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College students collective fun game activity program

In order to ensure the smooth running of things or work, it is often necessary to prepare a program in advance, the program is a written plan, is a specific action to implement the details of the implementation of the method, steps and so on. So what is the excellent program? The following is my organization of college students collective fun game activity program, welcome to share.

College students collective fun game activity program 1

Game name: tear

Game type: outdoor games, team games, competitive games

Number of people required: more than 8 people

Props required: stickers

Game time: generally need more than half an hour!

Game play:

Option 1: the number of participants **** 12 people. Divided into 3 people 1 group, *** four groups (staff for distribution, participants do not know who their teammates)

Before the game began to everyone's backs are pasted, on with color, group members of the internal mutual posting of teammates, but because the participants themselves do not know their own own teammates who, so it is necessary to go through the venue from the clues, or to find out which one is not their own teammates (staff design) clues, such as the red teammate is not white).

At the same time in the name of the two colors written in the word (black, red), if the enemy or their own side tore down the word in the word for red, then the red word on behalf of the team eliminated the whole team. (know in advance which people's names are written in red)

Before the start of the game players shall be blindfolded by the staff led by the scattering, to determine the location of a good time to wait until the start of the unified release of participants, participants need to find their own teammates and tear off the back of non-teammates on the back of the personnel, while protecting their own body.

The game is divided into two results in two cases:

1) If they personally tear their own teammates wrong, two people at the same time OUT.

2) If the enemy tore their own, then the bottom of the teammates first OUT, their own restoration of the single.

Game time: 40 minutes (depending on the actual situation can be modified)

Winners and losers: Tear off a piece of the enemy's one point, their own was not torn one point, torn to the red name of the two points, and finally calculate the total team score, the team with a high score won.

Program 2: Participants **** 8 people. Divided into a lord, two loyal subjects, four thieves, a internal _. (Lord before and after **** two, the remaining personnel behind each person a)

Before the game began to draw lots to allocate identity, in addition to the Lord outside the personnel of each person's identity is only known to themselves, the identity of the Lord everyone knows, the extraction of the Lord of the personnel can be raised into the venue to find their own hiding or attacking the place, and the extraction to the rest of the identity of the contestants need to go through the staff blindfolded to lead them Enter to find a location, with a unified time to release, as a traitor of the personnel need to find the Lord to tear off his, and loyal subjects and the Lord's task is to tear off the traitor's, but the loyal subjects need to protect the Lord is not torn off, the traitor's task is to the whole field only their own inventory.

Note: Tip what others say is not necessarily right

Time: 30 minutes (depending on the actual situation can be modified)

Win or lose: the Lord's loyalists win, the anti-traitor wins, the inner _ win

Option 3: the participants *** 20 people, each group of 5 people, *** 4 groups, a clear grouping, the very beginning of the know what are their own teammates, what are the enemy, every pair has a red card personnel. (Red was torn, the whole team forfeited)

Before the start of the game before the participants shall be blindfolded by the staff led to play the spread, to determine the location until the start time when the unified release of participants, participants need to find their own teammates and tear off the back of non-teammates, while protecting their own on the back of the more to protect themselves from the team red.

Time: 20 minutes (depending on the actual situation can be modified)

Winners and losers: the end of the red with their own team to the staff to register, if there is no red, the whole team recorded 0 points, if there is red, then torn off the enemy a record of one point, the red 2 points, their own was not torn off to record a point, and the final points of the team won.

Note: Pick up the record to pick up the score of the team

University students collective fun game activity program 2

First, the theme of the event:

Discover the beauty of life, **** Jiananong students wind.

Second, the purpose and significance of the activities:

Annong is the place where we study and live, in order to give full play to the school in the cultivation of

function and role, cultivate students' good moral quality, to create a cozy living environment, and to enhance the awareness of college students beautiful life. In order to better engage in learning and social practice, and improve the overall quality, the college decided to create a "Discover the beauty of life" activities. For strengthening our supervisor's initiative, strengthening students' self-education, increasing students' discovery ability, increasing quality. Strengthen the ideological and political education of college students, and promote the excellent learning style and civilized style is of great significance.

Third, the activity time:

March 31st to April 15th.

Fourth, the activities of the object:

Note: you can participate individually, you can also participate in a group (2-3 people)

V, the activities of the steps:

1. From March 30, 20__ in front of the eight teachings, nine teachings, and catering plaza to set up the activities of the introduction and activities of the registration booth;

2. interested students can first understand the activities of the participation requirements and precautions, and then decide to register Requirements and precautions, and then decide to sign up or not;

3. Students who signed up to participate in the April 15, 20__ will be sent to the works of the capital ring top of the mailbox ()

4. top of the Department of the staff of the works of the contestants for selection activities, selected a first prize, two second prize, three third prize and fifteen excellence awards;

six, the activities of the contents of the requirements and Scoring standards:

1. Works can be shown in the form of photos, PPT, DV;

2. Works should be rich in content, rich aesthetic, artistic, positive content, to be able to show the positive learning style of the students of Annong;

3 works must be original, not plagiarized, not out of the theme, there shall be no overly radical content.

4. Participating works should indicate the participant's name, grade, major, college, contact information, etc.

5.

5. Scoring standards: the total score of the work is 100 points, ideological and aesthetic accounted for 70%, the work of the degree of refinement accounted for 30%.

VII. Activity awards:

1. First prize: a 150 yuan in cash and a certificate of appreciation

2. Second prize: two cash gifts worth 100 yuan and a certificate of appreciation

3. Third prize: three cash gifts worth 50 yuan and a certificate of appreciation

4. p> VIII. Activity budget:

1. publicity banner: 40 yuan

2. publicity materials: 30 yuan

3. award certificates and prizes: prize money of 150 yuan

gifts of 350 yuan

certificate of merit 50 yuan

souvenirs 180 yuan

4. Total: 800 yuan

The winners were all awarded the prize. p>

The winners were awarded the corresponding certificate of honor, all participants can add 0.3 points of social practice.

University students collective fun game activity program 3

I. Theme:

Harmony, innovation, sunshine, fitness

Second, the purpose of the activity:

In order to better show the style of teachers and students to a healthy and energetic spirit to set up the image of the new era of college students, and To cultivate the spirit of teamwork and dedicate to work and study with a healthy body, the Fun Games were organized.

Third, time:

20__ May (specific time to be announced)

Games Location: College playground

Participating teams: College students to the department as a unit of the six teams, the teacher composed of a team. Each team has a leader, each team in May _ before the registration form in the form of electronic documents sent to the Student Affairs Office.

Fourth, the competition:

collective race; dormitory fun relay race; individual race;

V. Competition method

(a) Individual race (each team enrollment of men and women 2 people, can be reported.)

1, rope skipping 1-minute time trial

Rules of the game: the game is limited to 1 minute, the number of times the number of jumps within the specified time for the results, stopping in the middle of the game can be continued, double fly counting two.

6 groups at the same time.

2. Shuttlecock 1-minute time trial

Rules: the game is limited to 1 minute, the number of kicks within the specified time is the score, and the game can be continued with a pause in the middle of the game.

The game is divided into 6 groups at the same time.

3, fixed-point shooting 2-minute time trial:

Rules: around the three-point line (women's game can shorten the distance) to set up three shooting points, each point of each player to throw 5 balls (*** counting 15), each ball mark 1 point, 2 minutes to score more winners.

4. Badminton Racket Ball 3-minute Time Trial

Rules: Within the specified time (3 minutes), within the specified distance (15 meters) from the starting point by the staff will be placed on the participants racket badminton (one at a time), the participants use the racket to support the number of balls (badminton) more winners. Midway ball drop back to the starting point to restart.

5, fishing 3-minute time trial

Rules: in the game within the specified time (3 minutes), from the starting point to the end of the fishing cans back to the starting point, fishing cans the most win. In the process of the game, only the hand can be used to hold the rope, can not touch other props. The transportation process falls back to the starting point to restart.

6, clip ping pong balls 3 minutes time trial

Rules: from the starting point to the end of the clip the plate of ping pong balls into the starting point of the designated container, in the specified time (three minutes) to clip the largest number of winners. The winner will be the one who has taken the most ping pong balls within the specified time (three minutes).

7, two minds

Rules: participants from the starting point to run to the twenty-five meters to take the calculation of the topic, in the remaining twenty-five meters to see the question, think, and in the end of the answer will be written on the answer sheet, stop the clock. (Ten seconds are added for wrong answers.) The one who takes the least time wins.

8, Bridging Brick Transportation

Rules: in the specified distance (female 30 meters male 50 meters), every 10 meters for a stage, the player will be moved to the end of the brick, the foot with the brick landing on the brick, if the foot landing to be restarted in the footing stage at the beginning of the starting position, first to the finish line wins.

9, the Golden Chicken Stand Alone

Rules: contestants stand on one foot on half a brick, the other foot at least elevated to above the knee, ten minutes later, blindfolded, and placed on the top of the head of an apple, the apple falls to the ground, it is eliminated, and those who insist on the longest time to win.

(B) dormitory fun sports relay

The teams must be dormitory as a unit of two groups of teams to participate in the qualifier, (men and women dormitory is not limited to) each group of three teams, each group to take the top 1 into the final, the final rules with the qualifier.

1, hand and foot (bend)

Participants: each team of two four-person dormitory, **** eight people

Rules of the game: the participating athletes hold a foot in one hand, with a single-footed jump to complete the 15-meter section, four people relay to complete the game.

2, the mountain road bend (bend)

Participants: each team 2 six people dormitory, *** twelve people

Competition rules: in a straight line distance, the participating athletes in the march around the middle of the obstacles in the middle of the track to run 1 lap, relay to complete the 60-meter stage.

3, work together

Participants: each team of two four-person dormitory, *** eight people

Rules of the game: two athletes face to face with the body will be a volleyball clamped, each person's hands behind the back of the hands, side run to complete the required section (20 meters), and then by the other two athletes to complete the rest of the 20-meter section, if the ball falls to the ground, then the referee to re-release the ball to continue the ball away from the body, and the referee to re-release the ball to continue the section. If the ball falls to the ground, the referee will re-release the ball at the point where it leaves the body to continue the race.

4, tunnel heroes (curved)

Participants: each team of two four-person dormitory, **** eight people

Rules of the game: the participating athletes will be tied to the left and right legs together (2 people 3 feet), drilling through the three railings in the march, to complete the 30-meter section, and then by the other two athletes to complete the relay, drilling through the remaining three railings, to complete the 30-meter section, the shortest time group wins! The team with the shortest time wins. If the hurdles fall over, the athlete must pick up the hurdles and re-drill them.

5, I am Jordan (curved)

Participants: each team of two six-member dormitory, **** twelve people

Rules of the game: participating athletes back to transport basketball, relay to complete the 60-meter section. Marching on the way may not run with the ball, and can not touch the ball with both hands.

(C) Collective Competition:

1, Tug of War

Participants: 30 people, of which at least 15 female athletes.

Competition rules: two out of three games

2. Rope skipping

Participants: 15 people, of which at least 5 boys.

Competition rules: each team has 5 chances, and the one who accumulates the most times is the winner.

3, emergency rescue

Participants: 9 people per team

Competition rules: the start of the game, four female players hands crossed into a "stretcher", a female player dressed as a "wounded" sitting on a "stretcher", a female player dressed as a "wounded" sitting on a "stretcher", a female player dressed as a "wounded" sitting on a "stretcher". A woman dressed as a "casualty" sitting on the "stretcher" to complete the 25-meter stage. Then by four male players into a "stretcher" relay across the obstacles to complete the remaining 25-meter section, if the "injured" landing, in the landing place to sit on the "stretcher" forward.

VI. Prizes and selection methods:

(a) All students who participate in the Games have the hospital level moral certification points.

(b) the final evaluation of the top three of each competition, first, second and third prize each one, (individual race divided into male and female groups, dormitory fun relay race to dormitory as a unit, the collective race to the department as a unit), the winning team can get the corresponding certificate.

(c) each competition has points, (first prize 3 points, second prize 2 points, third prize 1 point), the final points of the top three departmental teams can be awarded the top three total group points, the winning team will be awarded a certificate of honor.

VII. Notes:

1, the teams do a good job of organizing the team members, on time to participate in the game.

2, the competition ground is relatively rough, please pay attention to the safety of athletes during the game.

3, the implementation of harmony, friendship first, the spirit of the second game.

College students collective fun game activity program 4

A activity title:

College students perfect resume design competition

Second activity theme:

Jane self style, the future of the calendar workplace

Third activity background:

This year's outbreak of the financial crisis has led to many large companies have contracted the recruitment of new staff, the financial crisis has led to many large companies have contracted the recruitment of new staff, the financial crisis has led to many large companies have contracted the recruitment of new staff. The financial crisis that broke out this year has caused many large companies to shrink their recruitment programs and retain cash for a safe winter. The overall downturn in the economic market has led to a reduction in corporate recruitment programs, the direct consequence of which is a significant drop in the employment rate of fresh graduates. This year, the number of fresh graduates has increased to more than 8 million, adding to the already severe employment situation. In such a social context, it is necessary to organize competitions on workplace skills to improve students' social practice ability.

As we all know, the personal resume is a modern job competition in a "silent better than sound" of the golden card, a personalized resume can help job seekers in a short period of time to capture the attention of employers, take the first step in the success of the job search! In today's severe employment situation, every college student in the solid learning of their professional knowledge at the same time, but also to push the boundaries, design a personalized resume. Therefore, mastering the skills of designing a resume, making a perfect resume is a key step to break the threshold of employment to the ideal future.

4 Activity Objectives

1. To provide students with an opportunity to display their skills and comprehensive quality, to guide students to establish a correct view of career choice, and at the same time, in the activities to fully discover the gap between themselves and the employing standards of enterprises, so as to continue to improve their own ability in the future learning and job search process.

2. Let students through this activity can master the skills of resume production, design a resume with personal characteristics, in order to stand out in the future in the mountains of job-seeking resumes to get ready.

V. Activity flow

March 13 before the contestants to submit resume works (electronic version)

Preliminary round: time March 16, the location is scheduled for the teaching building 201, 202.

Competition process:

18:45 staff in place, and at the same time, according to the number of the resume submitted to check the order of each contestant's resume playback.

19:00 Experts and judges are in place

19:05 Competition begins

19:05-21:00 Competition in two classrooms, each contestant has 2 minutes to make a resume introduction. (Judges have 1 minute to comment on the contestants

)

21:05 The contest is over, the staff will organize the contestants' scoresheet and give it to the secretariat for safekeeping.

21:20 The cleaning of the venue is completed

Final: Time: March 23

Venue: Student Activity Center

Contents of the competition:

1) Wonderful CV show 8 into 5

2) Reversal of the chief examiner 5 into 3

3) Peak showdown

Awards: 1 Best Popularity Award, 2 Excellence Awards, 3 Bronze Awards, 2 Silver Awards, 1 Gold Award

Specific process:

1) 7:15 ~ 7:30 perfect resume DV playback

2) 7:30 ~ 7:35 host announced the start of the perfect resume, introduce the guests (school college leaders, teachers and the interviewer.)

(a) wonderful resume

1) 7:35 ~ 8:15 contestants one by one take turns on the stage to make a wonderful resume display, and talk about the concept of resume production. (Each contestant's time is 5 minutes.) When the voice prompts for time, the contestant stops answering.

2) 8:15 ~ 8:30 judges comment, and eliminated three contestants

(B) reverse examiner

Content: the contestants randomly selected the topic (the topic is the characteristics of the resume)

8:35 ~ 9:00 contestants take turns on the stage to analyze the strengths and weaknesses of the resume. (Each contestant's time is five minutes.) When the voice prompts for time, the contestant stops answering.

9:00 ~ 9:15 judges comment, and eliminate 2 contestants

(C) peak showdown

Content: scenario simulation, the contestant according to the draw to get the resume, the contestant has 2 minutes to read, read 2 minutes to think, and then within 6 minutes, to persuade the employer to hire their own. The voice prompts time, the contestant stops answering.

1) 9:20~9:50 Scenario Mock Match

2) 9:55~10:10 The scoring system counts out the scores of the contestants, and the host announces the winning contestants

3) 10:10~10:15 The judges make a wonderful comment on the contestants.

4) 10:15 ~ 10:30 Awarding session (1 Best Popularity Award, 2 Excellence Award, 3 Bronze Award, 2 Silver Award, 1 Gold Award) Awarding music

5) 10:32 ~ 10:35 The host announced the official end of the Gold Medal Interview activity, thanked the unit, and took a group photo.

6) 10:35-23:00 venue clean up

Six publicity program

(1) flyer publicity: the production of "perfect resume" leaflets, will be set up in the campus of the school road each publicity point, at the same time, will be in the 15 dormitories of the school in each dormitory leaflets, and strive to flyers to each person. The leaflets will be distributed in each of the 15 dormitories of the university. Let every student understand our activities.

⑵ Banner publicity: will make 10_1 meter banner, in the activity of a week before the beginning of hanging in the campus school road, until the end of the activity. Strive to make every student to form a subliminal impression of the activities.

(3) posters and display boards publicity: a week before the start of the event, we will put up posters and display boards in the school road, and strive to make bright and eye-catching design to attract the attention of the majority of students to our activities.

⑷ media publicity:

①: broadcast media: school radio.

②: print media: "the management of the Wind Window", "University of Technology Youth" hood school publications.

③: the backyard of the University of Engineering bbs, the employment site.

④: QQ, FMS publicity.

Seven budget

University students collective fun game activity program 5

Game name: tear

Game type: outdoor games, team games, competitive games

Number of people required: more than 8 people

Props required: stickers

Game time: usually takes more than half an hour. Time: generally need more than half an hour

Game play:

Option 1: the number of participants **** 12 people. Divided into 3 people 1 group, *** four groups (staff for distribution, participants do not know who their teammates)

Before the game began to everyone's back are posted, on the color with the color, the group members of the within each other posted with teammates, but because the participants themselves do not know their own who their own teammates, so it is necessary to go through the venue from the clues, or to find out which one is not their own teammates (the staff design) clues, such as the red teammate is not white).

At the same time in the name of the two colors written in the word (black, red), if the enemy or their own side tore down the word in the word for red, then the red word on behalf of the team eliminated the whole team. (know in advance which people's names are written in red)

Before the start of the game players shall be blindfolded by the staff led by the scattering, to determine the location of a good time to wait until the start of the unified release of participants, participants need to find their own teammates and tear off the back of non-teammates on the back of the personnel, while protecting their own body.

The game is divided into two results in two cases:

1) If they personally tear their own teammates wrong, two people at the same time OUT.

2) If the enemy tore their own, then the bottom of the teammates first OUT, their own restoration of the single.

Game time: 40 minutes (depending on the actual situation can be modified)

Winners and losers: Tear off a piece of the enemy's one point, their own was not torn one point, torn to the red name of the two points, and finally calculate the total team score, the team with a high score won.

Program 2: Participants **** 8 people. Divided into a Lord, two loyal subjects, four thieves, one within _ . (Lord before and after **** two, the remaining personnel behind each person a)

Before the game began to draw lots to allocate identity, in addition to the Lord outside the personnel of each person's identity is only known to themselves, the identity of the Lord everyone knows, the extraction of the Lord's personnel can be raised into the venue to find their own hiding or attacking places, and the participants who drew the remaining identity will need to go through the staff blindfolded to lead them Enter to find a location, with a unified time to release, as a traitor of the personnel need to find the Lord to tear off his, and loyal subjects and the Lord's task is to tear off the traitor's, but the loyal subjects need to protect the Lord is not torn off, the traitor's task is to the whole field only their own inventory.

Note: Tip what others say is not necessarily right

Time: 30 minutes (depending on the actual situation can be modified)

Winning and losing: the Lord's loyalists win, the anti-traitor wins, the inner _ win

Option 3: Participants *** 20 people, each group of 5 people, *** 4 groups, a clear grouping, at the very beginning, we know what are our own teammates, what are the enemy, each pair has a red card personnel. (Red was torn, the whole team forfeited)

Before the start of the game before the participants shall be blindfolded by the staff led by the playing spread, to determine the location until the start of the time when the unified release of participants, participants need to find their own teammates and tear off the back of non-teammates, while protecting their own on the back of the more protective of their own team red.

Time: 20 minutes (depending on the actual situation can be modified)

Winners and losers: the end of the red with their own team to the staff to register, if there is no red, the whole team recorded 0 points, if there is red, then torn off the enemy a record of one point, the red 2 points, their own was not torn off to record a point, and the final points of the team won.

Note: the pick up is recorded to pick up the score of the team

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