plus appropriate explanations and sound effects, which can also achieve better dynamic effects. It is not difficult to transcribe the sounds in tapes, videotapes and CDs to the computer, which can be done by using sound cards and binding software. Therefore, the effective use of existing audio-visual teaching materials is an efficient and low-consumption shortcut for ordinary primary and secondary schools to make multimedia teaching courseware.
third, rational use of Authorware's own functions.
Authorware is an excellent multimedia editing tool, and its powerful functions provide great convenience for users. When integrating courseware, we should first plan the whole courseware process according to the production requirements. According to the process planning, drag the icon in the toolbar to the corresponding position of the process line with the mouse. Then enter the File Settings from the File menu, and set the font size, button shape, display window, background and effect as the "default values of this courseware" according to the production requirements, so as to reduce the time for each adjustment. Finally, edit the icon content.
It is more convenient to use the text function of Authorware directly than to use other methods for the cover and text description of courseware. Although the five displacement animation methods provided by Authorware can only make objects move in straight lines or curves, if they are carefully designed and skillfully used, they can also create realistic and interesting animations. Therefore, simple animation should focus on motion icons, supplemented by other animation software. Authorware provides ten interactive modes. Considering the convenience of operation, buttons and drop-down menus are the most commonly used in demonstration courseware.
These convenient interactive modes are also easy to do, which is helpful to improve the development efficiency. In the course of courseware development, some paragraphs are used more than once. Besides using the "Copy Icon" and "Paste Icon" in the Edit Toolbar, it is also an effective method to select "Build Module" and "Paste Module" from the Program Menu. However, the method of naming only the "group icon" on the flow chart of the courseware without naming other icons can effectively reduce the number of keyboard inputs, because when adjusting and modifying the courseware, you can quickly see the contents of the icon and hear the sound of the icon by clicking the relevant icons such as display, sound and image with the right mouse button.
In short, as long as the subject teachers can make rational use of the related functions of Authorware, they can also develop high-quality and efficient multimedia teaching courseware suitable for teaching needs. Opening Report of Hotel Graduation Design 2
Topic Name: Green Harbor Hotel, Hefei, Anhui Province (Case B)
College (Department): School of Architectural Engineering and Mechanics Grade Major: Architecture Class 17-1 Student Name: Instructor:
Completion Date: 21xx-3-11
1. Nature, basis and significance of the topic. Hotels, for many cities, are the living rooms, galleries and spokesmen of cities. As an architectural category, hotels have different functional characteristics from other buildings.
hotels are of great significance to the construction and development of cities. However, there are many problems in the current hotel design. In this topic, we will focus on the characteristics of the hotel, give full play to the economic characteristics of the hotel, and solve various problems of the hotel under the current economy.
1 hotel's significance to the city
Today's hotel has become an important place for travelers, conferences, business people and heads of state to exchange, relax and discuss major issues. The design of the hotel reflects the regional strength and influence of a region, on the other hand, it also shows the culture and charm of this region. Hotels, similar to airports and railway stations, have gradually become an important impression of many people when they visit a new area, and become a business card for cities and regions in economy and culture.
hotels are an important bridge connecting cities, countries and the outside world. According to the forecast of China's tourism development made by the Tourism Bureau, by 21xx, there will be 95-139 million overnight visitors, with an average annual growth rate of 5.7%-7.75%. The International Tourism Organization predicts that by 21xx, there will be 1.6 billion international tourists in the world and 31 million tourists in China, making it the largest entry country in the world.
2 Current situation of leisure hotel design
In many hotel cases today, architects have suffered unspeakable fiasco. The building is a platform and a set, during which the colorful landscape design and colorful interior decoration are danced. Of course, we don't deny that such a collocation is still a hotel. Just like a forest hotel, the house is bound to be unable to steal the limelight of plants, but can only work hard from plants to make them look more lush, brighter and more varied.
3 Discussion on hotel design methods
1) Functional layout
Hotel is a complex and huge functional body. There are two parts, indoor and outdoor.
In every two parts, there are different internal and external parts.
in the outdoor section. Internally, there are parking spaces, staff dormitory living quarters (including basketball court, badminton court, activity room, etc.), hotel laundry room, greenhouse, garbage room, etc. There are outdoor swimming pools, tennis courts, fishing, barbecue, golf driving range and archery range. Not only should the distribution be reasonable and not interfere with each other, but also the staff passage and passenger passage must not see each other, and attention should be paid to the environmental arrangement and landscape layout of the external entertainment area.
The design of the outdoor external area is really another test for architects, and it will also be a major difficulty for landscape architects in the later period, and it will also become a highlight of the hotel. Many well-known hotels at home and abroad have outdoor environment places that can fully feel the sunshine, green, water and fresh air, forming outdoor spaces such as open-air booths, barbecue bars, swimming pools and hydrophilic entertainment areas, which make tourists linger. It is for this reason that beautiful outdoor environment and landscape conditions and air quality have become important conditions for the location of leisure hotels.
the indoor area will have different functions according to the needs of the hotel. There are mainly lobby block, conference block, catering block, entertainment block, guest room block and logistics room. Logistics rooms may not necessarily be a block, but they can be distributed, but there should be an overall streamline, which is convenient for all departments to separate their work and for overall coordination and management. The layout of external blocks also has certain organizational characteristics. There should be not only contact with the lobby, but also independent entrances and exits, as well as contact with the outdoor part, which are also related to each other.
2) Customer's feelings
In hotel design, all external areas should pay attention to customer's feelings. The customer's feelings can reflect the style and grade of the hotel, which is the core part of the hotel's attraction.
among the above types of hotels, the design separation between business hotels and budget hotels in outdoor environment is relatively light, and each hotel, except budget hotels, puts forward higher requirements for customers' feelings in the hotel. Among them, resort hotels and sightseeing hotels are the most demanding, and their designs often have some themes, on the one hand, to distinguish them from different hotels, on the other hand, to do this theme well and bring customers unique and unforgettable experiences.
there are many themes in the hotel. It can be the customs of a country or region, such as Islamic style, Indian style, Las Vegas style, Roman style, etc. It can be something exact, such as swans, dolphins, fishing boats and paintings; It can also be an untouchable inner feeling, such as love, home, hometown, memory, etc. Maybe it's some unique experience this hotel has, such as sea, grassland,
streams and snow-capped mountains?
There are many famous hotels in the world, which are small in scale, but the feeling they bring is shocking and unforgettable. This grasp of customers' feelings is the essence of the success of hotel design.
I simply divide this "customer experience" into two categories: the landscape that can be seen and the experience that can be done. That is, perception and experience.
perception is a visual feeling. It includes the shape of the building, that is, its appearance; And the design of some structures, materials and components inside the building; The view from the building.
and experience is what people feel and experience. It can be a space experience formed by architectural space; The feeling of the formation of architectural interior design style; It can also be the feeling and experience of customers when they are carrying out an activity; Feelings and experiences when using an item.
the grasp of perception mainly includes appearance design, interior space design and landscape design. It is a more concrete and well-grasped design part.
The design of experience includes interior design and space design, as well as the design of activity places and main items (such as swimming pool, sofa and stairs). These feelings mainly come from customers' demand for the experience they consume. These need more observation and life experience to complete in order to do better.
second, the basic content of the project to be completed
1 overall planning requirements
in the overall layout, distinguish between internal and external functional streamline. In the external part, the function is relatively independent, and the landscape is both independent and integrated. Each area has independent entrances and exits and associated streamline channels. Natural integration and infiltration between various buildings and the environment. 2 architectural modeling requirements
architectural modeling gives people a sense of simplicity and generosity, that is, it is clear at a glance, with content and details, and it also has certain uniqueness, which captures the viewer's vision. Use the methods of structure, material and modeling to create unconventional new era architecture. The entrance to the building is clear and generous, which is easy to identify.
2 landscape requirements
temperate broad-leaved trees are mainly mixed with various plants, and the varieties that bloomed last season are planted together to create a leisure, natural and generous landscape environment by using lakes, water, grass, sunshine and green. 4 building function design requirements
The internal functions of the building are independent of each other, with independent entrances and exits and management channels. The architectural function is closely integrated with the environment. Different functions do not interfere with each other and have smooth streamline to communicate.
III. Main steps and methods
1 Preliminary investigation
Fully understand the requirements of the task book, conduct in-depth investigation on the proposed site of Hefei Green Harbor Hotel in Anhui Province, grasp its surrounding environment, traffic conditions and development prospects, and prepare for future in-depth design.
2 project concept
scientifically sort out the existing conditions on the basis of investigation, determine the basic positioning of the project, and determine the hotel's grade, scale, landscape orientation and its impact on the city and surrounding environment according to the task book.
3 Master Plan
Based on full investigation and conception, the master plan and design of the hotel were carried out, and many times of communication with the instructors were conducted to solve various existing problems, and no preparations were made for further architectural design.
4 monomer