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Cost-benefit and advantage analysis of procurement guide for advanced classes in Moscow campaign
Joining the advanced class is one of the kryptonian elements in the game. What are the battles in Moscow? Let's take a look at the buying guide prepared by Soldier for the senior squad of the Moscow campaign.

Strength: Nature is the strength of real money compared with the strongest competing products in the current environment. After all, it is bought and needs to be preserved and matured.

Uniqueness: Can campaigns unlock weapons or vehicles with the same performance? Does the gameplay have its own uniqueness? This is a problem that must be considered when using krypton gas.

Features: Cold talk about price.

Entertainment: Passerby A: "No matter what the facts are, the strength depends entirely on the hands of technicians, and even if the performance is copied by the campaign unit, can this team live for a lifetime?" , including other messy advantages and disadvantages of Yan value in the class.

Group of 27 people

Intensity: 9 points, the highest firing rate 1240 rounds/minute, the child stopped crying. Excellent machine sight, fast short magazine loading, extremely high firing rate and short laser-like precision make the upper limit of combat effectiveness of this four-person commando team terrible. The only drawback is that 20 magazines are slightly smaller, but a dozen magazines at close range may overturn, which is first-class whether it is one-on-one or medium distance.

Uniqueness: 8 points. Ppt, a high-precision smg with a long butt, has no similar competitors compared with standard Soviet submachine guns such as ppd and ppsh.

Cost performance: 9 points, the price of novice commandos in the army is relatively cheap.

Entertainment: 8 points, the best choice after being tired of scattering submachine guns. Germans can't help but want to pick up a beautiful girl who is playing when they see it.

Beretta M 19 18

Strength: 8 points. Bei Leita 19 18 is also a benchmark PPT and a high-speed submachine gun, and its accuracy is a bit poor. The sight tilted to the right may not be used to it when it is newly acquired, but players familiar with Normandy know that it is also an invincible submachine gun.

Uniqueness: 6 points, the gun unlocked by Normandy will be charged to Moscow, but it is indeed the only high-speed smg of the German army in Moscow, and it must definitely be torn with the opposite Bobosha.

Cost performance: 8 points, fortunately, the novice team is cheap.

Entertainment: 6 points, Moscow Germans lack this kind of submachine gun with strong cqc ability, and local battles are hungry for him. However, after a few battles, Normandy will give it away for nothing, and Moscow will have the advantage of giving all the stars as soon as it is bought.

Lewis machine gun team

Strength: 6 points. At the end of last year, the Soviet Union greatly updated the newly added "Moscow Battle Terminator Package". By default, 47 drums are played in three groups. When the machine aimed at photovoltaic, it was startled by a huge ruler. In fact, it is not small. Fortunately, the ruler is too big and the middle view is clear. Uncomfortable is that the hand-held state is comparable to the horizontal jump of Brayda machine gun, so it is difficult to hit a short point and the recoil is too great. The firing rate is ok, and the performance of melee and long-range Yamaguchi group is ok after all.

Uniqueness: 9 points. As a brand-new advanced bag, it naturally has its uniqueness, that is, an overweight fire team composed of five machine guns and the fifth engineer of a machine gun. As another team that can mix and match engineers after Tunisia motorcycle bag, this second-class engineer with machine gun can shoot ammunition boxes all over the ground, and even shoot monster sandbags with MG42 machine gun. To a large extent, the gun itself is not powerful, which is the last pity.

Cost-effectiveness ratio: 7 points, which is the most expensive fifty-dollar package at present, but the strength of the team is endorsed by the plan. Bought the MG 13 bullet drum machine gun package to charge the phone bill.

Entertainment: At eight o'clock, a second-class engineer lifted five machine guns of his machine gun brigade to a higher level. The machine gun in his hand may not be the best, but this combat project has the strongest firepower.

MG 13 drums

Strength: 9 points, two all-star editions with 75 drums (MG 13). Drums are inserted, and the long-distance accuracy is average, but 75 drums are really too many. The deadly short-range barrage allows you to stop a whole wave of Soviet charges by yourself.

Uniqueness: 9 points. As mentioned above, the Lewis machine gun, one of the five machine guns, is an engineer with a machine gun. At present, the best continuous individual firepower in the Moscow campaign is the ceiling of the current rifleman.

Cost performance: 8 points, expensive, but worthy of this price.

Entertainment: 9 points, with Lewis machine gun, the upper limit here is much higher. Terminator, the second form of super Aryan, walking cloth tearing machine, the biggest black hand of the Soviet army.

Yosaka sanba carbine

Strength: 6 points, four-person engineering team. Sanba Gai itself has a fast firepower and long-range damage is not enough. I feel comfortable as a bolt rifle. As a second-class engineer who can repair machine gun sandbags, his strength can be+1, but after all, few people are easily taken away by aoe.

Uniqueness: 6 points. Of course, as a second-level engineer who can send it by clicking, he can use machine gun sandbags to form a technical surprise attack on the enemy, but after all, all engineers are bolted, and engineers in the campaign are better used later.

Cost performance: 5 points, although not expensive, but few people are seriously injured.

Entertainment: 8 points, Gaijin basically restored the characteristics of Sanba Gai-high precision and small recoil. As a big crossbow, it is very easy to play, and it is also a familiar gun. It is not impossible for a skilled old engineer to shovel the anti-tank gun behind No.4 butt with a sliding shovel.

M/28 road in Mosinnagan, Germany (Nagan, Finland)

Strength: 6 points, Nagan's strength is much higher than that of the March 8th Cover, and the relative firing rate is ordinary bolt, and other things are the same as above.

Uniqueness: 6 points, the engineering part is the same as above.

Cost performance: 5 points, same as above.

Entertainment: 6 points, the one in Germany, may be more attractive to people who can only play German. Germany and the Soviet Union must be tired of playing.

AKT-40

Strength: 8 points. After weakening most of the semi-automatic firing rate, the Russian army sold the previous version of the semi-automatic firing rate. AKT retains the semi-automatic firing rate of the previous version, and can also be fully automatic. A total of nine people's sudden squad is terrible, but its shortcomings are also obvious. Nine pure infantry need the support of other military departments in advance, and no radio and ammunition boxes will be restricted.

Uniqueness: 7 points, after all, pure infantry, many guns are better than others, so nothing special.

Cost-effective ratio: 5 points, 5600 gold coins without discount, which is terrible compared with the standard G4 1 expensive 1000.

Entertainment: 8 points, the power of automatic svt is clear, and the psychological pressure on Germans is also great.

Mao Se G4 1

Strength: 7 points, although it is also semi-automatic without cutting speed, but after all, it lacks full-automatic mode and is crushed by AKT-40. Pure infantry will still lose points.

Uniqueness: 7 points, same as above, but after all, the Mao Se version is semi-automatic, and the field of vision is much wider without a ring.

Cost performance: 5 cents, 4650 gold coins, although a little cheaper, 9 infantry is still emmm.

Entertainment: 6 points, 9 semi-automatic linefiller has a strong defense, but that's it. In the later stage, compare a variety of explosives or ammunition in the legion mode to see the level of micromanipulation.

Yi 16 Donkey 24

Strength: 9 points, the upper position of Iraq 153, much faster and much harder. Of course, it's best to avoid confrontation with BF 1 10, bite the German plane directly and tear it with a Skokas machine gun. RBS-82 is very convenient for six anti-tank systems. The round-trip loading is faster than Iraq 153, and the aiming is much more accurate than the bloated Il -2.

Uniqueness: 8 points, the most versatile and comprehensive Soviet plane, the embodiment of Sheng Zhe depends on this one.

Cost performance: 5 points, the price of 4000 ordinary fighters, don't miss what you like, Iraq 153 is enough.

Entertainment: 8 points, A 10 in the hands of skilled workers can shoot infantry and anti-tank aircraft like Il 2, and it is lighter than Il 2 and does not occupy the position of attack aircraft.

BF 109 E-7/U2

Strength: 8 points. The firepower of two 20-door and two 762-doors is considerable, but try to keep the distance as close as possible when hitting Il 2, otherwise it is easy to blow out every 60-door. Compared with the donkey, the difference is the 50kg bomb of the German fighter. If anti-personnel need accurate punctuation from teammates on the ground, and anti-vehicle pursues direct attack, even skilled technicians will depend on luck. It's better to throw well than to catch well.

Uniqueness: 7 points. You said that his aerial firepower is strong and his persistence is a bit worrying, but it is already the ceiling of a German fighter plane.

Cost performance: 6 points, the price is the same as above, 20 more than 109F 1, but it is really easy to hit the opposite Il 2.

Entertainment: 5 points. German fighters have been flying all their lives. 109, opinions vary.

BA- 1 1

Strength: 4 points, potential 6, 7 points. An empty car body the size of a 45 cannon and a puma in Normandy is actually very durable. As long as the tall turret has a wide view of the terrain, German tankers who have never seen the world really can't hit ba 1 1 and are often shown off. However, times have changed. German advanced tanks kill ba 1 1 completely effortlessly. BA 1 1 depends more on the skills of technicians.

Uniqueness: 7 points, the excellent speed of wheeled armored vehicles is very fragrant in the hands of old drivers, but the off-road performance is embarrassing. Unfortunately, some maps in Moscow are not friendly, and there is not enough room for manoeuvre in the case of many trenches or fierce street fighting.

Cost performance: 6 points, which is the lowest price in itself. It's a pity that Bai Piao T60 smells so good. Its advantage is that it can gain more experience as a car farmer.

Entertainment: 7 points. Although it looks like a novice car, it is actually for drivers who are familiar with maps.

38t tank F type

Strength: 7 points, positive 50 confident, 37 guns with 90 rounds is enough, moderate speed.

Uniqueness: 6 points, the former Moscow 50-face matchless brother said it was 38t, and now it is lost by T50 No.3 and No.4 Everyone's 50 head on the battlefield.

Cost-effectiveness ratio: 8 points. If you think with Thunder's thinking, you can get an extra 50mm tank. Even if the battle is full, it is feasible to maintain the value.

Entertainment: 6 points, standard tank play, quite satisfactory.

Valentine MK I

Intensity: In 8 minutes, the Soviet army finally got a 60-65mm armored tank, and the acceleration was not slow, and the transition was more protracted. Only three crew members and 60 rounds of spare ammunition were stretched. It is safer to keep a distance and set an angle when fighting the Germans. 250 machine guns are excellent, but only one is coaxial.

Uniqueness: 8 points, excellent infantry fighting vehicle, much more reliable front-line ripper than T28.

Cost-effectiveness ratio: 4 points, which is expensive. The overall survival performance of Moscow tanks is not high. It is very easy to use as a countermeasure card against 50mm Germans, and its anti-infantry ability is not as good as other main battle tanks.

Entertainment: 6 points, it is comfortable to stay outside the map that the other infantry can't touch when attacking, and it is crazy to pull air strikes and hatred.

No.4 e type

Strength: 5 points, same campaign No.4 E-type, 50 sides and 30 bodies, lacking 75 guns, which is very confusing. Of course, the natural all-star tank horsepower and two machines are better.

Uniqueness: 2 points, but you are exactly the same as the E type in Campaign 4 (more flags and plugins).

Cost-effective ratio: 2 points, the price is the same as Valentine's Day, still very confused.

Entertainment: 4 points, which can only be counted as the existence of a 75 short gun floor washer before unlocking level 34. It is also possible to form a three-tank car group and take turns to drive. Youth Edition No.4 F 1.

Xiaosha machine gun

Intensity: 7 points. As a rare machine gun weapon in Moscow, the sight with a wide field of vision saved the big players such as Madsen, with slow firing rate and high accuracy, which is very suitable for suppression. The lower limit is very high, and the upper limit is naturally due to machine guns with low firing rate. You need to develop your strengths and avoid weaknesses to hit a long distance, or a short waist shot.

Uniqueness: 7 points, better than Madsen, not as good as dp27, more like a bar than the sudden appearance of MG machine guns.

Cost-effective ratio: 5 points, the Moscow machine gun bag charges MG30 phone bill, and the price is moderate.

Entertainment: 7 points, up to four machine guns in Class Three. In the legion mode, ai also has considerable combat power, and its unique shape and shooting feel are rare in Moscow.

MG30

Strength: 9 points, isomorphic body of campaign MG 13, with good accuracy. Four All-Star MG30 made their debut at the peak of their strength, with excellent mechanical sights and extremely fast loading of 25 magazines. The Browning Bar next door cried, and the melee was more flexible than MG34, which was the golden balance point of German machine gun black technology in Moscow campaign.

Uniqueness: 8 points. Although mg 13 is very similar, the difference in accuracy with early stars makes mg30 a German panacea solution in Moscow.

Cost performance: 7 points, buy a Moscow machine gun bag to charge the phone bill and send less sand, and the price positioning is hard.

Entertainment: 8 points, super Aryan first form, shooting MG30 at the waist is a Soviet nightmare.

On the exchange of combat passes (season tickets) for weapons and vehicles in logistics base

In the past, weapons and vehicles for season tickets can be exchanged with gold cards or directly purchased with gold coins. At present, only gold cards can be exchanged. Gold card season ticket delivery or event delivery or login probability to.

Soviet weapons:

Bodan II: 24 is full of single-shot bullets, which means that even if the blood volume and the skill of falling to the ground are full, one shot will be killed directly, and there is no need to replenish the gun. The disadvantage is naturally that the bullet jammed once and fell badly at a long distance. It is very painful to hit100 at a speed of 4 10. Unlimited downwind and zero compression resistance stalk gun. It doesn't work, but seconds are really fun.

PDM42: Russian high-precision medium-speed submachine gun pays more attention to middle distance than battle bumps.

RMN-50 Grenade launcher: A Grenade launcher that can be carried by all infantry blasters. The explosion range is comparable to that of explosive charge, and the explosion range is so large that it is easy to blow yourself up in close combat. Without anti-armor ability, preparing 1/5 rounds of ammunition, as long as there is an ammunition box nearby, is a terrible lawn mower.

PPD 1929: The firing rate is slightly lower than PPT's 1 100, but it uses 44 drums, which has no other shortcomings except slow loading.

German weapons:

G.88: Not nearly as good as Bodan. 17.2 damage can't kill skilled soldiers, but five rounds of magazines are much faster and less entertaining.

Somi KP26: Some people's wives have similar characteristics to PDM42. For Germans with more submachine guns in the middle distance, I feel that I scored a little more. Of course, their firing rate is a little faster than MP40.

Mkb35 Type III: Fully automatic and semi-automatic assault rifle, with single shot of 9. 1. Even at a long distance, there are two shots. It was not bad before MP43.

VMP 1926: This looks ordinary, but it sacrifices the accuracy of multi-point ammunition with the rate of fire of pesos.

These can only be used after unlocking the vehicle squad. Of course, the 0-level campaign car group can have 29-level cars.

Soviet vehicles:

T50: Click on the All-Star Vehicle unlocked at Level 29, and the vehicle gold card exchange has the highest priority.

T28: It is also an all-star T28, but the intensity is poor.

T60: Emotional Painting Toy Car

German vehicles

No.3 tank J: Same as T50, saving the trouble of upgrading.

BF/KOOC-0//KOOC-0/0C7: Germans can also switch to Man Xing BF/KOOC-0//KOOC-0/0, and only unlock it at/KOOC-0/9 level. Choosing Shunk or Beta depends on your preference.

E-type No.4: Because my car group won't be unlocked until level 22, I can't open it if I change it in advance.

Conclusion: Generally, the old team can get a 50% discount during the activity, and the new team may only get a 20% discount. You can also wait for discounted gold coins to buy a supply car directly. In general, it depends on your own gameplay to supplement all teams that can form a circular advantage, such as three teams rotating three tanks and three planes. Infantry and tanks are certainly more efficient than the air force, except that there are enough planes sent to the opposite side. Before I started writing, I didn't think there was so much to write in Moscow. Fighting four wars in one breath, I seem to think too much. There is relatively no thunderbolt in Moscow (the cannon is talking about you), which is convenient. I wish you all a good time.