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Seven Days to Kill single player 10.3 menu translation

Game operations:

W, A, S, D - forward, left, back, right;

e - use keys/items;< /p>

Hold Shift key - keep walking;

Right click - aim sniper sight and pistol/bit block/;

itemLeft click: shoot/break items /block/select/remove-item

M - map. Left click, hold and drag to move around. Right click to teleport. (Note: Requires debug mode to work)

c - Crouch (does not show except in 3rd person mode.)

R - Reload weapon when you have ammo ( Alpha 7 must be in the computer's hotkey slot before, Alpha 8 can be used without being in the hotkey slot);

F4 - Switch windowing in the game;

F5 -Switch first and third person (already removed in Alpha 7 version);

I - Open the backpack and synthesis bar;

F8-Display FPS;

F9 - screenshot;

ESC - popup menu.

Extended information:

Guide to modify the seven-day kill config file:

Seven-day kill config file introduction:

Seven-day kill config There are 15 files in total. This tutorial will introduce 12 of the important files, which are as follows:

1. items file: the attributes of all items in the items column that are called up by pressing the u key in creative mode. It's all here, and the most important thing is to modify the stacking quantity of items.

2. Buffs file: You can directly modify the generation requirements and duration of various buffs.

3. Loot file: You can directly modify the generated content and quantity of various E-key search item columns.

4. Recipes file: the synthesis table can be modified directly.

5. Blocks file: The attributes of all items in the blocks column brought up by pressing the u key in creative mode are here.

6. Biomes file: Modify the properties of different ecosystems.

7. Entityclasses file: Modify enemy attributes.

8. Entitycgroups file: Modify the groups that are refreshed by enemies, such as what types of zombies will appear during the zombie wave. It is not a dream to have all the army fats and zombie kings.

9. Materials file: Modify the basic information of other materials.

10. rwgmixer file: Modify different ecological and town attributes when generating random maps. It is no longer a dream to generate a map full of ruins, snow, desert, or a map full of towns.

11. Spawning file: Modify the zombie spawning groups and quantities in different ecology and at different times.

12. Sounds file: Modify various sound attributes.

Baidu Encyclopedia-Seven Days to Kill