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Where is the next outlet for mobile Internet socialization?

Lead: Where is the next outlet for mobile Internet socialization?

About "Where is the next outlet of mobile Internet socialization?" This question, Xiao Bian compiled the answers from users from multiple sources for everyone to understand more comprehensively.

1. Wonderful answer:

At present, mobile Internet socialization is mainly on the mobile phone side. In terms of people you know, there are mainly WeChat and QQ, and in terms of people you don't know, there are mainly Momo and YY. Of course, now many mobile terminals have added mobile social functions, such as all kinds of live video terminals, text content terminals, audio terminals and games terminals. At present, WeChat and QQ are still in the mainstream of mobile social interaction. According to the data released by Tencent's Q1 financial report in 2117, WeChat has 938 million monthly users, WeChat official account has more than 11 million and QQ users have 861 million, all of which are huge numbers. Although the number of QQ users has declined slightly, some studies show that young people after 1991s prefer to use QQ. Among office workers, QQ has gradually evolved into an indispensable tool for office information transmission, including information inquiry and response on the mobile side. Generally speaking, QQ has many functions, so you can open an application and carry out various activities. Moreover, WeChat and QQ, which are currently at the forefront of mobile Internet socialization, are constantly innovating by taking advantage of big data. As for other mobile Internet social applications, at present, it is not on the same order of magnitude as WeChat and QQ, and it is still difficult to surpass them. Today's era is an era of cross-border transcendence. What kind of changes will occur in the next outlet of mobile Internet socialization? It is really difficult to predict now, and there is no clue yet. If it is to appear, it should be the time when the Internet of Things technology is widely used.

2. Wonderful answer:

1. What is the purpose of socializing? The purpose of socializing is to achieve one's own goals. A phenomenal product like WeChat must meet the psychological needs of the times and everyone's needs. These two sentences should be considered together, that is, what is the purpose of all people in this society? Man's natural desire. Second, what is the core of social interaction? The core of social interaction is connection. Third, what purposes can people achieve through connection? 1. Survival purpose: The social needs of survival purpose include: getting acquainted with the upper class. The interaction and display between the flat class and the lower class. 2. Purpose beyond survival: The purpose beyond survival is produced by human desire. Including: sex, recognition, discrimination and so on. To sum up, social platforms should provide opportunities to show themselves. Moreover, it is a self-display based on survival and basic human nature. Everyone knows how Tencent, WeChat and Momo developed in the initial stage. They all socialize through gender, and then they are washed to show social interaction. Fourth, where is the future social outlet? This is a $511 billion answer. 1. Global connectivity. Don't think that Facebook, WeChat and Twitter have done a good job of connecting globalization, but it is not enough. This needs to break through the barriers of culture, language, belief and region, and there is a lot of work to be done. 2. The demand of the times based on human nature and exhibition purpose. What is the next epoch? The need to further upgrade social purposes through smart scene upgrades. 3. A social platform that actively supports offline services.

3. Wonderful answer:

I think there is a lack of real contact in Internet social interaction, which makes a lot of people chat inefficiently on the Internet. Future Internet socialization will combine vr technology with offline real scenes. This will bring a brand-new social experience and improve the efficiency of social interaction.

4. Wonderful answer:

The prediction of this future development trend is groundless. It is necessary to lay the foundation for big data investigation and analysis, but this prediction is also inaccurate. Who wants to know the next development direction of society, then he will definitely be on the rich list next!

5. Wonderful answer:

I think the next trend will be in game social products! The root cause of werewolf killing app fire-social attribute What is the biggest difference between werewolf killing and Three Kingdoms killing? In the online Three Kingdoms Kill, you can play the game without speaking, and even speak with the suspicion of a trump card, so that the forbidden speech field has evolved. In the werewolf kill, if you don't speak, give me a try, not only do you need to speak, but even the real speech (voice) can bring a better game experience. The game played by a person is lonely after all. Take lol as an example. I believe everyone's desire for blackness far exceeds their own match. Now, the emergence of werewolf killing has met some of these needs. Imagine what kind of software can make you talk with a group of strangers in the market besides the werewolf killing? The data shows that as of June this year, the penetration rate of the top ten werewolf killing app reached 3.6%, and the corresponding installation scale was 32.42 million. In the first half of the year, the werewolf killing app has always maintained a high monthly growth rate in market penetration. Behind the high growth, the most concerned is the scene social attribute of werewolf killing. Because the werewolf-killing mobile games generally rely on voice or video to play games, this kind of direct interaction is undoubtedly a more attractive feature compared with the gameplay of the product itself. With the blessing of social attributes, the werewolf killing app has a relatively broad space for realization, and naturally it is more easily sought after by capital.