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League of Legends Leona Orena
first of all, it's not easy for this hero to hit passers-by.

It's the same for you to play other tanks without long-distance consumption skills in the early stage, and no one can carry them without equipment. It's not a hero's problem.

If you hit passers-by yourself, you don't know your rhythm, and he will make up for the soldiers behind you ~

The rune is red, blue minus CD, and yellow dodge. At 21 o'clock, 3 o'clock speeds up and 1 o'clock flashes, so I will point to dodge and speed up the defense. Skills like to flash and transmit

the first 3 levels plus the sequence EQW, and then the main W and the assistant E always ensure that E is 2 levels more than Q (so that E and Q cd are just the same), and there are blood-returning brands and blood bottles with bigger points

when going out. I like to take the double line, because after being passive

, the tortoise shell of the sage is equipped. The first thing I usually do is a Japanese girl who often sticks to people's faces for a long time, and it's easier to collect money after a Japanese girl's illness.

Before the next thing, I think I can play as a half-mage,

So that's why I don't like the main defense talent.

During this period, my active skills are still well controlled and hurt, plus the cooperation of passivity and teammates. It's just that the passive injury is not counted as your fight, but as your teammate's

. That's why Japanese women often kill less and assist more, and sometimes it's definitely not too good to look at the data

Then, depending on the situation, there may be fanatics, because I tried to dress up directly with resistance after Japanese inflammation before, but it's better to pile up blood

Maybe because the Japanese women's blood volume growth is very low, but their skills provide a lot of double antibodies. Therefore, we choose to pile up the blood volume above 3,

and then pile up the resistance later, and the later release of the resistance suit can also be optimistic about the development of the opposite side, which is more targeted

However, if large-scale group battles often occur in the early days or after the Japanese inflammation, we should make a legion shield first, or if there is good AOE damage on the opposite side, the legion shield should also start to consider

Then, if it is a time to suffer more magic damage, we should choose force of nature. If you rely too much on Ping A, you may not have a chance to get out of the shell behind Langton

. If you have a chance, the flow of thorns and ice armor depends on the situation, or if your AP outputs too much, it is still possible to consider synthesizing an abyss.

If someone cooperates with your passivity and turns to meat after being equipped,

The goods are actually not weak, and the output of key teammates should keep up with

QER. Try to hit it at an acute angle with the opponent's route

, and you can start with R if it is judged well. As for W, it is ok to do damage in the early stage.

In fact, it is more useful for double resistance.

Besides, this guy's output basically depends on his teammates, so it is not recommended to use it by himself to hit passers-by. It is best to play in the dark

with unreliable teammates, that is the dining table. . .

1, E's CD is longer, and the promotion time is also shorter.

2, E is two grades higher than Q to ensure that the skill CDs of E and Q are consistent, and that E has Q in the past. If Q is good, E will follow

3, and E's skill is not only a sudden advance, but also an instantaneous involvement, which is similar to imprisonment. This should be clear to you if you often play Dawn. You can't guarantee that you will stick to him all the time.

If the opposite DPS chooses to retreat temporarily, you can't chase him, but change the target to continue to protect your teammates

instead of sticking to him until you are sick to death. You are not a deputy, and there is no such thing as a DPS

team battle. If a T area blindly chases people, I think you should understand what will happen.

Q and E remain. To maintain this protection,

because there must be a distance gap after you change the control target, you can only make up for it better by relying on displacement skills.

What Dawning has to do is to put control on the blade on the premise of ensuring his own flesh.

When the other side has ominous or snowman heroes, what you have to do is to keep control skills to target

instead of using CD-reducing equipment to make up for that time difference. As far as I am concerned, I can't afford to play that time difference.