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The Probability of Sleepiness and Vampire Sleep in Locke Kingdom
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First, fire fighting skills

The probability of hitting certain skills or special effects is an integer, not nonsense. It is obtained by comparing pockets. )

fire extinguisher system

Probability or explanation of power hitting PP special effect

Critically attack and rob 40 100 25 38% enemy burns.

The flame impacted 60 100 25 10% of the enemy's burns.

Blade of Fire 65 95 15 10% enemy burns or fears

The higher the level, the more powerful the dragon skill I 100 15 is.

Fire kicks 751001510% enemy burns.

The flame eruption to be measured is 80 100 15. . .

Explosive boxing 80 90 10 10% enemy burns, easily hitting the key.

Blazing light 80 100 10 53% reduces magic attack damage by half in two rounds.

Flaming eyebrows 80 100 15 3 to 6 rounds of immune sleep.

Hot hair 951001510% enemy burn probability.

Thermal explosion bomb100901010% enemy burn probability.

Flame cloud10010010100% enemy burn probability.

Soul fire 100 100 10 first+1

Fire attack1201001510% enemy burns, and he rebounds13 damage.

The higher the seismic fracture 150 100 5 HP, the greater the power.

Flame Shield-100 5 Don't move in the next round, you will be hurt in this round. The first strike is immune damage, and the first hand is +2.

Flame vortex 15 70 15 enemy burns

Ghost fire -75 15 enemy burns

Second, the grass skill hit rate

Probability or explanation of power hitting PP special effect

Half HP loses 20 100 20 enemy recovery.

Strongly absorb 10 to recover 40 points of life loss of the enemy to be tested.

Vine vine 35 100 10 I

The seed machine gun 10 100 30 attacked 2 to 5 times in a row.

Radish Breaking 50 100 15 defeated the enemy's defense for a period of time.

Flying blade knife 55 95 25 is easy to hit the key.

Devil's Leaf 60-20 is sure to succeed.

Petal group dance 90 100 20 attacks for 2 or 3 rounds, and then chaos occurs.

Sleep stab 80 to be tested, and 20 enemy locations are damaged during sleep.

Seed bomb 80 100 15 I

Raging 90 100 15 is easy to hit the point.

Sunshine flame 120 100 10 Xu Li round attack

Konoha thorn 120 100 15 bounces back to hurt itself13.

The shining seed 12085540% defeated the enemy spell resistance in two stages.

The parasitic seed -90 10 absorbs 1/8 of the enemy's maximum HP every turn, and it is invalid for the grass monster.

Flower hypnosis -55 15 enemy sleep

Hypnotic powder -75 15 enemy sleep

Mushroom spores-100 15 have a certain chance of sleeping (to be tested)

Peach blossom chanting-100 15 24% hypnosis

Paralysis powder -75 15 enemy anesthesia

This department is highly toxic to be tested-15 enemy anesthesia

Cotton wool -85-40 enemy speed reduced by two levels.

Photosynthesis -5 maximum recovery 1/2 qi and blood.

Aromatic Breath -5 All monsters on our side have been released from the abnormal state.

Stay awake 10 5 rounds to prevent sleep.

The one-sided bean strike is measured.

Green winding to be measured

Full of vitality, to be measured.

Third, the electrical system

Probability or explanation of power hitting PP special effect

Electric shock 40 100 30 10% anesthesia.

50 90 10 hits with 70% magic attack+1.

Gun of Thunder 65 95 15 10% enemy anesthetized or feared.

Spark 65 65 438+000 20 30% anesthesia

Lightning Boxing 751001510% enemy anesthesia

Electromagnetic pulse to be measured is 70 100 15. . .

The sound of the harp-100 10 40 to 70 random damage

8010015 was discharged from hospital under 30% anesthesia.

Arc 90 100 20 first + 1

Anesthesia probability of 951001510% at 100 thousand volts.

Electromagnetic ju pao 120 50 5 hits the enemy for anesthesia.

Lightning strike 120 70 10 30% enemy anesthesia, wing system double damage.

Charge 150 to be tested 5 to clear the enemy anesthesia and reduce self-defense.

High voltage electric shock1201001510% enemy anesthesia, self-rebound13 damage.

Electromagnetic wave-100 enemy anesthesia 20

Decadent voice-100 15 defeated the enemy's double defense.

Fourth, the mechanical department.

Claw of Steel, Enemy, Physics, Power 50, PP35, 2.8% Trigger Effect-Improve your physical attack level and hit 88%.

Flash interference, enemy, magic, power 40, PP35, 12% trigger effect-reduce the opponent's first-level hit by 72%.

Light reflection, enemy, magic, power 65, PP 10, 8.5 trigger effect-reduce the opponent's first-level hit, hit 80%.

Light reflection, enemy, magic, power 80, PP 10, 12% trigger effect-reduce the opponent's first-level hit, 100% hit.

Release defense, enemy, physics, strength 100, PP5, and release your own defense. The higher your own defense, the greater your strength.

Metal warming, self, attributes, strength-,PP5, improves spell resistance and defense, and has a 28% chance to recover to one fifth of the maximum blood volume.

Metal noise, enemy, attribute, power-,PP40, greatly reduces the opponent's magic resistance.

Painted Boxing, Enemy, Physics, Strength 40, PP30, First-hand Skills

Wings of Steel, Enemy, Physics, Power 70, PP25, 8.5% Trigger Effect-self-defense level is improved, 95% hit.

Grating cannon, enemy, magic, power 80, PP 10, 5.7% trigger effect-reduce the opponent's spell resistance level, 100% hit.

Steel Tail, Enemy, Physics, Strength 100, PP 15, 40% trigger effect-reduce the opponent's defense by one level, 76% hit.

Fifth, the budding line

Strength hit rate pp posted number effect or explanation

Reflection shield-100205 round, our physical damage is halved.

Light Barrier-100305 Round, our magic attack damage is halved.

Know yourself and know yourself, and you will never be defeated. 80 95 15 The power of this round is normal, and the power of the next round will be doubled.

Mental fluctuation -85 15 causes certain damage to the opponent (damage = the opponent's level multiplied by a random number between 0.5 and 1.5).

Missing the head mallet 80 80 15 has a certain chance of scaring the opponent (fear probability: 15%).

Hypnosis-Put your opponent to sleep after 75-20 hits.

Intention 50 100 25 has a certain probability of confusing opponents (confusion probability: 5%).

Lingguang 65 100 20 has a certain chance to confuse opponents (confusion probability: 5%).

Wonderful singing 90 100 10 has a certain chance to reduce the opponent's magic resistance (magic resistance reduction probability: 5%).

Sleep- 100 10 automatically enters the static state and cannot move for two rounds. If you leave the static state, HP will fully recover.

Magic reflex-100 20 When you are hurt by your opponent's magic attack this turn, you will be returned to your opponent twice.

Candy Bomb-10055 round increases wing attribute damage and reduces wing series skill damage.

Energy Shield-10020 Increases your spell resistance level by +2.

Increase your armor level (+2)

Move quickly-100 30 Increase your speed level (+2)

Sleepeater 100 100 15 This skill can only be successful when the opponent is sleeping, causing some damage to the opponent and restoring some HP (restoring HP= giving half the damage to the opponent).

Meditation-100 20 Self-magic attack and spell resistance level increased by one level.

Purified light wave 70 100 5 has a certain chance to reduce the opponent's magic resistance level (the probability of magic resistance reduction is determined).

Magic- 10 did not decide the exchange between HP and its rivals.

Defense reversal-100% 10 Exchange defense and spell resistance level with opponents.

Power Reversal-100 10 Exchange the level of physical attack and magic attack with your opponent (this skill can only be successful if your opponent strengthens physical attack or magic attack, undetermined).

Six, water system skills:

Skill damage hit effect

Freezing magic 15 60% makes it impossible for opponents to change pets for 2-5 rounds.

Waterfall climbing physics 80 100% seems to scare opponents 20%.

Tide scraping magic 150 100% maximum power 150, minimum power 0, determined by blood volume.

Use diving physics 80 100% before the second attack.

Ink Gun Magic 65 85% 50% chance to reduce the opponent's hit 1 level.

The impact of water on physics is 90% 90% not.

Deconstruction-100% 100% reduces opponent's attack and defense 1.

Water Wave Magic 120 80% None

Crab boxing physics 90 85% none.

Steel shell-100% defense increase 1.

Water hammer gun magic 65 100%

There is a 95.85% chance that the opponent's speed will decrease due to the current magic.

Slow motion physics 100

High pressure bubble magic 150 90%

Bubble resistance-

Clear water kills demons 100 injury prevention 1/3

Liquid water ring-100% restores its own blood volume116.

Memory reflex-

Physics of high pressure jet 40 100% first+1

Sacrificial rain magic 100

80% power of monster physics 100%

Ghost Sinking Magic 1000 continues to damage opponents for 5 rounds. The opponent's change of goodwill is effective, and the damage per round is halved.

Outstanding skills:

Silent resentment: high and stable output

The power of the strange gods: the pit version of the flame cloud

Seven, normal types of skills.

Skill strength hit effect

One round of magic attack to eliminate the death ray 150 90%, the second round can't move (regardless of the attack error).

Physics that kills front teeth 80 90% 10% will make opponents afraid.

Crack physics 40 100% first strike (+1)

Explosive physics 200 100% opponent's defense decreased 1, and died.

Variation-100% self-attack promotion 1 level.

Angry physical front teeth, maybe 90% enemy HP will be halved, but it will not be reduced to zero.

Bluff -90% confuses opponents, increasing two levels of attack.

Sweet fragrance-100% makes opponents avoid falling by one level.

Triangle power magic attacks 80 100%, which is about 6 burns, 7 frostbite, 6 anesthesia, and the total abnormality is 20%.

Squeeze the magic attack, which may be 100%. The more HP, the higher the power, the highest 150.

Curling physical contraction 15 85% 2~5 rounds reduced the opponent's maximum blood116, during which the opponent could not escape.

Give your life to explode physics 250 100%, reduce the opponent's defense 1, and die by yourself.

Smoke-100% reduces the opponent's hit.

Secret Power-100% 30% chance to make the opponent enter a negative state or reduce its attributes.

Dark curse-100% slows the opponent down 1.

Hypnotize the tail-60% ~ 70% will hypnotize the opponent in the last round.

Blessing-/kloc-After 0/00% use, your health will return to a certain value in the next round.

Rock climbing physics 90 85% 20% confuses opponents.

Awakening Physics 60 100% If the opponent is anesthetized, the power will be doubled, but the opponent's paralysis will be alleviated.

Be merciful. Physics 40 100% hits the opponent at most, leaving only 1 drop of blood.

Flash-100% reduces the opponent's hit rate by one level.

When 70 100% is in the state of burn, poisoning and anesthesia, its power is doubled.

Rage physics 100 80% first (+1)

High-speed impact physics 100 100% None

Purple gas comes from the east-100% reduces opponent's magic attack by 2 levels.

Dying-The less 70% blood, the greater the damage to the opponent (20~200 points).

Physics of anesthesia inhibition 85

Spoil-100% reduces opponent's attack by 2 levels.

Outstanding skills:

Hypnotic tail: necessary for infinite reinforcement and infinite hypnotic flow.

Rage: Miss can't hide his light.

The power of triangle: the common type version of pit and flame cloud

Eight, dragon skills

Skill strength hit effect

Meteor group magic attack 140 90% attack hit, and its own special attack dropped by two levels.

Dragon Dance-100% increases your physical attack and speed 1.

African Claw Fixed 100% Fixed 40 damage.

Longgan Physics 100 75% 20% chance to make the other person fear.

Zoom physics 120 100% attacked for 2 ~ 3 rounds in a row, and then fell into chaos.

Dragon breath magic attack 60 100% 30% chance to paralyze opponents.

Dragon Wave Magic Attack 90 100% None

Time Roar Magic Attack150 hits 90% and cannot move in the next round.

Space Broken Magic Attack 100 95%

Easy to crit

Dragon breath magic attack 60 100% 30% chance to paralyze opponents.

70 100% of the mecha's penetrating magic attack causes more damage to the mechanical department, about 85%.

Dust storm magic attack 40 100% 20% chance to scare off opponents and double the damage to the wing system.

African physics 80 50% chance to burn your opponent.

Outstanding skills:

Dragon Dance: Strengthen your understanding.

Dragon claw: high combustion

Nine, martial arts skills analysis

Skill strength hit effect

Burst physics 15 100% makes 2~5 attacks in one round.

After melee boxing hit 120 100%, self-defense and magic resistance will be reduced by one level.

Counterattack-100% counterattack (-5). If you are injured by your opponent's physical attack this turn, you will be returned to your opponent twice.

Cross physics 100 80% is easy to crit.

Chain foot physics 30 100% 2 attacks in one round.

Absorb 60 100% boxing physics, and12 will cause damage to the opponent, so as to restore HP.

Explosive boxing physics 100 50% confuses opponents.

Tiger Roar Magic Attack 120 70% 10% chance to reduce the opponent's special defense by one level.

Aikido physics 150 100% needs preparation after attack (-3). If you are injured in this round, the attack will fail.

High-energy physics 60 100% 30% chance to paralyze opponents.

Elbow Physics 100 90% hit, speed decreased by one level.

Flying kick physics 85 95% 5% chance to take 50% damage yourself.

Empty-handed physics is 50 100% vulnerable to crit.

In the physics of over-the-shoulder wrestling, perhaps 100% skill strength is equal to its own level.

Throw it on the earth-100% strength equals its own level.

1/4 of the opponent's damage after 80% hit in Hellscream physics.

After brute force physics hit 120 100%, its attack defense decreased by 1 level.

Awakening physics 60 100%. If the opponent falls asleep, the attack power will be doubled, but at the same time, his sleep state will be released.

Legend has it that power physics does not change 100% of skill damage into its own power +40.

Revenge matrix physics 60 100% rear system (-4) If the opponent is hurt in the turn, the attack power is doubled.

Bring back to life -68% The less HP left, the greater the damage to the opponent (power 20~200).

If the whole body hits Physics 70, hit 100% (- 1).

Keep fit-100% 100% Change your physical attack and defense 1.

Royal bat-100% damage (reinforcement and shield can't affect damage), and attributes affect damage.

Wave Magic 60 deals 85% additional damage.

Physics 85.95% wing folding boxing doubles the strength of winged pets.

Outstanding skills:

Strong physique: it is really strong and indestructible after strengthening. ...

Legend power supply: high and stable output

Energetic: A 30% chance of paralysis is attractive.

By the way:

100% hit is a semi-hit, which does not mean a hit.

The situations that may lead to the lack of these semi-mandatory skills are:

Fear, Eye of Control, Earth Forgiveness, Chaos, Shields, Shields, Flame Shields, etc.

X. virus

Skill name strength type PP effect hit

Poison needle 15 physics 35 30% chance to make your opponent into a poisoned state 100.

Poison Trap-Changed by 20. The first ordinary effect will enter the toxic state for the second time, and the next pet will be activated, regardless of the immune attribute 100.

Fangs 50 physics 15 30% chance to make the opponent into poisoning state 100.

Dissolve 40 spells by 30 10% and reduce the opponent's magic defense 1 level 100.

Poisonous Fog-Change 35 makes your opponent enter a state of poisoning by 75

Green Poison 40 Magic 30 30% chance to poison your opponent 100

Berserker Poison-Change 40 points and increase your own attack level 100.

Throwing rotten eggs-changed to 10, the opponent fell into a highly toxic state and lost HP116 in the first round.

After that, the loss of each round increased by11670 compared with the previous round.

Your snake's 80 physical strength15 gives your opponent a 30% chance to be poisoned 100.

Stinger 80 Physics 20 30% chance to poison opponents 100

Rotten Eggs-Change by 40 and Poison your opponent by 75

Poisonous explosive bomb 90 mana 10 30% chance to make the opponent enter a poisoned state 100.

Melt 40. After use, its own physical defense is improved by 2 levels. 100.

Mud 65 20 30% probability attacks physics and the opponent is poisoned 100.

The physics of cross fangs has a 70-20-30% chance of poisoning opponents and improving crit rate.

XI. Stone Skills

Skill strength hit effect

The gold ingot falling from the sky-100% threw the opponent into chaos.

Rock blasting physics 100 80% is easy to crit.

Rolling Stone Physics 50 90% None

Physical damage of stone 12013 damage suffered by the measured object.

Qi improvement-100% speed increase by 2 levels.

50~ 125 80% laser gun physical round 2~5 attacks.

Mysterious powers-tested to improve all their abilities.

Rockfall physics has a 75, 90 and 30% chance of scaring opponents.

Physical 150 80% impact hammer takes12 damage.

After 90% physics 150 hits, the second round can't move.

Sandblasting-100% Both sides subtract their own maximum HP value116 per round.

Rock blocks physics by 50% and 80%, reducing opponent's speed by one level.

Gem Magic 70 100% None

Solid wall-100% increase armor class 1

The sugar-coated cannonball to be tested will reduce the opponent's defense 1.

Stone Soul Blasting Physics 100+50 (fixed) 100% 100 skill damage plus 50 fixed damage.

Outstanding skills:

Stone Soul Blasting: Stabilize damage per second.

Thief's eye: ignoring the forgiveness of the earth

Light thorn gun: maximum damage 125, with considerable effect.

Twelve, ghost skills

Skill strength hit effect

Shadow Ball magic attack 80 100% 20% chance to reduce the opponent's special defense by one level.

Magic whirlwind magic attack 60 100% 10% chance to upgrade all your abilities by one level.

Resentment-100% reduces the opponent's last skill PP by 5 points.

Nightmare-100% minus the opponent's maximum blood volume 1/4.

Invincible fly swatter physics 40 100% first (+1)

Dark claw physics 70 100% is easy to crit.

The Light of Chaos-100% throws opponents into chaos.

Hepatobiliary debris physics 30 100% 30% chance to scare opponents.

Shadow succubus will take 100% fixed damage (own level).

Bee sting physics 20 100% 30% chance to paralyze opponents.

Magic Bite 80 to be tested 65% minus opponent's magic resistance 1 level.

Ghost Wrapping-100% reduces opponent's speed by 2 levels.

Jack-o'-lantern fixed damage 100% fixed damage 60

Skeleton eccentric fixation damage 100% fixation damage 50(+ 1)

Tail full strength-100% reduces the opponent's existing blood volume by 20%

Life Extraction-100% reduces the opponent's existing health by 30%.

Ningshen-all the skills to be tested are increased by 1, and then the hits of other skills are reduced.

Siphon of Life -80% reduces the opponent's existing health by 50%

Outstanding skills:

Devil's Bite: The chance of reducing the devil's defense is considerable.

Nightmare: with sleep, the output is considerable.

Siphon of life: considerable output

Resentment: Do you know the trick to cheat dad?

Thirteen, soil series skills

Skill strength PP effect hit type

Sand throwing-15 reduces the opponent's hit rate by one level, and there is no change.

Sand Hell 15 15

Will and will continue to hurt opponents,

At the end of each round, the maximum HP loss of the opponent is116. 70 physics

90 10 Bless the Earth with a 10% chance to reduce the opponent's spell resistance level 100 magic.

Treasure-digging skill 60 25 increases your attack level 100 physics.

Mud splashes 55 15. The opponent's speed is reduced by one level and 95 magic.

Mud bomb 65 10 has a 30% chance to reduce the opponent's hit rate by 85 magic.

The toughness strength is 55 10. If you continue to attack for 5 rounds, the damage will gradually increase by 90 points.

Landslides and ground fissures -30 When the other party is injured, we assume 1/3 100 physics.

Earth forgiveness -5 will not be hurt for two rounds. If you use your opponent's skills quickly in the second round, it will be invalid. Changed 100.

Sanqing Huatu-1 Fixed 200 damage and 85 changes

The pen tip 40 30 must be hit 100 physics.

Ink mark-15 reduces the opponent's speed by one level and changes by 95.

When the crab pincers hit 80 15, the opponent's defense will be reduced by one level and changed to 100.

Dig 80 10 holes in the first round, and attack 100 physics in the second round.

Strong soil guard -20 strengthens the change of armor class 1 100.

Crack 100 10 without 100 physics.

Mud throwing 20+40 reduces the opponent's hit rate by one level 100 magic.

Bone stick 65 20 has a 10% chance to make the other person afraid of 85 physics.

Don't let go 60 15

Two consecutive rounds of attacks, the opponent can't move in the next round.

In addition to continuous skills, 95 physics

Crushing 25 10 has no 85 physics.

Landslide -5

Kill with one blow skill, which is invalid compared with high-level elves and can be hit.

Cave pet 30 will change.

XIV. Ice System

Probability or explanation of power hitting PP special effect

Icicle Needle 10 100 30 takes 2 to 5 damage in one round.

Ice crystal barrier 40 75 10 2 1% The enemy freezes, first+1.

Ice gravel 40 100 30 pioneer+1

Snow Fan 50 100 25 to be tested

Snow blowing 40 100 25 10% enemy freezing

Aurora 65 100 20 10% enemy attack reduced by one section.

Crushed ice strikes 70 100 15, and the enemy's power doubles after freezing.

Blunt Ice Strike 70 100 10 takes turns to take damage, and its power is doubled. Backhand technique

Cold wind 55 95 15, the enemy's speed drops by one section.

Fog of ice 65 95 15 10% enemy freeze or fear

Avalanche 60 100 10 If the current round is destroyed, its power will be doubled.

Ice Boxing 751001510% enemy freezing.

Dark Ice Thunder 8010015 reduces enemy spell resistance by 60%.

Freeze 95 100 102% enemy freeze.

Freezing hits 951001010% enemy freezing.

Blizzard 120 70 5 10% enemy freeze.

White fog-100 30 Double defense capability goes up and down and disappears.

White fog-100 30 5 rounds, our ability remains unchanged, and the effect of changing pets is cancelled.

Ice hockey continued to attack for 30, 90 and 205 rounds, and its power continued to increase. If it is missed, it will be recalculated.

Ice jelly will kill with one blow, hitting 30+ (our level minus the enemy level).

Ice Force Full-100 20 Self-magic attack plus two paragraphs

Ice and snow-100 10 5 round, both sides are injured, which is invalid for ice pets.

Hail 1 100 10 5 rounds, and both sides were injured.

Abyss injury-1005 The lower the HP, the higher the injury.

Ice thorn to be detected

Frostbite to be detected

Extremely cold ice knife to be tested

Fifteen, insect skills

Dynamic PP effect hit type

Triple cutting 10 20

If you use it continuously, your attack power will be doubled every turn. If you fail, you will lose.

Calculate the power from zero, and the power will eventually add up to 7 times.

95 physics

Iron wall-10 increased the magic resistance armor class 100.

Return to Heaven-10 Restore the 1/2 100 change of total blood volume.

Attack lightning 90 15 has high crit rate and crit probability 1/8 100 physics.

Creep 40 30 improves the double prevention level 100 physics

Crazy bite 55 20 none

85~95

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physics

Blood-sucking worm 20 15 restores its HP 100 physics by giving half the damage to its opponent.

Signal light 75 15 has a 10% chance to confuse opponents with 100 magic.

Cross cut 80 15 without 100 physics

Restoring acupuncture 100 10 has a 10% chance to restore HP 100 magic.

Watermelon skin -40 opponent's speed decreased by one level to 95.

Very angry-10, the other party can't change pets within two rounds, 100.

Ye Fei needle 15 202 ~ 5 rounds continuously attack 85 physics.

25/20 Two-shot and Two-attack, 20% chance to poison the opponent 100 physics.

The wings of fear devour 90 10.

Weakening of wing attributes of pets

95 magic

Silver Wind 65 5 10% chance to improve your full ability 100 magic.

Worm sound wave 90 10 10% chance to reduce the opponent's spell resistance 1 level 100 magic.

Sixteen, wing system skills

Probability or explanation of power hitting PP special effect

Peck 35 100 35 I

Male wing impact 40 100 35 one

Wind 40 100 35 does double damage to the wing system.

Flying wing combination 60 100 35 one

The vacuum swing 55 25 is easy to hit the key.

Swallow it back 60-20 and you will be beaten.

Revenge of the Fallen Feather 60 100 15 Don't move this round, you will be hurt in the next round.

Leap 85 85 5 Avoid this round and attack the next round. 30% enemy anesthesia

Air cutting 75 95 20 30% enemy fear

Divine feather activates 70 100 15 magic attack and adds a paragraph.

Wind strike 80 100 15 magic attack plus two segments.

Air bombing 100 95 5 is easy to hit the key.

Attack 120 100 15 rebound13 and hurt yourself.

Wing Guardian-100 20 10% increases all abilities.

Dance of Petals-100 15 Enemy attack reduced by one cycle.

Survive with Broken Wings-100 10 Lose the wing system this round, and reply to 1/2HP.

Windbreak-100 30 acceleration two stages