Curriculum design includes curriculum plan, curriculum standards, and teaching materials.
One, the curriculum plan
Curriculum plan by the set of teaching subjects, the order of subjects, the allocation of hours, the preparation of the school year and the arrangement of the school week this part of the composition, of which the set of teaching subjects is the curriculum plan to solve the first problem. Curriculum plan reflects the unified requirements of the state of school education, is the organization of the school teaching work, determine the pace of work based on the guidance of teachers in teaching and other activities.
2, the curriculum standards
Curriculum standards stipulate the teaching objectives and tasks of the subject, the scope, depth and structure of knowledge, teaching schedule and the basic requirements of the relevant pedagogical method. Curriculum standards by the preamble, course objectives, content standards, implementation and recommendations of the five parts of the appendix, and course objectives, that is, the course itself to achieve the specific objectives and intentions, is the core of the curriculum plan.
3, the textbook
The textbook is the teaching material. Textbooks are generally composed of catalogs, texts, exercises, exercises, experiments, charts, notes, appendices and other sub-parts, of which the text is the main part of the textbook. In addition to textbooks, all kinds of guidebooks, supplementary reading materials, tool books, wall charts, diagrams, other teaching aids, teaching program software packages, slides, films and audio-visual disks can be teaching materials.
Principles of course design:
1, the principle of holistic: in the course design, there must be a holistic thinking and planning, time, content, the overall goal should be a comprehensive planning, the class and the class should be linked to each other, rather than separate from each other.
2, the principle of stage: the overall goal, should be staged, making the goal more clear and operable.
3, the principle of personalization: after the new curriculum reform, the focus on the personality of the students can not be ignored, the curriculum design should take into account the knowledge base of the students, interests and hobbies of the different realities of the different types of students to design a different learning methods, so that the students to master the initiative.
How to do the course design program to do the course design program must follow these principles1, to students, the course to be effective
We put the course product design is to face the students, there must be effective, so that students do have progress after the class, so that parents can see the effect of the course, otherwise the course is a failure.
This requires more effort in the course development stage, do market research, improve the course outline, comb the course highlights, the teaching and research to do. Only good course products will allow parents to buy, with the effect of speaking in order to withstand the test.
2, to the organization, the course should be effective
Principals should be dialectical to see the benefits of the course of the problem, the benefits according to the stage we are at and the objectives of the course of the different and depending on the situation.
For example, some products are used to hit the market, mainly to expand the market share, expand the influence; some products are to do cash flow, unit price is very high but does not make money, the main thing is to enrich the cash flow; some products are to do the profit. So principals should design products according to their own purposes, do not pay attention to the obvious profit benefits and ignore the invisible benefits.
Network planningNetwork planning model five
Network planning chapter 1
Activity theme:
Today's era network is everywhere, everyone has gradually inseparable from it, learning and mastering some network skills and some knowledge of network morality is necessary for everyone. Improve college students' knowledge of the development of the network and its morality, improve students' love of computers is also necessary, so that they can learn to find the joy of knowledge popularization.
Second, the purpose of the activity:
In order to facilitate the daily use of computers and popularize the knowledge of network-related aspects of the students, organized a network ethics knowledge contest, hoping that this activity to help students solve the problem at the same time, to enhance the students' enthusiasm for professional knowledge, as well as to master more knowledge of network ethics.
Three, activities:
1. activity time: November 20
2. activity location: tentative
3. organizer: software college science and technology development department
4. object of participation: software college students
4. activity process:
I. learning stage
1. Each class president to the electronic file sent to the class inside, so that students to study. After half a month from the class inside the draw a test.
2. Two people from each class in the freshman year and one person from each class in the sophomore and junior years will participate in the competition.
Second, registration stage
Registration method: through the class president in the form of registration form sent to the Ministry of Science and Technology Development Minister Wang Na mailbox
Third, the official competition
1. time November 20, the location of the tentative
2. rules of the competition: from the database of one hundred and thirty questions inside the 50 questions, two points per question, a total score of 100 points. The total score is 100 points. The examination time is one hour.
V. Prizes:
1. First prize: plus personal conduct points 4 points plus three class quantitative
2. Second prize: plus personal conduct points 3 points plus two class quantitative
3. Third prize: plus personal conduct points 2 points plus a class quantitative
4. Where the participant each additional 1 conduct points.
Sixth, personnel arrangements
Invigilators 4 people
Correction of 10 people
The venue set up 10 people
Note:
1, first of all, the final classroom application;
2, the relevant personnel responsible for the venue one hour ahead of time for the set up and preparation (including the blackboard, the title, classroom layout, etc.)
3, supplies and props purchased in advance, well-prepared;
4, for the network of ethical knowledge contest questions and papers to ensure confidentiality
5, to ensure that the contest began on time.
Network Planning Part 2
I. Background of the activity.
The network is getting closer and closer to our university, has become an indispensable part of the university life, but the network is a double-edged sword, it brings convenience to our life but also brings a lot of negative impact.
Second, the theme of the activities.
Creating network civilization, building a harmonious campus.
Three, the purpose of the activity.
In order to better create campus network civilization, enhance the level of ideological and moral, reflecting the unique style of contemporary college students. Through this activity, we call on everyone to learn to civilize the Internet, and build a harmonious campus network culture. At the same time, students will be mobilized to carry out the activities in their daily lives, so that more people will join the wave of creating Internet civilization. Let us continue to improve the civilization of Internet awareness, to be a civilized Internet users and civilized Internet advocate.
Four, the process of activities.
1, time: March 20xx.
2.Activity object:Volunteer group of College of Information Science and Technology.
V. Activities:
1. Organize students to watch the video of news reports about the events of online civilization. And around the problems appearing in the news to ask students to express their views, explain the key to solving the problem.
2, civilized Internet voting activities.
3. Initiative and poster of "Civilized Internet Starts with Me".
4, "green Internet civilized Internet" slogan collection.
Network Planning Part 3
I, the basic characteristics of network education
In order to be able to design effective network courses, we should first understand the basic characteristics of the network education environment, that is to say, to understand the network technology can be brought to the study of what special facilities. The author will be the main characteristics of network education is summarized in four points:
1. resources *** enjoy:
Generally speaking, we will be the network resources related to education in the part are called network education resources, including network environment resources, network information resources, network human resources. Network environment resources refers to a variety of physical devices that constitute the network education space hardware equipment, such as computer equipment, network equipment, communications equipment, as well as the formation of the normal operation of the network space of various types of system software, application software; network information resources refers to the network contains a variety of forms of education-related knowledge, information, intelligence, information, and so on the collection of network human resources usually include the ability to or Network human resources usually include individuals who have the ability to develop or build or apply various network educational resources, such as network hardware structure design, maintenance personnel, network system developers, network system security maintenance personnel, educational web page developers, network users, etc. In these three parts of the resources, network information resources refer to the various forms of education-related knowledge, information, intelligence, news, etc. contained in the network. Among these three resources, network information resources are the core, because the other two resources are for the establishment, dissemination and utilization of information resources. Different from the traditional educational information resources are books, newspapers, tapes, disks, film, radio, television and other material carriers, network educational information resources is a kind of electronic network for the recording and storage carrier and transmission medium of digital information resources, with the transmission of rapid, inexhaustible, inexhaustible extraordinary characteristics.
2. Time and space is not limited:
Online educational activities can be carried out in the individual, group, the body of the three levels, according to the activities can be divided into asynchronous teaching and synchronous teaching. Synchronous teaching has spatial freedom, asynchronous teaching in space and time have great freedom. The following table shows some of the network information tools that can be used to support various teaching activities.
Synchronous (real-time) asynchronous
Individual IP telephony, video phone Web, VOD, FTP, E-mail
Group videoconferencing, chat rooms, MUD/MOOWeb, VOD, FTP, Usenet, computer conferencing
Congregation of the body of the Internet video broadcasting, satellite IPWeb, VOD, FTP, BBS
Congregation of the body of video broadcasting, satellite IPWeb, VOD, FTP, FTP, BBS. FTP,BBS
Online education is not limited to the time and space to bring virtual teaching activities, virtual education has now become a topic of discussion. Virtual education can be divided into on-campus mode and off-campus mode, on-campus mode refers to a variety of educational applications developed on the campus network, and off-campus mode refers to online distance education. The on-campus mode and off-campus mode can be combined organically to become a seamless new education system. For the strength of the school, this dual mode of operation helps to further develop its educational advantages, and now the state encourages key institutions to start online distance education is a wise move.
3. Multi-directional interaction:
Two-way interaction used to be the goal of the design of the teaching system, and online teaching can do multi-directional interaction. From the student's point of view, he can interact through the use of courseware, information resources and intellectual tools for learning on the one hand, and on the other hand, he can interact through dialog with online teachers, peers, experts and so on. Figure 1 shows this mode of interaction.
4. Facilitate cooperation:
Through the network for learning, learners can not be limited by time and space, not only for communication and discussion, but also the use of appropriate software tools to support collaborative creation. Now many of the network education platform with groupware system functions, can support a learning group to facilitate communication, workspace **** enjoy, application software **** enjoy and collaborative creation.
Two, network course design principles
Network course design can not simply apply the traditional course design ideas and methods, one should give full play to the network media. Specialty, the second is to properly reflect the spirit of contemporary educational reform. The author puts forward the following suggestions, can be used as the basic principles of network course design.
1. Educational reform for the purpose of
The use of information technology to promote educational reform is the general direction of contemporary educational development, online education should be updated concepts, pedagogical innovation, content from the new, innovative evaluation. For primary and secondary school teacher education, the teachers who have undergone this kind of innovative course of study will undoubtedly turn to the primary and secondary school education reform to produce a great impetus.
2. Based on asynchronous learning
The network can support both synchronous learning and asynchronous learning. But from the characteristics of the network media, more suitable for asynchronous learning, because asynchronous learning can use the network of time and space two degrees of freedom, while synchronous learning only use its spatial freedom, and the current network line is also subject to bandwidth limitations. For the time being, it is neither economical nor practical to implement synchronous teaching on the network. For online adult education, asynchronous learning should be strongly advocated.
3. Multiple carriers as the environment
Online education should not exclude other media, especially books and CD-ROMs, which can be used as offline learning resources. Combining offline resources with online courses can, firstly, make up for the current lack of online Chinese education resources, secondly, reduce the burden of network information transmission, and thirdly, reduce the cost by decreasing the online learning time. Therefore, we advocate the use of network, books, CD-ROM trinity of learning media configuration.
Figure 2: Trinity of Learning Media Configuration
4. Independent Learning as the Center
Online education should adhere to the learner as the main body, to create an environment conducive to the learner's inquisitive learning, and to promote a culture of independent learning. Learners' independent learning activities include self-learning, observing demonstrations, observing cases, searching for information, exploring solutions to problems, exchanging ideas, constructing works, and self-evaluation.
5. Case-based learning
In the fields of medicine, management and other disciplines, case-based learning has traditionally been used as a crucial teaching method. In the field of education, especially in teacher training, the case study method should be applied, so that the trainees through a large number of cases of observation and analysis, from which to experience the science and art of teaching, and improve their own level of instructional design. there are many websites on the Internet specializing in the collection of lesson plans, which contains hundreds of primary and secondary school subject lesson plans, can be selected for many cases of teacher training courses to learn resources. The resource of the teacher training program.
6. Supported by learning resources
Traditional curriculum is a self-contained closed system, while the online course should be an open system characterized by the use of information resources, the construction of the course resource base can take a combination of self-built and references. Comparatively speaking, traditional course development is centered on the design of learning content, while online courses should be centered on the design of the learning process, and the online learning process has the advantage of using information resources. This resource-based learning model is especially suitable for adult learners.
7. Cooperative Learning Oriented
Cooperative learning is a highly respected learning model in the international education community because it helps to cultivate the spirit of cooperation and collaborative problem solving among learners. In teacher education, if teachers can learn to use electronic means to conduct teaching seminars and collaboratively design lesson plans on the Internet, it will undoubtedly have a positive impact on their future teaching behavior, and is therefore a learning mode worth advocating.
8. E-work as performance
Online teaching should allow learners to maximize the use of electronic means to complete their assignments, and their e-work as learning performance. Learners' e-work can be transmitted to the teacher or posted on a Web page for multiple reviews. For teacher education, especially valuable electronic works are information technology lesson plans, teachers through the practice of designing information technology lesson plans can gradually form the information technology teaching ability, for the development of China's education information technology to build up strength.
9. Characterized by structured evaluation
Traditional computer-assisted instruction usually takes an objective approach to evaluation, using a large number of multiple-choice tests. This type of testing, based on simple behavioral responses, has proven to have significant limitations. Innovative testing theories advocate a performance-oriented evaluation that not only knows how well the learner is doing, but also how he is doing it. For online education, an easier way to do this is to base the evaluation on the learner's electronic work. Course designers must design some structured quantitative evaluation criteria, called gauges, according to the teaching objectives. Usually from the work of the topic, content, organization, technology, use of resources, etc. to determine the structure of the evaluation of the components, and specify the rating level of each component. With such a scale, the subjective arbitrariness of evaluation can be greatly reduced, not only for teachers to assess, but also for students to assess themselves and their peers to assess each other. If the scale is announced in advance, it can play a role in guiding the students' work.
10. Management by electronic file
Online education can make full use of the system's information management function, through the establishment and maintenance of the student's electronic file to manage the learning process. The e-learning file can include the identity information of students, learning task information, learning activity records, learning evaluation information, electronic works of selection and so on.
Third, the network course design case
In order to facilitate the demonstration of how to use the above principles to design network courses, the author with their own commitment to an online course as an example, to show the basic structure of this course.
(1)Resource-based course organization: the course is organized into several modules according to content topics: each module adopts a webpage structure and is connected to the teaching case library, Frequently Asked Questions (FAQ) library, Evaluation Gauge library, Media Materials library, Reference Library, and Assignment Tools library. The modules are linked to a library of teaching cases (FAQ), evaluation scales, media materials, references, and homework tools.
(2) Management based on e-records: The system records the learning process and learning outcomes of students with e-records and supports process-oriented learning evaluation.
(3) Open information base structure: the system allows teachers to upload selected students' excellent electronic works to the case base, and also to store the frequently asked questions raised by the students as a new FAQ in the Q&A base.
(4) Multi-directional Interaction and Cooperative Learning: The system allows students to utilize online asynchronous and real-time communication tools to collaborate with their online peers or to exchange information with online teachers and online experts.
This paper reflects, to some extent, the basic concepts and practices that the authors have developed in recent years in their research on online education. Because these studies and practices are in their initial stages, there are certainly many points of view in this paper that are worth discussing, and they are only meant to serve as a guidepost.
Network planning chapter 4
Theme:
Network Graffiti Competition
Activity purpose
The graffiti competition can fully stimulate the creativity of the students, to fully demonstrate the talent of students, and at the same time, let students better appreciate the charm of science and technology and art.
The website used in this activity is made of html5, which can introduce and publicize html5 and other cutting-edge knowledge to everyone at the same time of completing the graffiti contest.
Second, the activity time
The end of March to the beginning of April.
Three, the activity process
(a) activity planning and publicity
1.network publicity. In the microblogging, YouXi network, college students elite forum, qq space and other students active online community online publicity, fully warmed up.
2. Campus publicity. Outdoor publicity in the c-area square or Tianyi Square.
3. Poster publicity: 5 pages of posters, printed and posted on campus.
(2) Preliminary Competition
1. The theme of the graffiti (to be decided), students are required to visit the online graffiti website prepared by the Association of Science and Technology for this competition to make graffiti.
2. The contestants will send their works to the designated e-mail address. The collection phase lasts for one week. The content of the e-mail should include a picture in png format and an entry form, which is attached.
3. The works that meet the requirements will be put on the network (microblogging or Renren) to receive votes, the top ten votes of the outstanding works into the final.
(C) Final
1. Team self-introduction. Requirements ppt or video presentation, each person 2-3 minutes.
2. Announcement of the final graffiti theme. The ten teams that will enter the final round will be asked to do graffiti on the theme specified on the spot. The time limit is 15 minutes.
3. During the process of doodling, the team will explain the knowledge of html5 to achieve the purpose of publicity.
4. After the contestants finish their works within the time limit, they will show their works in turn and explain the meaning of their works.
5. Judges' comments and audience voting. One first prize, two second prizes and three third prizes will be awarded. The other teams will be awarded the merit prizes.
Four, budget and prizes
First Prize (one): Firefox backpack
Second Prize (two): laptop inner bag
Third Prize (three): mug
Excellent Prize (four): Mouse Pad
Live audience interactive prizes (ten): Mouse Pad per person
Activity budget
Items
Specifications
Quantity
Unit price (yuan)
Total price
Posters
60*90
5
10
50
Leaflets
a4
500
< p>0.0520
Banner
Five meters
1
6 yuan/m
30
Total
100
Shandong Normal University, the first cyber graffiti contest works of information sheet
Name
Gender
College Specialty
Contact Information
Title of Work
Work No. (Do not fill in the contestant)
Works and Moral
Network Planning Part 5
One: Environmental Analysis
As of the end of August this year, the total number of cell phone users in China has reached 927.2 million. It shows that China's cell phone market is very huge.
Chinese consumers are characterized by the pursuit of good value for money, but the current smartphone market can easily be a few thousand dollars of high-end international brands such as iphone, more than a thousand dollars of smartphone features but barely intelligent, so a high-end configuration, the price of more than a thousand dollars of cost-effective cell phone will occupy the majority of China's general smartphone consumer market share.
Millet cell phone is a high-performance enthusiast-grade smartphone, equipped with Scopion dual-core 1.5Ghz engine than a single-core 1GHz processor cell phone performance increased by 200%, 1GB of large memory configuration in the market is the middle and upper, compared to other phones with the same configuration of the cheapest cell phone is also to 2,500, and millet is only sold for 1,999 yuan. This is with the millet cell phone only using network sales to save the cost of retail stores are inseparable, millet cell phone ultra-low price makes it inevitable only for network sales.
Target Market Analysis
The target customer group of Xiaomi cell phone has the following characteristics:
The people who are accustomed to shopping on the Internet and obtaining information from the Internet 2 price-sensitive middle-income group of people who are easy to accept new things in the society of the larger group of people who have long been in contact with the network, and have a more open mind to new things 2 accustomed to relying on the Internet life more and more people, the house of men and women has become a trend 3 most of the men and women who live on the Internet have become a trend. Men and women have become a trend 3 most young people due to economic reasons, the price is very sensitive, very cost-effective Xiaomi phone will be very attractive to them. So the early Xiaomi phone reputation is not very big, we did not see the physical, mainly rely on geeks and geeks to open up the market. With the passage of time, when the millet phone has a certain reputation and popularity, began to attract more "non-home" people potential customers, through a step by step to expand the market.
Three: Web site planning
The advantages of a perfect corporate Web site is that it can become a tool for information dissemination, information collection, information processing, information **** enjoyment.
(I) website content
1. product information
2. business information: inquiry hotline, complaint hotline, transaction fee notes, other notes
(II) website design principles
1. overall effect: page simplicity, layout, highlighting the main points
2. content categorization: content classification is accurate, the layout meets the user's
2. content categorization. Precise classification, layout in line with the user's reading habits
(C) Web design
1. Smooth and harmonious colors, attention to the use of simple and sophisticated pictures and dynamic elements to attract the attention of users
2. Background system to ensure the rapid transmission of information and security
4: network promotion
positioning: product positioning for enthusiast cell phones, the core selling point is the high quality and hardware and software. The selling point is the high configuration and hardware and software integration, as well as cell phone accessories and free software
Low price strategy. Xiaomi's strategic advantage - the cheapest high-end smartphone.
(I) Sales Channels
The B2C e-commerce sales method using the Internet as a carrier. Advantages of this sales method: to provide sales channels for enterprises at the same time with the characteristics of the survey, service, consulting as a whole.
Network marketing should take into account the factors:
1, perfect distribution centers: cooperation with large distribution companies such as Vancl, the full use of Vancl, such as wind distribution resources.
2, the smoothness of the network marketing channels: the establishment of a perfect ordering system to reduce sales costs to save costs.
3, online shopping malls: and large online shopping malls, the use of its resources to complement each other. Points promotional tools, through shopping to obtain points, the customer then use a certain number of points in exchange for shopping discounts
(B) promotional strategies
1. Word of mouth marketing (viral marketing)
Millet phone needs an environment: even if you do not pay attention to cell phones know that there is a millet this cell phone. The use of the characteristics of the people watching, create "gossip" such as so-and-so good millet phone (celebrity effect); millet pk iphone4 (brand effect) and other consumers love to see things
2. event marketing
convene a conference to use the millet cell phone with high quality and low price to attract the attention of the media
3. microblogging marketing
This is the first time that we have seen a cell phone in the world. p>3. microblogging marketing
Use of new information dissemination tools to promote the millet phone
4. hunger marketing
Successfully attracted the attention of consumers, can not all of a sudden to meet the needs of consumers, from the release of the product to the official sale of the need for a certain period of time, to give consumers to the imagination of the space.