The feats of "Three Kingdoms Strategy Edition" must be replaced by stunt raiders.
In addition to the season consumption for tactical points (150 feats), weapon notes (200 feats) and food supply (140 feats).
Can also exchange a stunt, there are two kinds:
1, limited (regime/calendar war) 600 expertise
1, ideological hegemony restriction 1000 meritorious service
A total of 1090- 1490 feats need to be consumed.
Unlimited rewards: There are 18 kinds of rewards (10 kinds of weapons, 5 kinds of armor, 2 horses, 1 treasure) whether it is a separatist regime or a historical battle, and only two items are worth exchanging. "studious-arbitrary treasure stunt" and "smart-golden silk soft armor stunt" are as good as the practicality of hegemony.
First, studious-any treasure.
This treasure is easily overlooked at the bottom of the restricted reward, but it is the most worthwhile stunt, and each player needs at least 1. Land battles or battles during land reclamation have a grade suppression period, and at least one main force in the lineup needs to be upgraded quickly. With the experience of "being eager to learn", you can surpass 1 level from level 20 (opening equipment) per liter1level, and the main players can upgrade faster. If equipped with 2-3 people who are eager to learn land reclamation, the early battle can also suppress many opponents and make up for the backwardness of rollover to some extent. Summary: at least 1 and at most 3.
Second, intelligence-golden soft armor stunt (2 pieces, the more the better)
Armor necessary for offensive commanders: 1 The first round of defense: Many offensive commanders are slow-heated, such as Pang Tong, Jiang Wei, Lu Xun and Cheng Yu, and they are restrained by fast-break teams, especially Gan Ning and Zhang Liao, which are very explosive. Smart armor is placed on the slow-moving military commanders, which can protect themselves from the spikes of the first round of fast attack.
Block fast break crit: For example, here, Gan Ning Pojun, who took the lead in the attack, took 10000 damage from Lu Xun at one time. If he had the agility to resist this kind of injury, the result would be very different:
Intelligent armor is as easy to use as learning, especially when resources are tight in the early stage, the lower the battle damage, the better. When playing advanced land, there are also many instant tactics of land defenders. Wearing smart armor can resist one injury and reduce war damage.
Hegemony Award: There are seven kinds of special effects that can be exchanged for hegemony, and only two of them are most worthy of exchange: "Aiding-Eight-treasure Night Armor" and "Treading-Any Orange Horse".
First, aid-the exclusive stunt of Babel Night Ming Jia
In the first round, the wearer gets the function of "auxiliary protection" and bears the general attack damage for the whole team. He seems to have been beaten. In fact, he skillfully used it as a mediator in the lineup to resist the negative effects brought by various assault tactics, such as the false alarm of breaking the front, the lack of skills to take advantage quickly, and the chaos of violent benevolence.
Usage of auxiliary armor: most players only need to change one.
1, the military commanders (shields) who are usually used to resist injuries in the lineup, such as Cheng Pu, and the military commanders who temporarily avoid the peak and eat weapons to reduce injuries (help protect the general attack injuries), as well as the story of Diusim who has charm (passive control) to share the injuries in the lineup, Xiahou _ who is fighting back and so on.
2. In Lu Su's lineup, there is also a main C-belt to help him reduce his blood volume in the first round and gain Lu Su's attributes in the second round, but this main C needs a certain degree of redness (every additional redness after opening the gauntlet will reduce the damage by 2%).
Second, trample-any orange horse stunt
Guan's most practical stunt needs 1-3: stepping on a horse can trigger Guan's "tiger anger".
Door Tiger Girl: Sister Guan brings her own tactics to increase the negative state of "tiger anger" to her opponent. After her opponent is attacked three times, she will trigger "shock" control and damage or only "damage"; That is to say, the enemy of a minister with a negative tiger must lose enough troops three times before the next action to be deterred, otherwise it will only settle the damage once.
So you need a round to cause high-frequency damage. Everyone in the team can add one more injury every time they move, and the tiger is more stable.
Especially in the period of land reclamation, when the damage is not high, it is especially easy to make up for the damage.