I, Mechanic.
As usual, the skills are nothing to write home about.
The card classes are Assembly, Removal, and Exhaustion, thus:
1: Infinite flow through stacks of Assembly cards.
2: Harvesting by accumulating actions using exhaustion cards.
3: Direct removal to mess up the opposite deck.
Note:
No blood return, only armor, and it's harder to get the opposite side of the board with piercing or rebounding. Pair it with some attacking cards for assembly material.
Two, hidden clues.
The elves at the card, after upgrading the magician to change the card, in the forgetful tavern to throw the mechanic skills to throw can also be guessed to change the card skills can be, get the silver carving knife after playing the three levels can be opened
The real player dares to direct the five movements.
The very first thing I wanted to use is the pact master, because there is damage there is back to the blood and blue control results of their own blood is not enough, OVER.
After the little witch diary mode magic broom, with the cold damage reduction, luckily got the cold wind and cold, just in time to have the absolute zero, and there are two key card, plus the hand card summoning direct brainless over the card without pressure.
Fifth, the new achievement Save the Black Forest.
No liver, probably just as good as four.
Six, Squirrel Bank.
Equal to useless, at most let you save enough money mechanic cool a wave of feeling is designed for the mechanic, especially do not recommend six dollars to upgrade, unless you have love such as me, or did not look at the introduction of the update unspecified to buy such as me.
Time Magic, take 3 of your own turns in a row.
1. Knight, take diary card mid-turn and copy it with one skill and blessing.
2. Sister, open second skill, pocket watch spam hand, last hope to consider.
3. Little Witch, Absolute Zero + Toxic Spread. Mana Storm can also be, to ensure sufficient mana.
4. Magician, use the pocket watch to spell luck.
5. Apothecary, copy the mercury hourglass. Open diary delicious recipes to spell luck can also be.
6. Contractor, Last Hope with Memories and Rejuvenation.
7. Ranger, to open the diary, using the above method.
Apathy, beat the boss without playing cards.
Normal difficulty, find a boss with a weak spot
1. Knight, anti-damage stream with Bloodsucking Grimoire/Vampire Sword. Equipment flow is also available.
2. Ranger, dodge stream. Or auto-discard.
3. Little Witch, Mana Crossing Giganticization, with multiple Magic Staffs, meet and kill.
4. Werewolf, Bestiality Inspiration with Bloodsucking Grimoire.
5. Apothecary, Secret Instrument + Primordial Laws with Bloodsucking Grimoire/Vampire Sword.
6. Nun, Demon Blade Demon Hand Mirror Demon Cranium w/ Bloodsucking Justice to fight witches.
Energy Source, gain 20 mana in a single turn.
1. Little Witch, lots of mana cards with Energy Extraction. Open diary to get hurricane staff, apprentice notes easier.
2. Apothecary, open journal to get delicious recipes, easy as pie.
Adding insult to injury, monsters have 8+ points of vulnerability.
All professions look for snow demons
1. ranger, mimic mirror image copy weakness exposure, with corrosive potion
2. little witch, absolute zero unlimited rounds, with burnt stacks up to the maximum can do
3. mechanic, there are weaknesses exposed, crossfire especially easy.
More is better, bring four of the same card, not Pooch/Mischief
1. Little Red Riding Hood Diary Blessing pick to get bombs is easiest
2. Ranger opens the diary with a topo to find the missionary and get him to change the topo from one to four.
3. With copy blessing is also available.
Gospel, triggers 10 prayers in a single turn.
Blessing Moonlight Enlightenment, Recruit Believer, Card Rebirth Prayer, Sacred Scepter, with acceleration cards, easily.