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Why can't CF draw a map of "Giant Kitchen"?

The giant kitchen is currently crossing the line of fire, and the version has been updated, adding degenerate angel chef hunter in parasitic mode.

Map background: blitz has been spreading biochemical viruses to the whole world, but The Infiltrator continues to bear the blame for this internal separatist organization, so The Infiltrator is determined to join the defenders and fight evil with GRX. When The Infiltrator joined forces successfully, a team that was lurking suddenly disappeared during the March. When the players woke up and found themselves in a strange area, there were strange noises from huge kitchens and huge furniture, and blitz's plan was about to surface.

The map of Giant Kitchen is roughly divided into four areas, namely, the chef area, the assistant kitchen area, the surrounding corridors, and the debris stacking area. Mercenaries can use ropes, transfer tables and other organs to deal with monsters flexibly. The organs and doors on the map are started one by one according to the time. At the beginning, the mercenaries will all be located in the birth point above the refrigerator. When the countdown is 4 seconds, the refrigerator door will open, and the mercenaries will quickly jump on the zip line and slide to the cupboard. When the monster is infected, they will automatically fall from the zip line to the floor or dining table. The mercenaries will gather fire in the cupboard and shoot the monster transmitted from the cupboard for a short time (only temporarily resisting). Monsters reborn after being shot will all be resurrected on the stage of biochemical eggs, that is, the monster resurrection area is temporarily far away from the mercenaries. Then when the cupboard door is opened, the mercenaries quickly flee and move into the cupboard door. When the second door is opened, the mercenaries will go to the dishwasher. It seems that there is no way out for the dishwasher, but there will be a drawer and a conveyor below the dishwasher. The mercenaries will continue to skip the drawer and go to the range hood stove in the chef's area. There is also a conveyor here that can fall to the floor or cupboard area. Mercenaries don't need to enter the range hood, they can jump on the lid and go to the refrigerator platform plate, which is the end point. There are also zip lines on the bedplate to continue to the cupboard. Mercenaries can choose whether to rally on the refrigerator board for continuous defense or continue parkour through zip lines. First, if the mercenary chooses to defend himself, he can stand on the platform plate of the refrigerator and shoot the monster continuously. If the monster comes to the stove of the range hood, he may be beaten back to the inside of the range hood because of the mercenary attack of the refrigerator plate, and be transported away from the area, thus delaying the time repeatedly. Second, the mercenary chooses parkour, and can continue to slide from the refrigerator board to the cupboard through the zip line, and then walk around the map several times to delay the time, or fall from the range hood to the floor, then jump on the dining table, and then return to the mercenary's birth place from the dining table, then take the zip line to the cupboard, then jump on the conveyor table, and then fall and come up again. . . . . . So repeatedly parkour. In short, as long as you can use various organs, mercenaries will still have a geographical advantage. Some people may complain that this map is not fun, but if you can understand its advantages, you will feel that this kitchen can be used everywhere, and the chances of mercenary survival will be high.