Current location - Recipe Complete Network - Catering industry - Detailed Data Collection of Guangzhou Li Xing Animation and Game Industry Base
Detailed Data Collection of Guangzhou Li Xing Animation and Game Industry Base
Administrative area: Panyu, project location: No.8, Xin Ying Road, Donghuan Street, Panyu District, Guangzhou, Orientation: between the inner ring and the central ring, building type: combination of pan and tower, property category: store developer: Guangzhou Li Xing Animation and Game Industrial Park Co., Ltd., property fee: 3 yuan/month/square meter, property term: 40 years, property type: big property house.

Basic Introduction Chinese Name: Guangzhou Li Xing Animation Game Industry Base Parking Fee: 600 yuan/station/month Parking Quantity: 50 Coverage area: 540,000 square meters Overview, geographical location, project introduction, park facilities, surrounding environment, development process, overview Panyu Animation Game Industry of Guangzhou Li Xing Animation Game Industry Base enjoys a good reputation in the video game industry at home and abroad, and faces new opportunities, as well as industrial structure optimization issues such as technology upgrading, agglomeration development and industrial chain extension. It is urgent to change the present situation of scattered enterprise distribution, unclear brand image, insufficient intra-industry communication and low level of R&D, and make it a new economic growth point and pillar industry of Panyu economy. As a result, Li Xing Animation Game Industrial Park, which is "promoted by * * * and undertaken by enterprises", came into being. Guangzhou Li Xing Animation Game Industrial Park is a multi-functional intensive animation industry base integrating R&D, animation game industry production and trade. Upon completion according to international standards, it will become the largest product information trading platform, parts distribution center, Industry-University-Research base, business incubation base and creative park in China. Guangzhou Li Xing Animation Game Industrial Park was listed as a key project in Guangzhou in 2008, and applied to become a national animation industry base. Location Guangzhou Li Xing Animation Game Industrial Park is located in the middle section of Yingbin Road, Panyu, Guangzhou, close to Nansha, Zhongshan, Zhuhai, Shunde and other urban transportation hubs in the Pearl River Delta region. Guangzhou Li Xing Animation and Game Industry Base Address Project covers a total area of about 540,000 square meters, with a total investment of 600 million yuan, which will be completed in four phases and five years. The first phase of the park covers an area of about 60,000 square meters with an investment of 654.38+500 million yuan, which was completed in the third quarter of 2008. The surrounding environment of the park is complete, the geographical position is superior, the transportation is convenient, and the surrounding communities, businesses and tourism resources are dense. The residential areas in Luoxi and South China are densely populated, with a population of about 6.5438+0 million. The surrounding tourism industry has developed rapidly. In 2006, Panyu District received 7.7 million tourists, especially the neighboring Han Xi business district. Guangzhou International Convention and Exhibition Center is about 12km away from the project site. China Import and Export Fair (Canton Fair) and series of fairs in spring and autumn are held regularly, which is rich in commercial resources. "Guangzhou University Town" is about 65,438+00 kilometers away from the project site. Now there are 65,438+00 colleges and universities, with 350,000 teachers and students in 2008, which contains a huge customer base in the animation and game industry and a new force in creative research. Development course In 2006, the output value of China's animation industry was 2 1 100 million yuan, of which Guangdong accounted for 30%. The animation and game industry in Panyu District, Guangzhou, originated in the 1980s and has an industrial base of more than 20 years. At present, the product sales account for about 50% of the domestic animation and large-scale game industry market, and are also exported to Europe, America, Japan, Russia and other countries and regions. It is one of the main bases of global R&D, production and trade.