Everyone involved in the game draws a playing card and then sits down in turn in the order of playing cards. The person with the smallest (or largest) playing card is the first to put the toothpick in his mouth and pass it to the next person's mouth in turn. Don't drop it Be careful not to borrow hands or any tools to help. If you drop it, you will naturally be punished. Pass it around, the game is not over yet. Half-pouting toothpicks, continuing to smoke poker, sitting in a new order, and then the next round of delivery ... continuing to pout ... and then pouting ... is getting more and more exciting.
2. Interactive desktop game: the trap of stealing the sky
Do you still remember the scene where Zin Connery trained Zeta Jones to pass infrared rays in the movie "The Trap"?
This game is a bit similar. Make props to find some red ropes (glass ropes are also ok), put paper cups in the middle to describe bells, prepare eye masks according to the number of participants, and then prepare background music disco. Let several assistants pull the rope on the stage, let the players practice with their eyes open first, and tell them that this is a very challenging game, which will test their dexterity and memory. After practicing a few times, they will be blindfolded and the music will start to let them go. At this time, the climax is that the host asks all the assistants to take the rope away, and you will see a wonderful performance. Pay attention to the person next to you can deliberately mislead, say bow, say raise your head.
Three. Interactive Desktop Games: The King's Game
First, everyone was assigned a number. Then, when a person is elected king, the king can order anything, such as 1 and No.3 kissing, and sometimes, it is a kiss between two men.
Solitaire, the first person says hello, the second person says hello, beautiful and bright, and the third person says hello, beautiful and bright and shiny.
Interactive game on the table: I love you VS shameless
This sounds a bit "ambiguous", but it is actually a good game to practice reaction.
Rule: everyone sits in a circle, and it is stipulated that you can only say "I love you" to the person on your left and "shameless" to the person on your right. Two people can only talk three times in a row. Once someone says something wrong, they will be punished.
Highlight: When the game reaches a certain speed, people who can't keep up often have classic "confessions" such as "I … shameless" or "no … I love you".
5. Interactive table game: Squat down.
Divide the participants into more than four piles, each pile forms a circle hand in hand, name each pile with colors or numbers, arbitrarily designate a pile of radishes to start squatting in unison, and read the words at the same time, and then designate other radishes to do the same action, with the same goal, and so on, but they can't be quoted back immediately.
This point is illustrated by an example. Red, white, yellow and purple carrots. White radish squats first. Read "white radish squat, white radish squat, white radish squat." After reading it, the fingers of the white radish all point to the carrot pile. Carrots will start squatting and muttering, and then you can specify the next one, but not the white radish.
6. Interactive desktop game: two little bees
Read the word: two little bees, flying in the flowers, flying. ...
Action: Two people face to face. 1. Hands are blue fingers, arms are flying up and down; 2. Dance with your hands crossed on your chest; 3. Take out the hammer and scissors cloth; 4. The winner reached out and slapped him and said "pa pa"; The loser sings "ahhh"; Don't lose, don't win, and make a kiss with your lips.
Win or lose: according to the reaction speed, the loser will be punished by a procedure.
7. Interactive desktop game: a frog
Participants form a circle and face the center. The host reads "one", and the next person reads "only" clockwise, followed by "green", "frog", "jump", "middle" and "plop"; Then "two frogs jumped into the water and plopped" ... and so on. Those who can't keep pace or make mistakes will be punished.
8. Interactive table games: Grab a chair.
Put three chairs on the stage, invite four people to come up and play disco music, and four people turn around the chairs with the music. Grab the chair when the music stops, and those who don't sit will be eliminated; Reduce one chair, three people go on, the music stops and grabs two chairs, and those who don't sit down are eliminated; Finally, two men grabbed a chair, and the one who sat down won.
Nine. Interactive table game: 007
From the beginning, one person read "zero" to refer to one person, then that person read "zero" to refer to another person, and the third person read "qi" and pointed to one person. The person who is shot will say nothing and do nothing, but the two people around the "shot" will give an "ah" and raise their hands to surrender. -People who shouldn't drink!
Note: it is suitable for everyone to play, because there is no sequential order, but one of them is suddenly assigned, so the whole process must be in a state of tension, because you may be next! )
X. Interactive table games: seven, eight, nine
Two dice and a dice box can be played by more than two people. Roll the dice in turn, and everyone will open the dice at once. If the mantissa is 7, add wine, if the mantissa is 8, drink half, if the mantissa is 9, drink the whole glass, and the rest will be over. One person shakes it in turn. Maybe you can only add wine without being punished, but it is also possible to keep drinking every time, depending on your luck.