1. Catch you in the act
Every week, make an effort to "catch you in the act" for good behavior or good deeds. Have the "caught" student write their name and what they did on a piece of paper and put the piece of paper in a "good deed jar". On Fridays, a few random slips of paper are taken out of the "good deed jar" and small prizes are given to the selected students.
2. Reward Tickets
Reward tickets are given to students for good behavior, such as handing in homework on time and receiving praise from other teachers. When students accumulate a certain number of tickets, they can receive "prizes," such as lunch with the teacher, prizes from the prize box, soft drinks and popcorn on Fridays, and so on.
As the year progressed, the requirements were raised and students had to earn more reward coupons to receive these "prizes". At the end of the school year, even if there is no reward, the students may still perform well, and then the teacher can give students "unexpected rewards" from time to time.
3. Reward for answering questions
Cut the poster paper into small pieces of paper, write interesting questions on the pieces of paper, put them in a large envelope, hang the envelope next to a small blackboard, and write "" on the small blackboard. If the whole class does well, or gets praise from another teacher, or has a particularly good classroom performance, take a piece of paper out of the envelope and put it on the small blackboard. If the students answer the question on the piece of paper correctly, give the class a special reward.
4. Surprise
Write the word SURPRISEE on the board. In the classroom, if it appears that a student is being noisy or leaving his seat without permission, erase a sub-surprise from the end. If it appears that everyone is behaving well, add back the erased letters in order.
5. Colorful "prizes":
Letting a student eat lunch with his favorite person; teachers making praise calls to the student's parents; using colorful chalk; helping the librarian; inviting a friend from another class to come to the class for lunch; switching seats as he wishes; going to lunch with the teacher; playing a game with the teacher. *** into lunch; being a facilitator at a game; telling students a story to listen to.
6. Ten suggestions for rewarding students:
Reward systems should be as simple as possible. If it is too complicated, it is more difficult and time-consuming to implement.
Rewards given to students should be meaningful to them. Giving them the opportunity to choose is a particularly effective type of reward.
Use rewards to motivate students to start a good habit.
Gradually, focus on one behavior at a time and let students come together to choose.
Specialize rewards for students who show responsibility, gradually shifting the task of classroom management from the teacher to the student.
Rewards can be given more diligently at first, and then tapered off, keeping the bar high for students all the time.
Rewards for academic achievement should be maintained consistently.
Gradually raise the standard for earning rewards as the student progresses.
Rewards should be timely; late rewards will not work.
The system can be tailored for students who have serious behavioral problems, and small rewards on a regular basis will work better.