First of all, you have to get a bigger KTV PART room, preferably one with catering. Actually, it doesn't matter whether you eat or not. You can have a cake. The most important thing is to see how everyone can help you celebrate!
Here are some fun games for your reference:
1. Pass toothpicks
Each player in the game draws a playing card, and then sits down in the order of playing cards one after another. The person who holds the smallest (or largest) playing card is the first one, and holds the toothpick in his mouth and passes it to the next person's mouth in turn. Don't drop it. Be careful not to borrow hands or any tools to help. If you drop it, Half-pout the toothpick, continue to smoke cards, sit in a new order, and then the next round of delivery ... continue to pout half ... and then pout ... is more and more exciting.
2. Stealing the sky trap
Remember the scene in which Sin Connery trained Zeta Jones to pass infrared rays in the movie Stealing the sky trap?
This game is somewhat similar. First, make props, find some red ropes (just glass ropes), put a paper cup in the middle to describe the bell, and prepare an eye mask, and then prepare the background music disco according to the number of participants. After that, please ask several assistants to pull the rope on the stage, let the contestants practice with their eyes open first, and tell them that this is a very challenging game. They should test their dexterity and memory. After practicing for several times, they will be blindfolded and the music will start to let them go. At this time, the climax is that the host asks all the assistants to take the rope away, and you will see a wonderful performance. Pay attention to the people next to them who can deliberately mislead and say bow their heads. Lift your feet, and so on.
3. King's game
First, everyone is assigned a number. Then, one person is selected as the king, and the king can order anyone to do anything, for example, kissing on the 1 th and 3 rd. Sometimes, it's two men kissing.
Solitaire, the first person says hello, and the second person says hello, so beautiful and bright.
Rule: Everyone sits in a circle, and it is stipulated that you can only say "I love you" to the person on your left and "shameless" to the person on your right. Two people can only talk three times in a row. Once someone says something wrong, they will be punished.
Highlights: When the game reaches a certain speed, people who can't keep up with the reaction often have classic "confessions" such as "I … shameless" or "no … I love you".
V. Basket Squat
Divide the participants into more than four piles, and each pile will form a circle hand in hand. Name each pile with colors or numbers, and arbitrarily designate a pile of radishes to start crouching uniformly, and at the same time, read the words, and then designate other radish piles to do the same action, with the same goal, and so on, but you can't immediately refer back.
illustrate with an example. There are four piles of radishes: red, white, yellow and purple. The white radish squats first. When squatting, read "white radish squats, white radish squats, and white radish squats." After reading, all the white radish fingers point to the carrot pile. Carrots are about to start squatting and saying something in their mouths, and then they can designate the next one but not the white radish.
6. Two little bees
Say something: two little bees, flying in the flowers, flying ...
Action: two people face to face, 1. Spread their arms up and down with orchid fingers; 2. Turn your hands into palms and cross your chest and dance; 3. Take out the hammer and scissors cloth; 4. The winner stretched out his hand and made a slap, saying "pa pa"; The loser sings "ahhh"; If you don't lose or win, you will make a kiss with your lips at the same time.
winning or losing: depending on the reaction speed, the loser will be fined one program.
VII. A frog
Participants form a circle and face the center. The host reads "one", the next person reads "only" clockwise, then "green", "frog", "jump", "water", "middle" and "plop"; Then "two frogs jump into the water and plop plop plop" ... and so on. Those who can't keep up with the rhythm or make mistakes will be punished.
8. Grab the chairs
Put three chairs on the stage, invite four people to come up and play DISCO music, and four people will turn around the chairs with the music. When the music stops, grab the chairs, and those who don't sit will be eliminated; Reduce one chair, three people continue to move forward, grab two chairs when the music stops, and those who don't sit down are eliminated; In the end, the two men grabbed a chair, and the one who sat down won.
9. 117
From the beginning, one person pronounces "zero" to refer to one person, and then that person pronounces "zero" to refer to another person, and the third person pronounces "seven" to refer to one person with his finger, and the person who is shot will not say anything, but the two people around the person who is shot will pronounce "ah". -the wrong person drinks!
(Note: it is suitable for everyone to play, because there is no order of taking turns, but one of them is suddenly assigned, so the whole process must be in a state of tension, because you may be next! )
11. Seven, eight and nine
Two dice, one dice box, two or more people can play, roll the dice in turn, and each person will immediately open the dice once. If the mantissa is 7, add wine, if the mantissa is 8, drink half, if the mantissa is 9, drink the whole cup, and if the others are over. One person shakes it once in turn. Maybe you can only add wine without being punished, but it is also possible that you have to keep drinking every time, which depends on your luck.
Xi. Great Adventure
Each participant draws a playing card, and be careful not to let others see your card. The dealer specifies which card to get to perform a program. The program must be interesting, such as asking the chosen person to ask for a glass of wine on the wine table next door, or saying "I love you!" to the ladies on the stage. In short, the more absurd and exciting the designated program, the better. In the next round, the performer will be the dealer and continue to draw cards.
12. Truth
The rules are almost the same as the big adventure, except that the dealer does not specify the program, but the selected person answers a question. As the name implies, the answer must be true. Of course, the more subtle, the more secret and the more interesting the question is, but be careful not to invade others' privacy.
XIII. Big Lie
One person plays the role of "blind" blindfolded, and the person sitting on the left side of the "blind" begins to point to everyone present. When he pointed to one of them and one of them, he asked the blind man, "Is this ok?" . If the "blind man" says no, continue to point to the next person. When the "blind man" agrees, the person who is accused is the one selected by the game. The "blind man" took off his blindfold and guessed who was chosen according to everyone's expression, but the participants could not tell the blind man. Of course, the chosen one may be the "blind" himself. The blind should make a topic or designate a program, which should be completed by the selected person. Like adventure, the more absurd and exciting the program, the better.
in the next round, the person selected in the previous round will be blind.
XIV. Tools for officers and men to catch thieves
Four pieces of paper with the words "officer, soldier, thief" written on them respectively
This game is best played by four people. Fold up four pieces of paper, and each of the four participants in the game draws out one piece. The person who draws the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three people, and those who guessed the word "official" should be punished. Those who guessed the word "officer" should decide how to punish them, and those who drew the word "soldier" should execute them.
15. Painting blindfolded
All the students covered their eyes with blindfolds, and then distributed paper and pens, one for each. Ask them to draw their homes or other designated things on paper blindfolded. When finished, let the students take off their blindfolds and enjoy their masterpieces.
Let everyone write their names on the other side of the paper before putting on the blindfold. After they finish drawing, hang all the pictures on the wall and let the students choose the one they drew.
Teachers describe something in words, and let students draw what they hear blindfolded, and then compare the pictures they draw and think about why everyone hears the same description, but what they draw is different. Why at work? (Teaching AIDS: eye mask, paper, pen)
XVI. Cyclic command
Equipment: None
Number of people: two people
Method: the command word is "hunter, bear, gun", and the two people say the command word at the same time, and make an action while saying the last word-the hunter's action is to put his hands on his hips; The action of the bear is to put his hands on his chest; The action of the gun is to raise your hands in a pistol shape. The two sides use this action to judge whether they win or lose. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the action is the same, they will start again.
excitement: the fun of this game lies in the big movements of both sides, which is very funny
Disadvantages: it's just a game for two people
seventeen. Count to seven
, such an ancient game! However, since old bottles can hold new wine, old games can also find new tricks!
review the rules of the old game: first of all, there should be more people, more than 5 people. Anyone who starts counting, 1, 2, 3 ... If you count like that, you must knock on the table when you meet multiples of 7 (7, 14, 21 ...) and numbers containing 7 (17, 27 ...). If anyone counts every 7, he loses, and if anyone knocks on the table without every 7, he loses. Advise people who have no concept of numbers not to play this game, it is easy to lose.
Let's look at the new pattern again: the beginning is the same, but after counting to the number that meets 7, count backwards! For example, it turned out to be clockwise, and it was A's turn to count 7. He knocked on the table, so it was logical that B sitting on his left should count 8 next, no! Now it's going to turn counterclockwise, counting from C sitting on his right to 8! Turn around like this, I assure you, if you don't turn around three times, everyone will be confused
one more thing to note: only the first time is counted from 1. After the next loser drinks, he can start counting, and it is not necessary to start with 1, but with any number less than 11.
Try counting from 6 ...
Eighteen. Fifty cents and a
prop: no need;
venue: just a little spacious, there is no special requirement;
Number of people: 11 is enough, and more people are more fun.
Personnel: There must be men and women, and the proportion is not limited.
Referee: one, commander in charge of issuing numbers.
The rules are as follows:
In the game, boys are one dollar, while girls are fifty cents.
before the game starts, everyone stands together, and the referee stands by. The referee announces the start of the game, and shouts out a sum of money (such as 3.5, 6 or 8 fast 5). Once the referee shouts out the sum of money, the people in the game will form a small team of that number in the shortest time. For example, if the shout out is 3.5, it will require a small team of three men, one woman or seven women or one man and five women. Please remember to act quickly, because resources are limited, and there are few opportunities for people to be evenly distributed, so comrades who are slow to act may be defeated because they are short of a few dollars or a few cents, so when it is time to make a move, make a move, and it is better to make a move first when you see fifty cents. Of course, fast-moving people should not blindly pull people. It is possible that the referee called for 3.5 yuan, but your team has become 5 yuan. At this time, you need to kick people. When you are cruel, you will be cruel. Generally, those who are ruthlessly kicked out are poor.
essentials of the game: react quickly, and as soon as the referee says the amount of money, he must immediately know that the team of several men and women can meet the requirements; Move quickly, too. Grab fifty cents and kick a piece quickly and hard.
XIX. Killing game
1. Number of participants and configuration of police and bandits
The number of participants is limited to 11~16.
Among them, the number of players is 11~14 with 3 policemen and 3 bandits, and 15~16 with 4 policemen and 4 bandits.
2. Basic principles
1) Police: Find out the killer and lead the civilians to vote out the killer.
2) Killer: Find the police and kill them at dark.
3) Civilians: Help the police to identify the killer. At no time should civilians intentionally help the killer.
3. Game flow (taking 12-player game as an example)
1) The referee will hand over the washed 12 cards (including 3 police cards, 3 killers cards and 6 civilians cards) to everyone for drawing. Look at your own cards and don't let others know what cards you have drawn.
2) The referee starts to host the game, and everyone should obey the referee's password.
3) The referee said: It's getting dark, please close your eyes.
4) When everyone wears masks, the referee says: Please open your eyes, killer.
5) The three killers who drew the killer card gently took off their masks to identify their companions.
6) After confirming the companions, any killer or killers will agree and then signal the referee to kill someone. If the opinions cannot be completely unified, the referee will take the opinions of most of them (those who don't give any opinions will be regarded as agreeing with other people's opinions by the referee). Be careful not to make a sound for others to notice.
7) The referee said: Please close your eyes, killer.
8) (Later) The referee said: Please open your eyes.
9) The three policemen who got the police card opened their eyes in the same way and confirmed their companions.
11) After confirming the companion, a policeman or policemen will point out a person who they think is the killer after unanimous opinion, and the referee will give corresponding gestures to inform the police of the exact identity of the designated person.
11) (After the identification) The referee said: Please close your eyes.
12) (Later) The referee said: It's dawn, please open your eyes.
13) After everyone has opened their eyes, the referee announces who was killed in this round, and at the same time, the referee instructs the murdered person to leave a note.
14) The murdered person can identify the person he thinks is the killer and state the reasons. After the last words, the murdered person quits the game of our bureau and cannot continue to participate in the game process. However, if he still stays in the private room, he must close his eyes when other living people close their eyes, so as to prevent it from affecting the normal continuation of the game.
15) The referee will start from the first person on the right hand side of the murdered person to state his own views one by one, and he must say "Guo" to indicate the end of his speech. Everyone has only one chance to speak in each round, and they are not allowed to express any opinions except their own speaking time.
16) After the speech, the referee will preside over the voting. Vote from the first person on the right hand side of the murdered person in this round. Whoever is called by the referee and who wants to vote for him can vote. Everyone has only one chance to vote, or they can abstain from voting.
17) After the voting is finished, the person who gets the most votes is deemed to have been voted out by referendum. You can leave a note and then quit the game. At this time, the first round of the game is over.
18) Enter the second round of the game in the above order, and the referee will also announce that it is dark and close your eyes, and then repeat the above process.
19) The number of last words left is the same as that of policemen and robbers. That is, if there are 3 policemen and 3 bandits, the first 3 dead people (including the murdered and the voted) can leave last words. Those who died later had no last words.
21) The game of this bureau is over until all the players in a certain status are out. At this time, according to the game winning and losing judgment method, the referee judges the result of this bureau.
4. Method for judging the outcome of the game
1) If all the killers die, the police side wins.
2) When all the policemen die, the killer wins.
3) All civilians died in a draw.
4) The outcome of civilians is the same as that of the police. That is, if the police win, the civilians will win; If the police lose, the civilians lose.
5) In the voting process, if there are more than one person with the most votes, the flat votes will make another round of speeches, and then the flat votes will be voted, and the person with the most votes will be out; If there is a flat ticket again, it will be