1, medicine+sprint+pickup+Grenade.
2, medicine+sprint+high jump+Grenade.
3, medicine+pickup+high jump+Grenade.
4, medicine+sprint+pickup+high jump.
Analysis on the Match of Cards in The Escape Boy
The first set of cards can save people, and they can save people quickly after being stunned by lightning. However, there are no props when leaving the confinement room, and the pursuit in the novice period is basically very bad. Two jumps is enough. And grenades can help open the door. Are you flattered?
On the second deck, there are props for going out of the brig. Jumping on the wall can also effectively stop the pursuit of pickup trucks and get out of the brig quickly, which is suitable for the disabled party. Anyway, it's right to bully without skateboarding and mortar chasing at this time.
The third set of cards is the use of flight traffic. In the low-end game, mastering the flying car can basically dominate, get out of the brig, open the door and jump into high school to avoid pursuit. Flying cars have advantages in low sections, but the disadvantage is that there are no control props and the door is weak.