In the seventh generation, the wings of the fierce arrow can only be started when it is full of HP.
Fierce arrow flies are undoubtedly the most severely weakened hot spots of the previous generation, and the severity is not comparable to that of Baolong and Gengar. I thought that two new PM features that restrict preemption, as well as super venues that can't use preemption, and enough to suppress fierce arrowheads, were still weakened to such a state. This very rude weakening can be seen from the producer's reflection on the design of this feature for the early birds PM by the six generations of brainless.
At present, the fierce arrow flies can't be used, but their versatility is greatly reduced: the two main skills of this department are blood-deducted, which makes the wings of the hurricane a disposable item, and it is still necessary to play safely, and the role of clearing the field in the later period is also greatly reduced.
Admittedly, the base speed of 126 can still get the first hand in most cases. On the one hand, however, it loses the suppression of speed enhancement, lightness with the wind and space, and its tactics are greatly reduced. On the other hand, it makes the distribution of efforts more stretched, and it is difficult to use too much, whether it is a storm or a durable fierce arrow.
It can be predicted that this change will shake the basis of the use of the fierce arrow. Although this is a change that makes most players happy, as an important balancing unit in the war, the decline of the fierce arrow will cause a series of chain reactions.
In addition, Moltres has added powerful skills (to be mentioned later), and I believe that Moltres can return to everyone's field of vision with the great advantage of racial value.
Finally, personally, I am still very embarrassed about this proud warrior and hatching partner who has been with me for three years.
Gengar
The floating characteristics have been changed to curse the body characteristics (Gastly and Haunter are still floating characteristics).
The change of characteristics is not a trivial matter for Gengar, but it is not a change that shakes the foundation. Because in the singles environment, mega Gengar has occupied about 80% of the utilization rate, while in the doubles, the number of ordinary Gengar is relatively large, but the ground attack skills in doubles are not too rampant. In the future, ordinary Gengar will become more difficult to use, and the proportion of mega will be higher. But for the conventional belt Gengar, the impact is not so great.
This change is a bigger flaw for Gengar. First, mega has the consistency of earthquakes before and after, which makes pm with earthquakes like a bag dragon, without guessing Gengar, and Gengar can't avoid earthquakes by choosing not to mega. Second, it is impossible to play against the ground skills, and the opportunity to play is limited to some extent. The further influence is that the earthquake has become a stable solution to Gengar. Some physical attacks on pm, such as Snorlax, Bouffalant, Tauros, etc., have a much higher tendency to carry earthquakes.
However, another change is even more fatal: like homing and protection, continuous use is easy to fail.
This change seems to have been cracked, and it comes from @ 京京京京京京京京京京, which should be more reliable. This change makes Gengar lose the capital of continuous reunification, and it also makes it much easier for opponents to guess boxing with it, and the ability of changing one for another drops greatly, which is even more bad news for Gengar, whose concealment of reunification is extremely low. Both ordinary and mega are greatly affected, which is more obvious in singles. In doubles, the use of Z-homing can forcibly hold the opponent's firepower to itself, which is a lot of improvement. However, the effect of carrying normal type Z-spar in Gengar prop column is quite subtle.
Another main influence object of the weakening of the same origin is the mega curse doll. For all kinds of cursed dolls with awkward distribution, the return of mischievous hearts is an important weapon, but it has become difficult to use a lot because of its poor concealment.
Other PM's, such as Snow Girl, Fruit Weng and Giant Toothed Shark, are also affected to varying degrees. Chanel, Eluledo, Squid King, Heluga, etc. are more concealed and relatively better.
Gengar, which has always been known as "stronger with each generation", has been weakened for the first time. However, the immortal PM, headed by the patron saint PM of four islands in the seventh generation, is likely to be more active. Gengar, a high-special-attack virus, is believed to be still active in the front line of the war with its strong stepping characteristics, and will be less affected than the others.
marsupial
At present, I haven't seen the news from the cracked data, but from the previous official publicity PV, the second power of parent-child love characteristics has dropped to about 0.25-0.3.
Assuming that the second power of parent-child love is 0.3, then the output of the seventh-generation marsupial is only 86%. Although it is still a good firepower, as the king and firepower ruler in the previous environment, the firepower of marsupial decreases, which makes the breathing room for various PM durable efforts to adjust much larger, and its grasp of killing many PM is much smaller. The output skill of the highest power of the marsupial beast is sacrificed, and its power is close to that of the previous generation. And the secret power that shines in ORAS environment is likely to become not enough to see after the promotion of boxing.
By the way, the secret power and lifting fist of the marsupial can only be obtained by teleportation for the time being. Although the regular mode of ranking the sun and the moon can be used (after the opening of the bank), personal guess is that it is likely to learn ORAS and ban the previous generation PM from playing in the next game. At that time, it will be more painful to be unable to use the lifting fist (the lifting fist is cancelled).
Anyway, with the basic strength of abnormal condition, it can be expected that the seventh generation can still see her from time to time.
Thundurus
Electromagnetic wave: hit rate 90
Bluff: 85%
Paralysis: the speed drops to 1/2.
Chaos: the probability of self-injury is about 1/3.
Lightning clouds and key rings seem to be put together. Thundurus's electromagnetic wave is always necessary. Singles bluff is seldom used, but doubles is much used. Electromagnetic waves+bluffing often appear in key ring singles, while the appearance rate of doubles itself is much lower, mainly as electromagnetic wave release+wall-building PM. As for the evil state, it can be seen that the government has weakened it harder, which has reduced the hit rate and blockade success rate of electromagnetic waves and bluffing, and even directly made the meaning of bluffing much smaller.
For Lei Yunyun, bluffing in singles is not a high priority skill, but the weakening of electromagnetic waves is still painful. Even so, the conventional usage of Thundurus will not change much. If we continue to use electromagnetic waves to control the speed, the hit rate of 90% is the same as that of highly toxic, which is acceptable. Other skills need to use their own good offensive ability and the potential of conspiracy to strengthen, it can be said that Thundurus will still be a very headache. However, the speed control effect has dropped a little. The turkey that has been accelerated for more than two times, the Vulcan who carries the miracle fruit for continuous butterfly dance, etc. are no longer the roles that electromagnetic waves can easily hold down.
As for the key ring, the evil usage can continue to be used, and it is still disgusting once it is encountered. In addition, PM, as an excellent wall, still has great use.
This change has also greatly weakened other pranksters' PM, including Murkrow, Double Fireflies, Super Cat ♂ and so on.
Other obvious weakening:
Surprise hit power dropped to 70. The most commonly used PM's are marsupials and Mawile. Needless to say, the decrease of the power of the bag beast is even worse, and the explosive power after the boxing is even worse. As a generation of powerful PM, it is acceptable for Mawile to receive such disguised weakening. After the weakening, the power of surprise attack is close to that without special effects. After the sword dance, the power is higher than that of usual frolicking, which is still enough to harvest the PM with average durability, but it becomes impossible to kill the conventional mega marsupial.
Tu Tu dogs can no longer learn black holes, and the black hole hit rate drops to 50%. We believe that Darkrai's heart misses Japanese dog (this dog) very much at the moment. I have to say that it is stupid to add these two changes together. In any case, the official must have reflected on this year's VGC competition and the magical performances of painting dogs in various offline competitions.
After such changes, it can be predicted that the number of doubles Tu Tu dogs will decrease sharply. Although there are a series of excellent skills, such as running away from the enemy and changing with me, the flexible use of these skills is based on the great deterrent of black holes. At present, the probability of at least one black hole urging is 75% (the original 96%), and the probability of double urging becomes 25% (the original 64%), which is not the same. Singles are less affected, but no one used Tu Tu dogs in singles.
In combination with the above changes, I personally think that the flaming chicken is a considerable beneficiary: the sharp reduction of the fierce arrow flies on the wings of the hurricane and the decline of the electromagnetic wave effect are very good news for accelerating the turkey. In the previous generation, both of them were important weapons to restrict the already powerful flaming chicken, but now the flaming chicken is bound to become more unstoppable, and more intelligence is restricted by resistance shield and ability shield: Hippowdon, Dream God, Dumb Shell Beast, Tyrannosaurus Rex and so on.
In addition, there are two worthy opponents:
1. arora Gala Gala. The attribute of fire+ghost resists the dual skills of turkey, and its own material resistance is outstanding. An earthquake with a thick bone stick is enough to kill the turkey, while the turkey has a stone blade or knocks it down as a coping weapon.
2. Big-billed Gull: It has gained new rainfall characteristics, and its special attack has been increased to 90, which has been greatly strengthened. It is a potential player and the object that turkeys need to be careful.
Besides turkey, Vulcan is also a beneficiary with similar positioning. In the singles environment, Vulcan is easier to succeed in multi-stage butterfly dance, and it is also more difficult to stop in the new environment.