Plants vs Zombies Plants Pictures(7 Pics) Attack: 20 Ranges: One whole row in front of you Shot Interval: 1.4 sec Price: 100 Sunshine Cooling Time: 7.5 sec Planted in grass/lotus/flowerpot Characteristics: Shoots one pea per attack 2、SunFlower Sunflower Durability: 300 Critical Hit: 0 Production Interval: 24 sec Price: 50 Sunshine Cooling Time: 7.5 sec Can be planted in grass/water lily/flower pot Characteristics: Produces a Medium Sunshine every 24 sec (25 Sunshine value) 3、Cherry Bomb Cherry Bomb (Cherry Cherry)
Five Plants (5) Durability: 300 Critical Hit: 0 Attack: 1800 Ranges: 1.5 sec to self as center of circle A circle with a radius of 1.5 squares Prep Time: 3.5 sec Price: 150 Sunshine Cooling Time: 30 sec Can be planted in grass/water lily/flower pots Characteristics: Range: Highly lethal blast 4, Wall-nut Wall of Nuts Durability: 4000 Critical: 0 Damage Points 1: int(MAX HP*2/3) Damage Points 2: int(MAX HP*1/3) Price: 50 Sunshine Damage Point 1: int(MAX HP*2/3) Damage Point 2: int(MAX HP*1/3) Price: 50 sunshine Cooling Time: 30 seconds Can be planted in grass/lotus/flower pots Characteristics: High durability to block zombies from moving forward Note: int is rounded up (only rounding up) The reason why we don't give the exact value of the damage point is because the damage point of the Wall Nut is changed according to the max HP. When we change the max blood of the Nut, the damage point of Wall Nut is also changed accordingly. Here, in the normal game of 4000 durability of the standard blood nut wall to calculate, its DP1 and DP2 were 2666 and 1333, after which any labeled int (MAX HP * n1/n2), please calculate by yourself 5, Potato Mine Potato Mine (the new version of the translation of the Potato Mine) Durability: 300 Criticality: 0 Attack: 1800 Ground Breaking Time: 15 seconds (from the time of planting to the beginning of the ground breaking) Preparation Time: Zombie Contact Price: 25 Sunshine Cooling Time: 30 sec Planted in grass/flower pots Characteristics: Small group kill in one line 6. Snow Pea Ice Shooter Durability: 300 Critical: 0 Attacks: 20 Range: One line directly in front of the target Interval Between Shots: 1.4 sec Price: 175 Sunshine Cooling Time: 7.5 sec Planted in grass/water lilies/flower pots Characteristics: One ice pea hits the target with each attack An Ice Pea (冰豌豆) Ice deceleration effect after hitting the target lasts for 10 seconds (movement/attack speed of the target is halved) 7、Chomper 大嘴花 (大芽花) Durability: 300 Critical Hit: 0 Attack: 1800 vs Giant 40 Ranges: 1.5 squares in front of the target Munch time: 42 seconds Price: 150 sunshine Cooling time: 7.5 seconds Planted in Grassland/Waterlily/Flower Pot Characteristics. Swallows all zombies it can. 8. Repeater Twin Launcher (Twins) Durability: 300 Critical: 0 Attack: 20 (Peas per Shot) Range: One full row in front of you Interval between Shots: 1.4 sec Price: 200 Sunshine Cooldown: 7.5 sec Planted in Grass/Lotus/Flowerpot Characteristics: Shoots two rounds of peas in a row with each attack 9. Shroom Durability: 300 Critical Point: 0 Attack: 20 Range: 3 squares in front of you Shot Interval: 1.4 sec Price: 0 Sunshine Cooling Time: 7.5 sec Plant in Grass/Lily Bulb Characteristics: Sprays Spores once per attack Features: Sleeps during the day 10. 120 seconds (from planting to adult) Price: 25 Sunshine Cooling Time: 7.5 seconds Can be planted in grass/lotus/flower pots Characteristics: Hatchling produces Small Sunshine (15 Sunshine value) every 24 seconds Medium Sunshine (25 Sunshine value) every 24 seconds after it grows into an adult. The adult sunshine mushroom will continue to produce sunlight at the same time as the hatchling (e.g. if the hatchling still has 5 seconds to produce sunlight, the adult will not re-read 24 seconds to produce sunlight, but will continue to produce medium-sized sunlight after 5 seconds). 11. Fume-shroom Durability: 300 Critical Point: 0 Attack: 20 Range: 4 squares directly in front of you Shot Interval: 1.4 seconds Price: 75 sunshine Cooling Time: 7.5 seconds Price: 75 Sunlight Cooling Time: 7.5 sec Plant in grass/water lily/flower pot Characteristics: Each attack emits a spray of spores (penetrating effect) Characteristics: Sleeps during the day 12. Grave Buster Durability: 300 Critical: 0 Devouring Time: 4.5 sec (from placing to removing gravestone) Price: 75 Sunlight Cooling Time: 7.5 sec Can only be planted on a gravestone. Characteristics: Remove tombstones, restore grass, gain silver coins when devoured Characteristics: Can be eaten by zombies when devoured 13. Hypno-Shroom Durability: 300 Critical Point: 0 Price: 75 Sunlight Cooling Time: 30 sec Can be planted in grass, water lilies, or pots Characteristics: Hypnotizes one of the zombies that eats it to make it fight for you Characteristics: Sleeps during the daytime. Hypnotize a zombie to the right, not to the other way around, so there's no question of the miners turning around and going inside. Note: Not effective on Gargantuas, Ice Trucks, or Stone Trucks. Flowerpot Characteristics: Spray one spore per attack Characteristics: Hides and stops attacking when a zombie appears within a 1 square radius of itself Characteristics: Sleeps during the day 15. Ice-shroom Durability: 300 Critical Hit: 0 Ranges: 20 damage on the whole screen Preparation Time: 1 sec Price: 75 Sunshine Cooling Time: 50 sec Planted in Grass/Lotus/Flowerpot Characteristics. Self Blast 20 damage to all zombies, freezes all freezable targets for 4 seconds, then ice slows them down for 15 seconds, Trait: Sleeps during the day 16. Doom-shroom Durability: 300
Explosive Pit
Threshold: 0 Attack: 1800 Ranges: 25 squares Price: 125 sunlight Cooldown: 50 sec. Duration: 300 Critical: 0 Price: 25 Sunshine Cooldown: 7.5 seconds Can only be planted on water Features: After planting on water, you can grow plants on the water lily 18. Squash Voodoo Durability: 300 Attack: 1800 Ranged: Very small behind you and 1.5 squares in front of you Price: 50 sunlight Cooldown: 30 seconds Can be planted on grass/water lilies/flower pots Features: Aim at the target and slam it down to hit it, damaging all the targets in the area of the drop point. 19, Threepeater (S.H.E) Durability: 300 Critical: 0 Attacks: 20 (per pea) Range: Self, top and bottom rows, three rows in front of you Attack Interval: 1.4 sec Price: 325 Sunshine Cooldown: 7.5 sec Can be planted in grass/water lily/flower pots Characteristics: Fires one pea in each row at the same time. Pea 20、Tangle Klep Twisting Watercress Durability: 300 Critical: 0 Attack: 1800 Range: Small area around you Price: 25 Sunshine Cooldown: 30 secs Can only be planted on the surface of the water Characteristics: Pulls a single Zombie close to you under the water. 21、Jalapeno Hot Chili Pepper Durability: 300 Critical: 0 Attack: 1800 Range: Row you are in Preparation time: 3.5 secs Price: 325 Sunshine Cooldown time: 7.5 secs Price: 125 Sunlight Cool Down Time: 50 sec Can be planted in grass/lotus/pot Features: Straight line blast 22. Spikeweed Durability: 300 Critical: 0 Attacks: 20 Range: Self-contained Interval: 0.7 sec Price: 100 Sunlight Cool Down Time: 7.5 sec Can only be planted in grass Features: Will not be eaten by zombies. In their own body zombie damage Characteristics: car zombies have a special killing effect Note: the so-called thorns will not be eaten by zombies refers to the normal game situation (modifier can be achieved) 23, Torchwood Torch stump
The fog range of their own frame and up and down the left and right four frames
Durability: 300 Critical: 0 Price: 175 sunshine Cooling time: 7.5 seconds can be planted in the grass. 7.5 seconds Can be planted in grass/water lilies/flower pots Characteristics: Overfire Turns normal peas that pass through it into fire peas (fire peas do 40 damage in a single shot, and a small splash when they hit the target. 13 splash damage) Characteristics: Deicing Turns ice peas that pass through it into normal peas Removes the ice property Characteristics: Cross shaped fog opening 24、Tall-nut Tall-nut Durability: 8000 Critical Point: 0 Damage Points 1: ( Damage Point 1: (5333 in normal gameplay) Damage Point 2: (2666 in normal gameplay)
Tall-nut Damage Form
Price: 125 Sunshine Cooling Time: 30 seconds Can be planted in grass/lotus/flower pots Characteristics: Block zombies with high durability Characteristics: Tall and large enough to block some special zombies from jumping over 25. Durability: 300 Critical: 0 Attack: 20 Range: 3 squares in front of you Attack Interval: 1.4 sec Price: 0 Sunlight Cooldown: 30 sec Can only be planted on the water surface Characteristics: Sprays a Sea Air Liquid with each attack Characteristics: Sleeps during the day 26. Sunlight Cooldown: 30 sec Plantable in grass/lotus/planter Features: Fogs up to 31 squares, allowing one to see what's in the jar 27. Cactus Durability: 300 Critical Hit: 0 Attacks: 20 Ranged: One full row in front of you Attack Interval: 1.4 sec Price: 125 Sunlight Cooldown: 7.5 sec Plantable in grass/lotus/planter Features: One Spiked Bullet per attack One Spiked Bullet per attack Characteristics: Prioritizes Balloons 28. Blover Durability: 300 Critical: 0 Preparation Time: 0.5 sec Price: 100 Sunshine Cooling Time: 7.5 sec Planted in Grass/Lily Bulbs/Flower Pot Characteristics: Blows away Fog (Fog Repellent: 24 sec, Fog reappears to the left after 24 sec) and Balloon Zombies Characteristics: If a Zombie chews on the Zombie, it will skip the Preparation Time and immediately 29, Split Pea Split Pea Shooter (new version translated as Two-Way Shooter) Durability: 300 Critical Hit: 0 Attack: 20x2/20 Range: Self-imposed rows Attack Interval: 1.4 sec Price: 125 Sunshine Cooldown: 7.5 sec Can be planted in Grass/Lotus/Flowerpot Characteristics: Fires one pea for each attack from the front, two peas for each attack from the back (synchronized with each other). Starfruit (Super Star) Durability: 300 Critical: 0 Attacks: 20x5 Ranges: Back, Up, Down, Front, Up, Front, Down, Front, As long as one of them is at close range, the others are not limited to any distance Attack Interval: 1.4 sec. Price: 125 Sunshine Cooldown: 7.5 sec. Each attack fires a five-pointed star in the direction of each of its five corners at the same time. 31. Pumpkin Pumpkin Head Pumpkin Head Damage Points
Durability: 4000 Critical: 0 Damage Points 1: int(MAX HP*2/3) (2666 in normal gameplay) Damage Points 2: int(MAX HP*1/3) (1333 in normal gameplay) Price: 125 Sunshine Cool Down Time: 30 sec. Price: 125 Sunlight Cooling Time: 30 secs Can be planted on grass/water lilies/pot/bush Characteristics: High durability Attach to plant to protect it from zombie attacks Note: Pumpkin head is wider than normal plants, so it may happen that the clowns will blow up the pumpkin without blowing up the plant inside. 32. magnet-shroom Durability: 300 Critical Point: 0 Range: Self-centered circle with magnetic force in a circle with a radius of about 3 squares Re-absorption Time: 15 secs Price: 100 Sunlight Cooling Point 2: int(MAX HP*1/3) (Normal game 1333) Re-absorption Time: 15 sec Price: 100 Sunlight Cooldown: 7.5 sec Can be planted in grass/lotus/flower pots Characteristics: Siphons iron ornaments from a single zombie within its magnetic range Characteristics: Sleeps during the day 33. Cabbage-pult Cabbage Thrower Durability: 300 Critical: 0 Attacks: 40 Ranges: 1 row in front of you Attack Interval: 2.9 sec Price: 100 Sunlight Cooldown: 7.5 sec Can be planted in grass/lotus/flower pots Characteristics: Sleeps during the day Note: Throwing ignores the slope of the roof (Peas, Peaches, etc. will be blocked by the slope of the roof if shot in a straight line) Throwing Plants can hit Diving Zombies. 34. Flower Pot Durability: 300 Critical: 0 Price: 25 Sunlight Cooldown: 7.5 sec. Kernel-Pult Durability: 300 Critical: 0 Attacks: 20(Corn Kernels)/80(Butter) Butter Throw Chance: 25% Ranged: One row in front of you Attack Interval: 2.9 sec Price: 100 sunlight Cooldown: 7.5 sec Can be planted in Grass/Lily Lotus/Flower Pot Characteristics: Throw one Corn Kernel with each attack and have a chance to throw Butter (Butter hits the target, then the target can be planted). (Butter hits the target and immobilizes it, stopping it from moving. Immobilization lasts for 4 seconds) 36. Coffee Bean Durability: 300 Critical: 0 Swallowed: 1 sec Price: 75 Sunlight Cooldown: 7.5 sec Can only be planted on sleeping Mushrooms Characteristics: Wakes up Mushroom Plants Note: After swallowing the Coffee Bean the plant will have an action to spring up and recover (the action lasts for 0.7 sec). After this action, the plant will wake up. 37. Gralic Garlic
Garlic Damage Points
Durability: 400 Critical: 0 Damage Points 1: int(MAX HP*2/3) (466 in normal gameplay) Damage Points 2: int(MAX HP*1/3) (233 in normal gameplay) Price: 50 sunlight Cooldown: 7.5 sec. Can be planted on grass/water lily/flower pot Characteristics: Forces zombies that have eaten it to divert to an adjacent row. 38. Umbrella Leaf Durability: 300 Critical: 0 Price: 100 Sunlight Cooldown: 7.5 sec Can be planted on grass/water lily/flower pot Characteristics: Protects plants within 9 squares of the plant center from bungee jumping zombies. Marigold Durability: 300 Threshold: 0 Production interval: 24 sec Price: 50 Sunshine Cooling time: 30 sec Planted in grass/lotus/pot Characteristics: Produces one silver or gold coin every 24 sec Note: Whether a marigold produces or not is related to the planting game and the last flag The rule is as follows: A. Marigolds planted in this game can still produce for a while after the last flag. A. Marigolds planted in this game can still produce for a certain period of time after the last flag of the game, and then freeze their production (this period of time is much longer than the time of the forced refresh, so you won't see any stoppage of production in Survival Endless, and they will move on to the next game first). B. Marigolds planted outside this game freeze their production after the last flag of the game immediately. Therefore, it is impractical to plant marigolds at the end of the level to make money. All the frozen production is only shown in the current game (actually frozen production time). After the next game, all the marigolds' production time will be unfrozen, and the marigolds will be restored with the previous data. Durability: 300 Critical: 0 Attacks: 80(Watermelon Bomb)/26(Splash) Range: One full row in front of you Attack Interval: 2.9 sec Price: 300 Sunshine Cooldown: 7.5 sec Can be planted in Grass/Lily Lotus/Flower Pot Characteristics: Throws a watermelon with each attack Hits the target and breaks apart, causing splash damage to the surroundings in a rectangle of 9 squares The following are upgraded plants. The following are upgrade plants. How to Plant: Plant on a plant that can be upgraded In Endless Survival Mode (EL), the price goes up by 50 suns for each plant in the field. Note: All Upgrade Cards reset the plant's attributes after being upgraded. 41. Gatling Pea Machine Gun Shooter Durability: 300 Critical: 0 Attacks: 20 (each) Ranged: One full row in front of you Attack Interval: 1.4 sec. Time: 50 secs Only available for Repeater Twin Peas Characteristics: Shoots four peas per attack 42. Gloom-shroom (Zeng) Durability: 300 Critical: 0 Attack: 20 (per attack) Range: Self-centered Spray Range: 1.5 squares Attack Interval: 1.9 sec Price: 150 Sunshine Cooling Time: 50 sec Can only be upgraded to Fume-shroom Fume-shroom Characteristics: Sprays smoke (penetrating effect) four times in all directions with each attack. Smoke (Penetrating) Characteristics: Sleeps during the day. 44. Cattail Durability: 300 Critical: 0 Attacks: 20 (per spike) Range: Full Screen Coverage Attack Interval: 1.4 sec Price: 225 Sunlight Cooldown: 50 sec Can only be upgraded to Lily Pad Characteristics: Launches two spikes with each attack (each of which can be aimed at a different target). Attacks: Prioritizes the closest target. 45. Winter Melon Durability: 300 Critical: 0 Attacks: 80(Melon Bomb)/26(Splash) Range: One full row in front of you Attack Interval: 2.9 sec Price: 200 sunlight Cooldown: 7 sec Only available for upgrading the Melon-pult. Throw an Ice Watermelon that hits the target and shatters, causing splash damage to the surrounding area. The splash range is the same as the Watermelon Thrower, with an Ice Slow effect that lasts for 10 seconds. Magnet-shroom Characteristics: Sucks up to 5 coins at a time. Note: Magnet-Suckers are not mushrooms, so you don't need to sleep during the day, so you can upgrade from a sleeping Magnet-Shroom without having to use Coffee Beans to wake it up. 47. Spikerock Durability: 450 Critical Hit Points: 1 Damage Points: 1. Effect: 48, Cob Cannon Durability: 300 Critical: 0 Attack: 1800 Range: 1.5 frame circle centered on the cannonball's point of impact Attack Interval: 35 seconds (from when it's released to when it's reloaded) Price: 500 sunshine Cooldown: 50 seconds Can only be used to upgrade the Kernel-pult Corn Thrower. Corn Thrower requires two adjacent Corn Throwers Characteristics: Fires manually Drops a Corn Cannonball in a selected area, killing with a large explosion within the blast area Note: The time between releasing the center of fire and the shell hitting the ground is 4 seconds. Price: equal to the price of the imitated card Cooldown: equal to the cooldown of the imitated card Characteristics: Imitates a plant Resets all attributes to the imitated plant after the transformation is complete Cannot imitate eight Purple upgraded plants (modifiers available) Cannot imitate itself (modifiers available) Note: The imitated card is known as a White card. 50: Explosive Nut Durability: ? Critical point: 0 Characteristics: Contact with zombies explosion Note: only in the ''Nut Bowling'' 51, huge nuts Durability: 0 Characteristics: contact with zombies explosion Note: only in the ''Nut Bowling'' 51, huge nuts Durability: ? Critical Point: 0 Characteristics: Crush a line of zombies Note: Only appears in ''Nut Bowling'' 52. Double Launcher with Backwards Shot Durability: 300 Critical Point: 0 Attack: Power 20*2 Note: Only appears in ''Can Breaker'', vase of level 4-5 53. Tree of Wisdom can tell you zombie's secrets Only appears in the garden 54. Plant buds ditto 55. flower seedlings ditto 56. water pots ditto
2, zombie information
Zombie eating mechanism All zombies that can eat food follow this mechanism, which is described in detail as follows: zombie eating damage is actually not according to the "mouth", but according to the time of measurement The entire process of eating is actually split into two parts: the first is the uniform damage, and the second is eating animation When the zombie enters the eating range, it stops moving, and at the same time, the hostile target is executed, and then the zombie will be able to stop moving. When the zombie enters the munching range, it stops moving and attacks the hostile target. The damage of the attack is constant 100 damage per second (independent of the zombie type and the visual speed of the munching). The nibble animation itself is just an animation designed to trigger the plant's "injury flash" effect (to indicate that the plant is being attacked at that moment, which doesn't actually do any damage, but is just an animation), while the flash actually triggers the Hypnotize Mushroom and Garlic (which are both triggered by being eaten).