Another explanation for the haunted house phenomenon is that people died of lung cancer in newly renovated houses.
Before indoor decoration, uranium in rocks and soil releases a colorless and odorless radioactive gas-radon, which is harmless to people, but it is a charged decaying substance and can adsorb dust in the air.
As long as people inhale it, it will attach to human lung tissue, destroy the tissue cells there, and make people die of cancer. Such a house is usually called a haunted house.
Now some amusement parks provide fun for tourists and launch such games to stimulate them.
First of all, the story
A big difference between exhibition design and theme entertainment design is that the former tells the story to the audience, while the latter lets the audience "walk into the story" through various means such as space, sound, light and electricity.
The atmosphere in the waiting area is really necessary to pave the way for the audience's emotions. You can pull the audience from the real world to the story situation in advance during the waiting process.
Second, the scene
The scene is the most intuitive part for the audience to feel the atmosphere of the haunted house, so apart from the foreshadowing of the foreplay story, the scene is the most important part of the haunted house and accounts for a large proportion. This part of the content is more, should be elaborated from the following aspects:
This form of haunted house makes more use of claustrophobia and the unknown and fear of darkness, so we only need to highlight two words for the space design of haunted house:
The first word: "fan"
In other words, let the audience completely lose their sense of direction before entering the scene, and can only passively accept the route set by the designer in the direction and path. The audience is in a state of "confusion" about the space and direction of the haunted house from beginning to end.
The second word: "Fold"
This concept is based on the above mystery, that is, setting up as many broken-line turning routes as possible has several advantages: 1. Enrich more experience points in a limited space; 2. A certain number of corner routes will make people lose their sense of direction and increase the audience's sense of tension and unknowns; 3. The setting of the corner route is conducive to the visual shielding and hiding of adjacent spaces and stimulation points, so that the audience will never know what is waiting for him in the next space.
In addition, it is also set from functional space and lines, including:
Waiting area, fast track, staff track, maintenance track, computer room, storage room and locker room (locker room).
Among them, the setting of fast channel is particularly important. Fast track not only meets the needs of fire fighting, but also meets the situation that the audience suddenly feels uncomfortable, asks to quit halfway or has an accident during the experience. With the assistance of the staff, you can exit the experience area in the fastest and shortest way. Similarly, staff can take this track and reach the target area in the shortest time.
Third, emotions.
Emotional design is based on the story script we mentioned earlier. The rhythmic emotional design can greatly enrich the audience's experience. A good haunted house is more than frequent scares and pranks. Through design and emotional bedding, highlighting some climax parts will deepen the memory of the audience. As long as one or two shocking points are remembered by the audience, it will be successful, and your work will become an "eternal nightmare" in some people's hearts and become a perfect horror experience.