Why use merit? You can play well by yourself.
If you are afraid of death, first play that special task to earn money to buy an infinite bullet gun, so it's hard to die.
This is a small warehouse in uptown raccoon city (A 1), where Jill and another writer's uncle escaped the attack of zombies and saved their lives. Jill didn't like staying here and persuaded her uncle to escape together, but her uncle hid in the container, so Jill had to leave alone. First aid spray was found on a box in the warehouse. Because the warehouse door is locked, I will go to the warehouse office along the iron ladder (A2) and get the warehouse key at the door. There are some equipment in the big box next to the typewriter, the most important of which is the ribbon, which can be recorded by the typewriter after getting it. There are two copies of gunpowder on the shelf opposite.
Use the warehouse key to open the green door on the second floor of the iron ladder and go out. Cross the aisle and come to the street. Go left and enter the nearest door (A3). On the way, a door was suddenly knocked open! A guy in a yellow vest rushed to the door, followed by a large group of zombies. After destroying these sudden enemies, enter the basement in the door (A4). There is lighter oil on the shelf at hand, and there is a shotgun next to the police officer's body. Come out of the basement and turn into the opposite path. There are two kinds of green herbs on the roadside. Go through the door and go straight to another street.
Turn left, and you will see the neon bar "Jack" (A5) at the corner of this street, but the door is locked. Go to the fork in the road, where there are wooden boxes to climb the iron ladder (A6). Just climbed up the wooden box and found the whole map of Shangcheng District. I took it down and hid it. There are two kinds of green herbs on the ladder. Go north, push open a door (A7), pass a garbage disposal area (A8), and see the "yellow vest" running towards the back door of Jack's bar after putting down a zombie.
Jill catches up and enters the bar, only to find that the man is a special police officer, fighting a zombie. Don't waste bullets to help, he and the zombie are dead anyway. After the battle, the man lingered, leaving a sentence "All swat team members can't escape" and then hung up. I took a lighter without electric oil by the phone and found "postcards of the clock tower" on the bar. There are pistol bullets in the cashier.
Out of the back door, I ran north along the road to an alley (A9), and a large number of zombies roared behind the barricade. They are all former colleagues of Jill. There was a door near the barricade, but it was caught in a rope. While considering it, the zombies broke through the roadblock and killed them. Jill quickly retreated. When the enemy approached, she shot and detonated the red petrol tank on the roadside ... When cleaning up the battlefield, she found "photos" on the body at the end of the road, as well as two kinds of red herbs. The way to open the door tied with rope is to light it with a lighter filled with electric oil. Come to an intersection after entering the door (A 14).
It could have led to the left and right sides, but at this time the fire on the left was fierce and it had to turn to the right. Suddenly, some hungry dogs jumped out. It's best to keep them together when fighting, otherwise there is a danger of being caught between two sides. Go to the iron gate at the end of the right, cross the spacious street, turn left to the police station (A 10) and witness the atrocities of the mutant "pursuers" in front of the gate. Then you can choose (1) to confront the pursuers or (2) to flee to the police station. Option [2] is simple, and you can get rid of it right away. If Jill can choose (1) to defeat the pursuer, she will get his star card from the dead policeman.
Enter the lobby of the police station (B 1). There is a computer in the information desk in the middle, but you need a star card to use it. If Jill didn't get it just now, go to the conference room (B2) and get her own copy and put it on the table next to the podium. On the way, you can go around the darkroom (B3), where there are boxes for distributing goods, and there is a "DIBIT memo" on the table. From the computer, today's password is 43 12. Enter the office on the west side of the hall (B4) and get Martin's report from the body in the back room (B5). Go ahead and come to the storage room (B6). There is a blue gem in the cupboard by the door. In another cupboard in the room, you need to enter the password, which is the one you saw on the computer. Open it and get the key with the coat of arms.
Now take the stairs (B7) to the second floor. After passing a statue (B8), open the door of another corridor. You can use the heraldic key in front of the locked door (B9) in the corridor to enter. This is really a treasure house! The fax machine on the left hand side of the door has "Kent gun shop fax"; There is a powerful Merlin pistol in the iron cabinet on the right hand side of the door; The door is facing Jill's own desk with a lock line on it; Get the first aid spray from the first aid box on the wall.
Just about to go out, the com in the room suddenly intercepted a signal-"Bastard ... Ben ... is surrounded! There are no survivors around. This is Carlos ... requesting backup ... "I have to leave the police station at once. When I passed the stone corridor, I heard a noise not far away, and the furious pursuers were downstairs. If you don't want to fight, you have to flee all the way to the police room to be safe.
I left the police station and went uptown. I ran to the locked door (A 1 1) and opened it with a lock thread. I found pistol bullets and Diary of a Mercenary from the bodies of soldiers on the roadside. Go on, open the door, turn left until you come to the garbage dump (A 12).
After killing several wild dogs, enter the door at the end of the garbage dump and come to the downtown area, which is the garage (C 1). There is a car under repair, and the flashline is pulled down. There are typewriters and boxes in the office at the end of the garage. From the other door of the office to the intersection (C2), there are traffic jams everywhere. Jill has only one way to go. Open the door (C3), and you can see the city map by the door. When I went further to the fork in the road, a huge flea suddenly appeared! After destroying them, take the right way to the elevator (C4), but the power is not enough. I had to walk on the left, turn left after going out, and the trip to the south came to the typing machine room (C5).
There is a rusty handle here and a shotgun on the shelf. Remember to bring the lock wire in the box. Turn left when you go out, then turn left, and enter the back door of the restaurant from there (C6). As soon as I entered the door, I saw the box by the door. The box was opened with a lock line and contained a crowbar. It can open the lid of the square sewer in the kitchen. Jill was about to go in when Carlos, a special policeman, appeared with a gun. During the conversation, if the pursuer is killed, he can choose to escape from the sewer or fight with it. Because this time with the help of comrades-in-arms, you might as well have a good fight! After the fight, go out from the main entrance (C7) of the restaurant, and Carlos leaves.
Jill walked along the road to the Fountain (C8). There were two green herbs by the pool, a niche on each side of the wall and a bronze compass on the left, but she couldn't take it away. If she insists ... she will suffer. Go back to the typing machine room (C5), get ready, go out to the right, open the door at the end, opposite the municipal government (C9), but the jewel clock of the iron gate can't be opened because two gems are missing. There is a pistol bullet on the body by the door.
Go along the main road to the newspaper building (C 10) and get the first aid spray next to the telephone on the right. There is "Photo B" on the other side of the phone, and the power switch flashes red above the corner. Push down the ladder in the middle of the room and turn on the power. Then go to the shutter and press the switch, and Jill can go up the stairs to the third floor. Open the office on the third floor. There are green gems on the opposite table. Add the "Blue Gem" originally in the police station, and now you can open the iron gate of the municipal government (C9)! Don't forget to search the room before you leave. There is a "photo C" on the desk and a "newspaper reporter's note" on the corner cabinet.
Open the gate of the city government and walk along the road. Don't forget to pick two green herbs on the road. Turn left at the fork in the road (C 1 1) and open the door at (C 12). This is the tram terminal. A group of zombies came to smash the oil drums and destroy them. There was a shotgun on the body by the door. Climbing over the barricade, we soon saw the tram (C 13). After boarding the tram from the rear, we repaired the wiring and got the "Memorandum for Railway Technicians". We found that the wire of this broken tram was broken, the fuse was blown, and even the mixed oil was dry ... Just when Jill was going to look at the other end of the carriage, a white-haired uncle appeared. He is Nicolas, Carlos' comrade-in-arms, and the injured man lying on the bench next to him is Mi. Entering another car, I found Carlos there. After talking, we all know that driving a tram needs fuses and mixed oil. Don't forget to bring the wrench on the bench.
Jill went back to the fork in the road of the municipal government compound (C 1 1), and the gas station (C 14) went in the other direction. Turn the switch on one side of the locked rolling gate with a rusty handle. I broke my hand halfway. Take out the wrench and make persistent efforts, and finally open the door. After going in, Carlos also arrived, bringing many hungry zombies. He didn't listen to Jill's advice and committed suicide ... Jill found the oil cooler at the end of the room. The way to turn on the switch is: each of the four letter lights of ABCD corresponds to a switch light, but pressing these switch lights will not only affect one letter light, but may turn on or off two or three letter lights. Just try to get out of the way and turn off the light and its corresponding letter light at the same time, and the other lights must be turned off. So for three times, open the freezer and get the oil. There is a first aid spray on the shelf next to it.
Just about to leave, the electric spark caused an explosion. When I went out, I found Carlos lying on the ground. Surprisingly, he is still alive. Jill helped him leave the gas station in the explosion. After breaking up, Jill returned to the fork in the road of the municipal government compound (C 1 1). When she passed the previously locked door, several congressmen suddenly broke out and could come to the statue of the mayor after being eliminated. Go ahead and investigate and get the bronze book. Take the book to the fountain (C8), put it on the right, and then take the bronze compass on the left. The fountain will not stop you. Put the bronze compass back in the hand of the mayor statue, it will turn and a battery will appear.
Take the battery to the elevator (C4) to install the console, and take the elevator to the substation (C 16). From the unlocked door at the back, I saw a "high pressure door" and a "low pressure door" in the station. There is a console near the low pressure door, but it is set to automatic. Not far away, another console with a flashing square red light changed the word "automatic" to "manual", then went back to open the console and entered the password of "red, red, red and cyan" for the high-pressure door first, and then entered the password of "red, cyan and cyan" for the low-pressure door. Both doors are open. There is a large-caliber revolver in the cabinet of the high-pressure door and a fuse in the cabinet of the low-pressure door. No matter which door goes in first, when you come out, you will see a large number of zombies rushing through the iron gate. You can choose (1) to escape from the emergency exit (2) to use high-voltage electricity tactics. Choose (1) to meet the pursuer again after going out and fight with it; Option (2) is more convenient. Throw the high-voltage line on the iron gate and it's over.
Leave the lower city, return to the upper city from the garage (C 1), and don't forget to bring a wrench when passing by the box. Go to (A 13) and remove the fire hose with a wrench. At the fork in the road (A 14), connect the fire hydrant on the wall with water pipes, and then go straight along the newly opened road after extinguishing the fire. After opening the small door, you will find a square wrench at the door. Then go to the business hall of the pharmaceutical company (A 15). When you go in, you find Nicholas looking for a body. This person may have been killed by him ... there is a "fax from the business department" in the cupboard near the blackboard, a "report from the person in charge of management" on the table near the whiteboard, and a remote control. Click on it and the TV will turn on. It's an advertisement with an eye-catching big word "safsprin". This is the password used to use the opened computer. The computer will ask for a password. You can enter it by pressing the space bar.
A door of the house opened, and when I went in, I found an engine oil additive on the shelf, which can be used to synthesize mixed engine oil and engine oil. Just then, a large number of zombies poured into the business office, rushed in and smashed the steam pipe with a gun, which could destroy most of the enemies. When I went out, I found Nicholas missing. Now we have collected three things: mixed oil, wires and fuses. Let's go to the tram! On the way out of uptown, you will encounter two dangers, one is chasing troops, and the other is crows. After arriving at the abandoned parking lot (A 12), an earthquake occurred and a big hole appeared on the ground. Jill grabbed the edge with her hand to avoid falling. It never rains but it pours. Because of the vibration just now, two containers slipped out of the van near the big hole and ran over directly! It doesn't matter which you choose to jump or climb. After avoiding this robbery, we continued to head for the tram. When we reached the intersection of downtown (C 17), it was another earthquake. Jill fell into the sewer with the sunken road. Just when she woke up, she saw that the wall in front of her was smashed by a big bug!
There is an iron ladder to return to the ground in the sewer, but it can't get down because the switch is not turned on. You must turn on the two emergency switches in the sewer. Look at the map. These two switches are in two concave places. As soon as they get close, the big bugs will come out of the hole on the side and attack. The solution is to walk near the switch at normal speed, turn around and run back two steps as soon as you get out, and then shoot wildly! Don't spare bullets! After repeated several times, it was completely beaten back. You can generously turn on the switch and climb the iron ladder.
I went back to the tram (C 13) and loaded it with three treasures. Carlos came and gave them to Jill. Go to the front car and start the tram. At this time, there was a cry from Mikru in the trunk. I went over and saw that stalker again! Mikru asked Jill to go back to the front and support herself independently. After the bullet is finished, the Grenade is detonated ... After the loud noise, the tram is out of control. You can choose (1) to jump out of the window to escape or (2) to pull the emergency brake. Whichever you choose, you will go to the bell tower. Only positions correspond to (D2) and (D 1) respectively.
From (D 1), go through the only door that can be opened to the piano room (D3), and then come to the chapel (D4) from here. There are red powder and black powder on the floor and shelves, and the key of Torre del Aurorio is in the shrine of red curtain. After packing the props with boxes, they returned to the piano room. Five zombies break through the window, put them down, use Torre dell'Orologio's key to open the locked door and enter the restaurant (D5 decoration). Carlos is here, but he seems to have lost his fighting spirit. Jill slapped him in the face and they broke up. Jill enters the lobby of Torre dell'Orologio from the restaurant (D6). There is a map of Torre dell'Orologio and a long-lost first aid spray on the table here. Search for shotguns and "combat instructions".
Enter the study room of Torre Del Oroggio through the door opposite the restaurant door (D7), get the "artwork postcard" on the table, and then go through the typewriter room (D8) to the dormitory (D2). As soon as I entered the door, a picture on the wall was knocked off, and there was a key of Torre del Ororio in the exposed niche. This is actually where Jill will arrive when she chooses "jumping out of the window" on the tram. If she starts here, the whole process is just the other way around. Go back to the lobby of Torredale (D6) and climb the stairs to the corridor on the second floor, where there are two Okumos. I hate that many little spiders will appear after being killed. Don't waste bullets, just run back to the 1 floor from the stairs and come up again, and the spider will be gone. Open the door at the end of the corridor on the second floor and come to the terrace. There is a mechanism in the middle. If you open it with another key, a ladder will come down, from which you can reach the inside of the clock. This is an ancient red music ensemble. Listen to it and remember its tune, then adjust it on the roulette wheel and play the same tune. The methods are up, down, up, down and up. After my success, I got the jewelry of the God of Time from my music collection, and used it to synthesize the "Key of the God of Time" with the previous key of Torredale Aurorio. There are silver gears and red gunpowder on the other shelf.
Down the stairs and back to the terrace, the annoying tracker came again. You can choose (1) to use lights or (2) to subdue it with wires. Anyway, this is temporary. As soon as Jill walked back to the corridor on the second floor, the guy caught up with him. He can knock or run away. Go to the first floor of Torre Dell 'Orolologio Library (D7), use the newly synthesized key of Time God to open the small green door, enter the corridor (D9), and reach the Torre Dell 'Orolologio storage room (D 10). Get the Diary of a Mercenary on the soldier in the corner. There are three portraits in the room, from left to right: the goddess of the past, the goddess of the present and the goddess of the future. There is a small box with jewels under each portrait. Three kinds of gems can be obtained from the three statues on the side: amber (representing 3 hours), obsidian (representing 2 hours) and crystal (representing 1 hour). Putting gems under different portraits will affect the clock in the hands of the goddess now, but the effects are different, that is, backward (the goddess of the past), forward (the goddess of the present) and forward twice (the goddess of the future), as long as the clock reaches 12. The order of gemstones should be amber, obsidian and crystal. After success, open the mechanism and get the golden file.
Then climb the terrace, climb into the bell, synthesize the bell gear with gold and silver gears, install it behind the big machine, and the grand and sacred bell rings! Jill went into the yard in front of the bell tower. A rescue helicopter is slowly landing ... suddenly! A rocket destroyed the plane! And destroyed Jill's hope of escape! Another evil suitor ... it rushed down and knocked Jill down with its long tentacles. Carlos arrived at the critical moment, blocked the pursuers for a while, and was finally killed to the ground. But he won Jill a break, and this time Jill had to fight, and the pursuers would set themselves on fire after the defeat. Jill, infected with the virus, struggled to climb the top of Carlos, a comrade-in-arms of life and death, but soon fell into a coma.
I don't know how long it took ... As soon as the scene turned to the chapel (D4), Carlos who survived guarded Jill lying on the altar. She was poisoned and lost the courage to live, but Carlos shouted to her, "I must save you!" "
Carlos went to the storage room of the bell tower (D 10), took off a green bell behind the Statue of Liberty and went through the small door to the park. The hospital is on the left. Maybe there are drugs for detoxification. Entering the waiting hall (E2) of the hospital from the gate (E 1), besides zombies, a more terrible monster "predator" was found. After destroying them, enter the nearby office (E3), where there is a typewriter and a first-aid spray in the cupboard. Go out the other door and arrive at the doctor's lounge (E4). There are many things here, including "Dean's Notes" (next to the doctor's body), "Hospital Map" (on the bulletin board), cassette recorder (on the desk), pistol bullets (lockers) and blue herbs (on the low cabinet near the door). There is also an employee elevator in the corner of the room, but it is voice-activated. Just use the tape recorder.
There are only two options for this stupid elevator: go up to the fourth floor and go down to the third floor. Let's go up and have a look first. As soon as the elevator door opens (E5), zombies on the fourth floor will meet them, kill them and come to the reference room at the end of the corridor (E6). Heard gunshots! The murderer turned out to be a comrade-in-arms Nicholas! Carlos came forward to argue with him, but the man on the ground was still alive and detonated the Grenade. With an explosion, Nicholas flew out of the window and left, and the room was quiet. The back room of the reference room is the experimental sample room, which contains the ward key and "photo D". Take the key to 40 1 ward (E7).
40 1 There is a zombie playing dead in the ward, and a strange number "253" is seen on the body of the doctor by the door. There are two kinds of green herbs on the wall. Besides these, please pay attention to the position of an iron frame with a drawer in the corner. Then go to Room 402 (E8) next door and open the door with the room key. Everything here is the same as 40 1, but in the opposite direction, only the iron shelf with drawers ... put it where it should be. If you are cornered, you can go out and start over. Put a photo on the wall to expose the safe. Enter the password "253" to get the vaccine elements.
Take the elevator down to the third floor underground, appear in the corridor (E9), and walk along the road to the hospital laboratory (E 10). Sweep the door with a gun, kill the predator at one end and hide behind the shelf at the other. Please select a shooting angle. After killing, it bypassed the shelf and entered the hospital research room (E 1 1). Go to the cupboard and get the medium base first. There is a Manual for the Use of Medical Devices on the lighted desk. Before walking to the machine in the corner, first turn on the right console to turn on the power supply, and then use the culture medium base on the left console to operate the switch, so that the two indicators are aligned with the center, and the vaccine culture medium is successfully synthesized. Use vaccine culture solution to synthesize vaccine to get vaccine, and Jill will be saved!
The way home is very dangerous, and there will always be sudden enemies. Carlos should be careful. I finally returned to the waiting hall of the hospital, only to find that there was a ticking light on the pillar! ..... Time bomb! Run for your life before the explosion! ! Back in the bell tower, in the lobby (D6), the pursuers reborn from the fire are more powerful! It is safe to escape into the church (D4) as soon as possible.
Carlos injected Jill with a precious vaccine. She finally recovered, and then it was her turn to fight.
When you leave the chapel, remember to bring the lock thread, which will come in handy. As soon as he entered the piano room, the suitor waited for a long time. After being knocked down, he went through the storage room of the bell tower (D 10) to the park area. The door facing the alley is the park guard room (F 1).
Lock the wire to open the guard room. There are park keys on the board where the keys are hung, grenades in the cupboard and on the table, and "Photo E" on the table. Go out to the left, climb the stairs, open the iron gate with the park key, and come to the square in front of the park (F2). Turn right into the pond passage (F3) and follow the path until you reach Woods Road (F4). After killing three hungry dogs, I found the cemetery key and the "squad leader's order" on a corpse in front. If you are interested, go straight to the end of the road, where there are bullets from the body. Go back to the square in front (F5), cross the small bridge on the pool and enter the side door in the northwest corner of the square. As soon as you enter the door, you can get the map of the park on the sign at hand. Here is the Park Fountain (F6), and there are many herbs on the ground. The blue machine in the corner controls the fountain, and the combination of black and white four gears has different effects, and the fountain will have different reactions. When I went down to the pool, I found a sewer (F4), which was opened by two black gears on the upper right and a white gear on the lower left. As long as Jill puts the utensils in the right place within six steps, she can let the water in the swimming pool drain.
When the water is dry, go down from the sewer, cross the sewer with swarms of grasshoppers, climb the ladder at the end, reach the cemetery (F7), cross the tombstone, come to the cemetery hut (F8), and open the door with the cemetery key. There are red and yellow gunpowder on the table in the room, and iron bars can be obtained in the cupboard. Go into the back room, file it with a typewriter and take out the lighter in the box. There is also emergency spray in the room. I went to the big house and lit the wood in the fireplace. After burning, I accidentally found a brick falling from the fireplace, and the light came from the opposite side. Dig through the fireplace with iron bars and enter the war room (F9), which contains: "Monitor's Report" (on the desk), "Fax from Headquarters" (on the whiteboard), park back door key (on the desk) and grenades (on the wooden frame). After taking it, I was just about to leave. Suddenly the com in the corner rang-"When the battle is over, the investigators related to this mission should evacuate as soon as possible. Repeat ... ". No sooner had Jill returned to the cemetery hut from the fireplace than she saw Nicholas and learned that he was actually the monitor.
The earth suddenly shook and Nicholas ran away in a hurry. Jill followed him out of the hut, and something terrible happened: the giant bug that met in the sewer appeared again! Crazy, but we can kill it this time. After the insect died, a railing in the cemetery fell down. You can climb over it and return to the sewer, and return to the forest road along the original road (F4). The chain door at the end can be opened with the key at the back door of the park. After entering, climb the wooden bridge (F 12) and walk a few steps to see the pursuers coming up from under the bridge. At this time, you can choose (1) to push or (2) to jump. Attention! ! This choice is related to the final ending picture, which is described by the first choice here.
Jill pushed the pursuers off the wooden bridge and came to the corridor on the second floor of the abandoned factory building (G 1). From here to the end is the treatment yard lounge (G2), which accidentally bumped into Carlos. Carlos told Jill that the nuclear bomb would destroy this place at dawn and left. There is a "workshop manager's note" next to the typewriter, a first-aid spray next to the box, and the key to the processing facilities on the shelf must be obtained. Enter the power room (G3) from another door. There is an elevator by the door, but a password is required. The road to the power console is blocked by steam. Each steam port has a switch (not easy to touch, try several times), but it is not one-to-one correspondence, and it takes some effort to operate. Turn off all steam and start power supply at the power console.
Then I went back to the (G 1) corridor and opened the door of the treatment control room (G4) with the key of the treatment facility. As soon as I entered, I found a map of the garbage disposal site on the wall next to the door. There is a system disk on the big console in the middle. There are three kinds of green herbs in the corner and a blue herb growing area at the end of the room. The elevator (G5) can reach the floor (G5) of the garbage disposal plant 1 and enter the billiard room (G6). Be careful of the naked people climbing up in the water. There is a console by the pool, which can't work because of the water quality error, but there are two boxes of shotguns in the low cabinet next to it.
Get down from the iron ladder, bypass the red oil drum, go all the way to the dirty sewer (G7), and follow it to the sewer management office (G8). Investigating the machine with blue light can get the Workshop Safety Manual and water quality samples. Open the door and go down the long stairs to the water quality testing room (G9). There is emergency spray on the cabinet. More importantly, there is a water quality testing device in the corner, which uses water samples. Now is the time to solve the most difficult problem! The rule is to match the small pieces of A, B and C with the top die, which is a bit like Tetris. If you are tired of spelling, you can refer to the picture and text to answer. After solving the problem, the door in the distance (G 10) is completely opened, so go to the processing control room (G4) at once! Don't forget to put the key to the treatment facility on another Blu-ray machine to upgrade before you leave. On the way back, I met a lot of zombies (G6) on the iron ladder in the billiard room. Detonating the oil drum can easily solve them.
I was shot as soon as I got to the tunnel! It's Nicholas, that bastard! After confronting him for a while, this guy suddenly let out a scream and was killed by someone he didn't know. Looking at his blood, I was surprised to find his body hanging from the ceiling. On one side of the wall, there is a processor with flashing red light, which is plugged into the system disk. Soon, the door to the waste treatment room (G 1 1) opened.
As soon as I entered, I heard the alarm: "The treatment room is about to start working, please avoid it immediately to avoid danger ..." Just as I was in a hurry to go out, the suitors came to join in the fun again. Jill flashed twice and then attacked. The third time, the pursuer broke the switch of the highly corrosive liquid and was burned by sulfuric acid. In the next battle, in addition to attacking and avoiding, try to lead it to the sulfuric acid injection port, so it will be over soon. After the pursuer fell, a password card fell from the body of a researcher in the garbage dump. Get it quickly, brush it at the exit door and you can escape.
As soon as I went out, I heard the alarm of a nuclear bomb attack, ran to the power room (G3), used the password card to use the elevator to the underground arsenal (G 12), where besides ammunition, there was the best thing-the shoulder-mounted rocket launcher in the end cabinet. You can open the cabinet with the upgrade key of the processing equipment. Armed to the teeth, we rushed back to the newly arrived corridor (G 1). The locked door here (G 13) can be opened with a password card. At the end of the corridor, there are two green herbs by the door. After entering the door is the control room (G 14). After receiving Carlos' signal, Jill got the portable radar receiver on the console as he said. There is a first-aid spray in the box near the console, and a large-caliber revolver bullet in the room cupboard. These may be the last equipment.
When I went to the iron ladder in the middle of the room for a preliminary survey, suddenly the voice of "Warning, missile attack has been confirmed, the danger level has exceeded D, all personnel are evacuated" sounded again. At this time, the radar also detected the missile. From the iron ladder down to the back door of the treatment plant (G 15), the Scrap Iron Treatment Workshop Manual is posted on the wall, and there is a shotgun on the shelf at the end. Enter the scrap metal channel through the door (G 16). There are "extremely confidential photos" on the ground. In front is the garbage incineration treatment plant (G 17). Once inside, the rolling gate at the back was damaged by vibration and there was no way out. I saw ion cannon in the "top secret photo" here. I operated in front of the console and found that there was not enough power transmission. Go to the place where you came in and find the 1 battery box, and push the battery box. Just then, suddenly a huge monster fell from the roof, and it turned out to be a pursuer! It becomes stronger after being baptized with sulfuric acid. Return the favor with a shoulder rocket launcher! !
After a certain blow, the monster climbed back to where it fell. Don't worry, because the missile is very close. Take some time to find the other two battery boxes. The No.2 battery box is at the left end facing the ion cannon console, and the No.3 battery box is at the side of the console. All pushed out, ion cannon entered the launch preparation, and the hiding place of the pursuer was just pointed out by the fire, so it was blown to pieces. Note: If it wants to escape from the fire, Jill can stop it with fire.
After witnessing the fate of the pursuer, Jill rushed to the only open door, which was the elevator. But at this moment, the wreckage of the pursuer actually struggled to climb up! You can choose to kill it or run for your life, whichever you choose. Finally, they arrived at the airport by elevator. Carlos and the helicopter have been waiting for a long time ... When the plane soared into the sky, Jill and Carlos saw mushroom clouds rising from the ground.