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Plants vs. Zombies guide: From the first level to the end, what to put in! What monster is afraid of! Required

Level 1-1

This level is a tutorial level, and there is only one way for zombies to come. Just collect the sun and plant the peashooter, but don't plant the peashooter where the zombies appear on the right to commit suicide and you can easily pass the level.

After passing the level, you will get a sunflower, which can produce sunlight and is necessary during the day.

Level 1-2

It’s still not too difficult, just calm down and ignore the zombies. Place 6 sunflowers in one go. Then just fill in the pea shooters. If you have money, fill in the pea shooters. There is no need for sunflowers later. Pass the level and get the cherry bomb.

Level 1-3

From this level, it officially begins. Unlike the previous tutorial level, there are only 1 or 3 roads, and the zombies are also slow to come out.

Zombies will come out quickly in this level, but stay calm. Make 4 sunflowers first and then pea shooters. Later, you can make up for the sunflowers and release the pea shooters at the same time. After passing the level, you will get wall fruits and defensive plants. Its weakness is that it can be jumped over by pole zombies.

Level 1-4

First make 5 sunflowers. There are a lot of plastic zombies in this level, and two peashooters are enough to deal with them. For safety reasons, you can also build several walls to block the road. Look, the zombie was enjoying the meal. He said: "I'm so full!~~~" to pass the level. Get a shovel so you can dig up plants that are already in place and replant them with other plants.

Level 1-5

This is a mini-game with wall fruits on it for you to roll over and smash zombies. It’s just like bowling, even the sound effects are the same.

Let the zombies come over first. When the wall above is almost full, or when the zombies are in front of the red line, throw them away. Don't throw the red ones around, they can explode into pieces and have an instant kill effect. A red wall fruit can kill a group of zombies (3 connected roads). Now you know the purpose of keeping red. There are a lot of zombies in the last wave, but don't be afraid. There are four or five red wall fruits in front of you, so just roll over.

Obtain potatoes (which function similarly to mines). Since potatoes will take some time to take effect after being planted, you must time them right to avoid planting them in the wrong place and being eaten by zombies...

< p>Level 1-6

It starts with the old routine, start with 5 sunflowers, wait until the zombies are in front of you, then release the pea shooter, and then speed up the sunflowers. There are pole zombies starting to appear in this level. Use wall fruits to block the road in front, you can force the pole zombie to use the pole, otherwise you will watch him run all the way to your plants, and then jump into the flowers with a pole to feast (- -!)

Level 1-7

Speed ??out two rows of sunflowers and one row of pea shooters.

For plastic zombies, use wall nuts to block them. If there are no wall nuts, you can also use snowflake peas to slow down. After taking shape, you can arrange it as you like. The significant slowing effect of snowflake peas can make zombies KO before they can go very far. Pass. Get the Piranha (Corpse Flower?!). Eating one zombie at a time, but it takes a long time to chew it. If you put it in the front row, it is probably like "the mantis stalks the cicada and the oriole behind". After a while, the next zombie swallowed it with his brother and his flowers - -! . So it is not recommended to use piranha...

Level 1-8

Still speed 5 sunflower, and then plant pea shooter. This level is very simple. 2 rows of pea shooters and one row of snowflake peas are enough. If you have nothing to do, you can place a mine for fun.

Pass the level to get the Double Gun Pea, which shoots twice as fast as the Pea Shooter. It will be a commonly used plant in the future.

Level 1-9

This level starts very easily. I only made two pea shooters and accumulated 2 rows of sunflowers. The double gun peas obtained in the previous level are useless. Because the amount of sunlight between the two rows of sunflowers is really not enough to grow gun peas. In addition, it’s no wonder that it’s not the Guns Pea’s turn to appear. You will get a note after passing the level, the content will not be revealed, just play it by yourself.

Level 1-10

This level does not require you to collect sunlight. The teleport box above will send you various plants, which can be planted directly in the ground. There are a lot of zombies in the last wave of this level, and the early stage is very simple. If you can't handle it, just use cherry bombs to blow them up. They will explode one by one, very violent... Just make sure to plant pea shooters in the leftmost row to maintain the longest range of firepower, and then plant some snowflake peas in front. These zombies are not enough. fear.

After passing the level, you will get the spray mushroom, which is the most practical plant at night. It has no consumption and the recovery speed is very fast.

Level 2-1

Now transition to night combat. The most cost-effective spray mushroom can be grown without sunlight, and it recovers very quickly, so as long as its CD is good, plant it. Although the range is short, it is also good to use multiple points to block the road (see also cannon fodder - -! ). There are no sunshine mushrooms in this level, so we have to use sunflowers...but the speed of collecting sunlight is really... You don't need to use a peashooter, just a row of snow peas, with the spray mushroom top in front. Pass the level to get the Sunshine Mushroom. This thing can still grow, good stuff.

Level 2-2

Speed ??out the sunshine mushrooms, and don’t stop spraying the mushrooms. Two rows of sunshine mushrooms are enough. If you have more money, dig out the spray mushrooms and put in snow peas. Pass the level to get the Smoke Mushroom. It can kill a line, has a longer range than the spray mushroom, and it is a group damage. 75% sunshine, high cost performance.

Level 2-3

It’s better to buy Sun Mushrooms and Jet Mushrooms first. If you have money, fill up a row of Smoke Mushrooms first. After passing the level, you will get tombstone moss, which can be used to eat the tombstones where zombies appear. Pay attention, Crazy David will come here and ask you if you want to spend 750 to buy a plant grid. Of course you do, it’s so cheap...

Level 2-4

It’s still not too difficult, just make more sunshine mushrooms and use the tombstone moss to eat the tombstones to get some extra money. Pass the level to get the Plant Zombie Illustrated Book. It's OK to keep replenishing spray mushrooms and wall fruits in this level. Of course, don't let go of all the tombstones. Even if you win, as long as there is still sunshine, you can eat the tombstones first and then order items to pass the level.

Level 2-5

In this level, you have to keep hitting the zombies crawling out of the tombstones with a hammer. It is not difficult, and it feels like whack-a-mole. There is no need to cultivate plants. When there is enough sunlight, just put tombstone moss to chew up these tombstones. Start by chewing on the tombstones closer to the left side of the screen. Pass. Get the Sleeping Mushroom. It makes the first zombie that nibbles on it become yours, turn right and then nibble on the other zombies within it. If you encounter level 2-6

This level starts to have football zombies. High defense and very fast. However, making good use of sleeping mushrooms can make the battle easier, just plant them at the right time.

If you let the stronger zombies eat it, you can enjoy it secretly. After passing the level, you will get the Timid Mushroom, which has a very long range, but if the zombies get too close, they will only be eaten, so try to place them on the left side of the screen. And the price is cheap, 25 Sunshine

Level 2-7

Put a row of Timid Mushrooms on the far left, and fill them with Jet Mushrooms in front. If you have money, dig out the Smoke Mushrooms. Pass the level to get the frozen mushroom, which can freeze zombies in the entire screen for a period of time. The price is low and it is very good for field control. By the way, you can use it to deal with the huge fireball spewed by the boss in the final boss battle.

Level 2-8

Dancing zombies begin to appear in this level... The dance steps are those of Michael Jackson, and he makes a gorgeous appearance with four cool boys... After passing the level, he will be destroyed. Mushrooms, after being used, can instantly destroy all zombies in a large area around them, but a hole will be blown up at the planting location, making it impossible to grow any plants for a long time

Level 2-9

The old trick, plant sunshine mushrooms quickly and don’t stop spraying mushrooms. When you have money, put the Timid Mushroom first, then the Smoke Mushroom.

Level 2-10

Let’s take a look at the effect of destroying mushrooms first. It’s very violent. Potatoes and cherry bombs have to be looked up to.

Get the water lily after passing the level, because after this level ends, you will enter the third level, and the water lily is used in the swimming pool of the third level. Let's wait and see.

Level 3-1

Enter the daytime map with a swimming pool. As usual, start with 5 sunflowers. No matter how close the zombie comes, it will definitely be too late. Then place a peashooter wherever there are zombies. Note that if there are plastic zombies, use snow peas or wall berries to serve them, and soon two rows of pea shooters will be formed. After passing the level, you will get Wo Gua, a single-use plant that can destroy single or multiple zombies on both sides of the same party.

Level 3-2

5 sunflowers and 1 pea shooter start the game. I found that growing sunflowers in water was a waste of time, so I planted them on the shore this time. After passing the level, you get three tubes of peas. You can attack the three connected rows, but don't put them on the top or bottom. It's not cost-effective.

Level 3-3

First plant sunflowers quickly, then add pea shooters and snowflake peas.

Then if you have money, put three tubes of peas, and be careful not to put them on the top and bottom. It is best to put wall fruit blocks on the leaves in the water. Try not to build other plants in front of it, because zombies will emerge from the water. After passing the level, you get seaweed. Its function is very similar to that of Wo Gua, except that it is specially used to deal with zombies in the water, and it is also a one-time use plant.

Level 3-4

There is not much to say in the beginning. From the mid-term perspective, as long as three tubes of peas are planted, the situation will be decided. Later, I will replenish the wall fruits, and if I have enough money, I will continue to plant three tubes of peas. Pass the level and get Crazy David's car key. Remember when he asked you to help him find a key? It turned out to be stolen by zombies. From now on, you can buy all kinds of supplies from David's shop (actually the trunk of the car), including flower pots, flower bed wallpaper, sprayers, rakes, fertilizers, chocolate... snails... (There is really everything - -! ) Look, this is Crazy David’s store. Have you seen Machine Gun Pea? Work hard to make money for him. Buy a nail rake first, 200 yuan

Level 3-5

The nail rake can predict the position of the first zombie, and then the zombie will step on the nail rake, and the other end will be lifted up Instant kill. But it's gone after one use. You can also buy it from David's grocery store if you need it in the future. This level is not difficult, just pay attention to the formation. If that doesn't work, you can still use Cherry Bombs, so save some for emergencies. After passing the level, you get one of the most useful plants in the game - pepper. Although it is also a one-time plant, its power can instantly kill all zombies except giant zombies and the final boss. And it can destroy all kinds of aquatic zombies, rubber band zombies and balloon zombies, which can be said to be all-encompassing by sea, land and air

Level 3-6

With the rake, you can speed 6 sunflowers, and then Peashooter. This will help the sunflowers grow quickly. A very durable ice car zombie will appear at the beginning of this level, so remember to save pepper to deal with it specifically. The effect is very violent...instant kill! After passing the level, you will get the thorn grass. This plant is very useful against ice cars and sleds, and it will not be eaten by zombies. The only thing that can pose a threat is the giant zombie's earth-shaking sledgehammer...

Level 3-7

Speed ??to form, place some thorn grass to play, pay attention to the zombies in the water, remember to select the seaweed.

If the thorn grass and wall fruit cooperate, the zombies will be very painful and happy. "I chew, I chew, it tastes good but my feet hurt too much..." After passing the level, I got the torch stump, a very useful plant. Although it has no attack power, it can double the power of the peas that pass through its flames, and it also comes with a small range. lighting effects. Just don't put snow peas behind it.

Level 3-8

There is only one row of pea shooters and two three-tube peas. But it can be easily defended. Therefore, the doubling effect of Torch Stump cannot be underestimated. After passing the level, you will get a giant wall fruit. Now the pole zombies will not be able to jump over...

Level 3-9

Let's establish a solid defense line first, giant wall fruit and ordinary wall fruit. Use them all, and then you can manage your rear with peace of mind amidst the "rustling" of these powerful cannon fodder. Place a few torch stumps, and put some seaweed in front to prevent dolphin zombies from taking advantage of the chaos. After passing the level, you will get a note... Please discover the content yourself.

Level 3-10

This level is very simple. The conveyor belt will give you a lot of three-tube peas. You can pass it casually and get sea mushrooms. However, this level is used too little and the attack is low. , fragile, but don’t consume sunlight, just be cannon fodder occasionally. Water plants that are easier to use in the later stage include cattails (cattails).

Level 4-1

This level is a scene with a pool at night. Because there is water, it will be foggy at night (the planners have already planned it...), The fog will cover a small half of the screen on the right side, but if you look closely, you can still see what's in the fog...

This level can create 0-cost jet mushrooms and sea mushrooms, and cannon fodder rushes forward. Bar. After passing the level, you get the lantern grass, which can illuminate a large area and disperse the fog. It has no counterattack ability, so it is safer to place it behind the wall fruit.

Level 4-2

Grow sunshine mushrooms as quickly as possible, and then place 2 lanterns when you have time. If you don’t want sunshine mushrooms and water mushrooms, just try to put them forward and toward the cannon fodder. pay tribute. Use wall fruits to block the front and buy time for the plant army behind. After passing the level, you get a cactus, which is very effective in dealing with the balloon zombies that appear in the same party.

Level 4-3

There are balloon zombies at the beginning of this level. Remember to select the cactus you just obtained before starting... put one on each row on the far left . After passing the level, you will get a clover. After using it once, it can dispel the fog for a certain period of time, and at the same time, it can blow away all the balloon zombies in the full screen. But if you want to use it, remember to leave a special space for it.

Level 4-4

There is nothing special about this level. You can use the three-leaf game community you just got. Note that you don’t have to put this grass in to use it

The row where the balloon zombie appears can be placed anywhere. It will have a full-screen blowing effect. After passing the level, you get Crazy David's lost pancake... It's really disgusting. The pancake popping out of the zombie is indeed Crazy David.

Level 4-5

The first mode of this level is to smash cans. Smashing the jar with a hammer will pop out plant cards or zombies. There is a trick here. Smash the jar on the far right of the screen first. This way, if a zombie jumps out, you will have time to prepare. Remember, don’t knock the jars in a vertical row. If there are not enough plants, you will be in trouble. The rest depends on your fortune. After passing the level, you will get the Split Bean, which can attack the front and back directions. It is specially used to deal with digging zombies.

Level 4-6

In this level, the digging zombies mentioned above will appear. You can plant wall fruits in the last row and put split beans in front. There is no danger. After passing the level, you will get a star fruit (carambola), which can attack in 5 directions, but the damage is not high.

Level 4-7

This level also has zombie digging. The tactics are the same as the previous level. Remember to bring Split Beans. Of course, you can also use the star fruit you just got, split beans and choose one of them. After passing the level, you can get a pumpkin, which can be used for protection when stacked on plants. It is very resistant to chewing. Putting lanterns inside is very elegant... There is also a combination that is also very powerful. The giant wall fruit + pumpkin will almost make the zombies eat it all night.

Level 4-8

If you have money, plant wall fruits first, and strengthen defense first. Pass the level to get the magnet mushroom, which is very effective against iron barrel zombies, iron gate zombies, football zombies, ladder zombies and clown zombies.

Level 4-9

This level has balloon zombies and iron barrel zombies. Be careful to bring clovers and magnet mushrooms with you. You get a note after passing the level, continue to ignore it...

Level 4-10

This level is very disgusting. It is a thunderstorm level. The screen is only visible when there is thunder. It is completely dark at other times. It will exercise you. The instant memory ability... well, it's very torturous. Just remember the location of the zombies when the screen lights up. Look at the plants and get a cabbage (throwing machine) after passing the level, which will be used in the next level.

Level 5-1

This level starts on the roof. Since the roof has a raised part, the horizontal shooting plants such as pea shooters in the next few rows are useless. , but pea plants can be placed near the raised part. However, plants like cabbage that rely on arc throws to attack are very useful.

The old routine of this level, no matter how close the zombie is, when there is a rake, start with speed 6 sunflower. Then put a cabbage. Put a row of wallnuts, another row of piranha, and add a pumpkin, it's very sturdy. After passing the level, you will get a flower pot, which can be used to plant plants on the roof. If there is no flower pot, you will not be able to grow plants. It is a must-have card for rooftop battles.

Level 5-2

Plant 2 rows of sunflowers as quickly as possible, and then plant cabbage. There is a pole zombie in this level. Place a flower pot or wall fruit to trip him in any formation you like. With giant wall fruits, there is no need to arrange them like the picture below. The small wall fruits planted at the beginning can be dug out to plant other plants.

After passing the level, you will get corn kernels (throwing machine), which will throw two types of ammunition, one is very small corn kernels, which does very low damage; the other is butter blocks, which can cover the eyes of zombies and make them Stay where you are. Combined with the snowflake peas in the front row, it can be difficult for zombies to get close to them.

Level 5-3

Old tactic, first plant 2 rows of sunflowers, then add cabbage. First, set up a formation with a row of cabbage, a row of corn, a row of piranha, and a row of wallnuts... Pass the level to get coffee beans, which allow you to use night plants during the day. Plant the night plants, click on the coffee beans, and then move to Night plants can be activated on the night plants that are sleeping soundly.

Level 5-4

It is not difficult to plant sunflowers and plant cabbages while watching the zombies coming. Put a few Magnet Mushrooms in front and activate them with coffee beans. You don't need Wall Fruit. This formation can easily pass the level. After passing the level, you will get a kettle, which can be used to water the plants in the garden mode. There is no limit to the number of times, and there is no need to irrigate. If the bottomless kettle feels unbearable, just blow it up with a cherry bomb. Listen to the rustling sound of zombies chewing. Very uncomfortable. If you get garlic after passing the level, you can expel all the zombies in a row that are close to it and want to eat it. If you put a row of garlic, a very funny scene will appear. Try it yourself.

Level 5-6

There are shooting zombies in this level, fry them with pepper. Ahem...you can try the effect of garlic, it's very interesting. After passing the level, you get lettuce, which is specially used to deal with rubber band zombies. All rubber band zombies within the range of the umbrella-shaped leaves opening (a very large area) will be bounced away.

Level 5-7

Still using the old tactics, planting 2 rows of sunflowers as quickly as possible, and planting cabbages while watching the zombies coming. If there are barrel zombies and ladder zombies and you don't have enough firepower, don't forget to use magnet mushrooms and coffee beans. Plant lettuce to prevent rubber band zombies from stealing your plants, or replant them. After passing the level, you will get marigolds, which can produce money.

Level 5-8

The most durable and powerful zombie in this level (except the Boss) is about to appear, leaving nothing behind where the giant zombie has passed. The solution is to replant a few corns on the giant zombie's way, so that the giant zombie's face will be covered by the butter thrown by the corn and he will have to wait for death. Don't worry about the small zombies he throws, which are very fragile. Of course, it will be better to cooperate with Snowflake Pea to deal with giant zombies. Everyone can summarize their own coping strategies. After passing the level, you will get the Watermelon Throwing Machine, which does very high damage and is the most practical throwing plant. You can also buy an ice watermelon throwing machine from Crazy David, which has an additional slowing effect.

Levels 5-9

The difficulty of the penultimate level is naturally higher. You can see all kinds of zombies, but as long as you have good eyesight and quick hands, there is nothing too difficult. This time I didn’t use cabbage, but used corn and watermelon. First, put out the sunflowers quickly, then add a row of butter, and while adding the watermelon, add lettuce and wallnuts. Guan remember to bring pepper. Whenever a large number of zombies come, you can use pepper to control the situation. It takes 2 times to deal with giant zombies. You also need to pay attention to ice truck zombies.

After passing the level, you got a note. Crazy David was captured by zombies and took him to a "party", so everyone should be able to realize that the last level is the boss. Boss saw that Crazy David had sold you so many weapons to deal with the zombie army, and you were so skillful in using them. He must have been unhappy, so he looked for the source of your armaments... Needless to say, saving people was the most important thing. Crazy David has a very innocent look on his face, but the rubber band zombie actually reaches level 5-10 (final boss battle)

The evil Dr. Zombie rides its giant zombie robot to wipe out you, the brain protector (what? You don’t know the purpose of zombies attacking you? Of course it’s the brain! Zombies like to eat fresh human brains... (Harmony and Harmony)

Even Crazy David can move it up, it’s not afraid of broken rubber bands or Dislocated arm? The boss spits out a ball of fire that looks like an orange lollipop, which can be eliminated with iced mushrooms. In fact, the boss's eyes will glow red before spitting fireballs, and blue before spitting ice balls, so you just have to judge this in advance. Nothing difficult.

In addition to eliminating fireballs, iced mushrooms can also freeze the boss for a period of time, so when you have enough iced mushrooms, just freeze the boss when it probes and let the plants hit it a few more times.

By the way, pepper can also cause damage to the Boss, but remember to save some to deal with the ice balls spit out by the Boss. The boss will randomly crush your plants with cars. Remember to replace the missing parts if there are flower pots on them. As long as you replenish the flower pots in time, you will basically not be short of firepower. Persistence is victory. After a hard battle, the doctor's giant zombie robot is finally destroyed. See if the little white flag is gone, and you will get the sunflower trophy at this time. The week ends.