What are the techniques of blocking shots in street basketball? Does the cap have much to do with the ability value? Thank you for your guidance!
What is a hat? What can unite the souls of the team? What is created behind each hat is not only a chance to score, but a powerful weapon to demoralize opponents. How can I successfully cap my opponent? This requires a high degree of concentration, because opponents may make moves at any time, so any attack method should be included in their own block. Let's talk about what must be covered first: the simplest inside layup, the simplest inside dunk and the simplest middle dunk. When the opponent has no prelude to attack (that is, when you are diving or luring you to jump), the success rate of these three blocking shots must reach 90% ... and then they must be basically covered: the success rate of F and G's mid-range layups is above 70%, so it is best to cover them up, but there is no way to cover them up: virtual and shooting individuals hate these two inside attack methods because they are not sure that they can be covered up every time ... only relying on self-judgment and competition. The plugging success rate is over 35%. Everyone is probably upset to see this ... just saying what should be covered and what is not easy to be covered ...-# You can't eat hot tofu in a hurry, and then the point is. Each capping method: 1. The simplest inside layup → No matter how many fake moves you have, as long as you layup, there will be a decisive action and your body will sink! Rely on your opponent. At this moment, DD catches the ball ... here comes the ball ... 2.PF's simple inside dunk → press D when jumping up. Note: Don't blame me for not teaching 3. Simple middle distance dunk of PF → The method is the same as above. 4. There will be a foot lift and a catch before the layup in the middle distance between G and F, and press DD at this time. Don't wait until the ball is about to go out ... it's already late. 5. Virtual shooting → Virtual shooting ... When the fast break is completed, DD shoots to the basket ... When the ball is not shot, shoot. 6. The rest of the scoring methods → DD of inside F changes hands for layup ... Press D when the judgment is correct. Change hands for layups ... If you judge correctly, change hands quickly. D (If it's C with a strong block, if the judgment is incorrect, generally press DD to catch the ball when F raises his hand, because the action of middle distance F in front of DD is very similar to that of middle distance. It's not like a dunk. =oo= Of course, the second half looks like a dunk. ) Disgusting forward pitching ... Watch your feet jump and throw the ball back under the DD basket ... When you turn around, you have already pressed the DD method. The next step is the stage that everyone must go through to become a shot blocker ... practice hard and practice again! Masters don't confuse dunks with layups. So when to DD and when to D depends on your observation ability and hard practice.