Player's evaluation: The overall picture of the picture sound effect game looks very scary, which is obviously a horror game. In addition, there will be the same fog as the old TV set in the game, which will upgrade the horror of the game to a higher level. In the game, all the trees are bare and overgrown with weeds, and no one cares for them at all. At first glance, it is an abandoned house, and it is not surprising that there are monsters in it. The light in the big house is very dark, and it will be completely black from time to time. You must use a camera to observe the surrounding situation. The camera in the game is still limited in power, and even the battery is used up, the camera can't be used. At that time, players could only walk outside the door in a dark room in fear, but in Escape, when they were not sure what was behind the door, it would be so difficult to open a door, and monsters would attack from time to time.
The furnishings in the room are messy, the wallpaper on the wall has fallen off, and there will be blood on the wall, making people afraid to open the door. In the game, the player walks through a pool of blood, and a string of footprints will appear behind him, which looks very real. Although the scene in the game is well designed, the realism of blood splashing on the wall and the strangeness of glass fragments reflecting moonlight, the monster gives people a rough feeling. The dynamic time in the game is also very good. The shadow of the electric fan blade, including the shadow cast on the player's feet after passing through the dome light, is easy to scare the player.
The sound effects of horror games are also important. Bad sound effects will ruin a horror game. Even if he is excellent in other aspects, the sound effect of escape is also very good. The creaking sound of stepping on the wooden floor, the enemy searching for the player's voice, the breathing sound of the protagonist hiding in the corner (as if there were), the groan of the monster and the sound of opening the door are all in place. The only drawback is that the sounds made in the back are somewhat repetitive.
In Escape, the character controlled by the player has no resistance at all. Being caught by a monster is a dead end, and most scenes in the game are dark. Players must use the camera to observe the surrounding environment. The battery of the camera is limited, so you can't use it casually if you want. There are not many cameras on the road in the game. If they squander freely, they will immediately get into trouble and find a way out in the dark.
It's nice to crawl slowly in a basement full of enemies, but it's not so interesting to turn on three generators to restore power. In the game, monsters will also search for players' tracks. They thought they dodged a bullet, but they didn't. They just couldn't move. Being caught starting from scratch is exciting, but starting from scratch is really depressing. "Escape" is like a sneak attack game that can't be fought back. If found, it is a dead end. Players should remember the number, location and direction of monsters in order to spend a short distance safely.
Foreign media rating: edge: 9/ 10
Destructor: 9/ 10
When I crossed the huge mountain, a group of rescuers arrived. I know I have escaped from the mental hospital. I can turn on the light and take off my headphones without jumping up and running away every time I see a shadow. However, when I was taking a bath in the bathroom, I seemed to hear the creaking sound on the stairs again. Those voices are just like what I heard in a mental hospital. I know it may be just my imagination, but I still can't help looking around for the ground, hoping to find a knife and start thinking about how to jump out of the window naked.
Joystiq:4.5/5
If the success of most games should be measured by the number of replays, then the success standard of horror games should be the number of times players decide not to play games. When you run away, hide, and worry that every tiny voice will give you too much pressure, when those mental diseases devour your reason and make you feel like them, you want to run away and end it, but you can't, because you must leave this mental hospital and see the ending before you can really get rid of it. The escape design perfectly reproduces this crazy process. It will definitely scare the shit out of you. Great!
Game beat: 89/ 100
I can't say that Escape is an interesting game, and its horror and tension are not comparable to any recent horror game. The horror element in the game is not new, and we have seen it many times in many games or movies. I'm strong. I tell myself these things won't scare me. However, the opposite is true. Some comments may tell you that it is better to play in a dark cabin with headphones on. I said, find a bright house and put up all kinds of cute cat posters around you. Otherwise, I'm afraid you can't bear it.
European players: 7/ 10
Although many levels are cleverly designed, giving you a great illusion of time and space, in fact, escape is still a linear game. You must follow its plot. Besides, there is nothing to explore, but this is also the best place. If you stay in one place for too long, you may see that the monster's clothes are actually not carefully designed and easy for people to play with. Follow the rhythm of the plot, and you will be surprised.
gamestrader:4/5
Apart from the cliche ending, Escape is a game that will make you think about why the game can be so horrible. Its terror lies not in monsters, blood and injuries, but in the elements that stimulate your spirit all the time in the game. If you feel brave, you can try wearing headphones to escape in a dark room. This game will make you sit on the edge of the chair nervously, and then jump up with a cry every few minutes. I would never lie to you. IGN:7.8
Escape can proudly say that it is a unique horror survival game. Unlike many horror games on the market now, the scariest monsters are those you can't kill but must stay away from. It creates a very prominent and creepy atmosphere, which makes me follow its rhythm step by step into the terror trap. Although the poor option design and some repetitive content of the game made me play some games, besides, the game scared me.
Polygon: 7.5
The design of escape is ingenious. Even in the end, there are not many elements of terror. When I am already nervous, I can scream. Yes, those dark corners and sewers in Prison Break show far more horrible hallucinations than when monsters avoid threats. "Illusion" is the pursuit element of all horror games, and Escape is very good in this respect.
Game: 7
Most of the time in the game, especially the exploration of "freshness" and "unknown", the escape was very successful. Even though there are some weak links, it has not lost its tension and created an atmosphere, but we are a little disappointed with the high expectations set by the game. Escape has never lost the shaping of the element of "survival" from beginning to end, which is why it makes us understand that the most terrible thing in this world is people.
Perhaps the biggest attraction of Escape is to scare you out of the game from the beginning. Of course, if you can make it to the end, we will congratulate you very much. After experiencing all kinds of horror elements, I suggest you see a doctor. Maybe a psychological clinic would be a good choice.