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How to use PSP golden finger

First, observe the word Free at the bottom of the screen, which indicates the size of free memory, the numerator part indicates the kernel area, and the denominator part indicates the user area. Many functions in CMF need to occupy free memory, such as reading TXT text, English-Chinese dictionary (molecular weight is greater than about 111K) and USB connection (molecular weight is greater than about 221K).

at the bottom left is the running frequency of the game, so you just need to know it in your mind. On the lower right is the remaining charge of the battery. Of course, these two other golden fingers are also available.

Item 1 search data is used to search for codes by yourself. Most of the codes on the Internet are found by this search function except for a few golden finger codes that change program segments. For those who like to study golden finger codes by themselves, the usage rate of this function is very high.

after entering, you will see the interface shown above. Generally, before searching for a piece of data, you need to select the item of changing the type to ensure that you can search for the data you want to find faster, and then determine the search scope. If you want to change the search range, you can use that change range. If the range is determined accurately, it can also help you search for the data you are looking for faster. Of course, if you are not sure, you will not be able to search for the data. Inexperienced users should just keep the original search range. Note that the search range also determines the range of Dump memory, which will be mentioned later.

The fuzzy search function in p>CMF is very powerful. Selecting the fuzzy search and then selecting the re-search option will prompt you as shown in the following figure.

At this time, if you select Automatic, you will conduct fuzzy search in the previous way. However, if you select Manual, the following interface will appear for you to enter the search value.

at this time, you can switch data types back and forth between 11-base, 16-base and integer floating-point modes by pressing the □ or △ key. For example, in some games, you know that the data representing physical strength is floating-point and the maximum value is 111, so you can search by fuzzy floating-point method. First select manual, press the △ key to switch to floating point number, enter 111 to start searching, and then return to the game to try to reduce physical strength after finding many results. Then use CMF to continue searching, choose to reduce that item, and then return to the game after finding the result, and try to make the physical strength fill up to 111, and then continue searching, and select = a certain number, and then enter floating point number 111 again ... In this way, you can quickly find the address representing physical strength data (.

as shown in the above figure, you can add the search results to the address table by pressing the × or □ key, or you can press the △ key to quickly check the address and its nearby memory structure, so as to calculate what the data on the adjacent address means.

By the way, here are the automatic mode and fuzzy automatic mode in search types. In automatic mode, if the input search value is greater than 255, you can only search for addresses whose mantissa is even or multiple of 4; The fuzzy automatic method can search even addresses with odd mantissa by selecting the manual item at the beginning and then entering the search value yourself. See the following two pictures for the specific effect, and the search values are all 9999999(1x1198967F). Then there is the second address table, where all the data you usually search can be added, or you can manually enter the ready-made codes found on the Internet or make them into CMF or TAB files and load them here. In short, this is the place to store, view and edit the code, with a maximum of 511 lines.

as shown in the above figure, if you want to move the cursor, you can move it in a single line through the up and down of the cross key, turn pages with the L R key, and move it in groups with the ↑↓ of the rocker.

the code type is now generally automatic.

If you want the code to take effect, change the locking status to Yes, and change the closing code toNo. You can switch the locking/closing effect by moving the cursor to that group of codes and pressing the □ key. If you want to lock/close all, press the left key of the cross key, and pay attention to the fact that all locks are used as little as possible at ordinary times, because sometimes some codes are in conflict and cannot be locked at the same time, otherwise it may cause a crash or even destroy the archive; If you want to execute the code once without achieving the locking effect, you can press the note key. There is no prompt on this interface, so it is a hidden function key.

code description. Since each line of code can display at most 11 English characters or 5 Chinese characters, please try to write the description in short language. If a code has more than two lines, you can write a+sign at the beginning of the code description at the beginning of the second line (the code description can be added after the+sign), so that multiple lines of code can be strung into a group, and the whole group of codes will react together when locking/closing the code.

if you want to change the code description, you can press the right key of the cross key, and you can directly use the soft keyboard to change the name, and CMF is the first PSP Golden Finger that supports Chinese input method.

If you want to create a new 1-line code, press the START key and edit the existing 1-line code, press the OK key (because the author's X key means OK key, the screenshot means X modification, and the O key means OK, which means X modification). The next steps are the same, as shown in the screenshot below.

when you enter the address and numerical value, you need to modify the size through the up, down, left and right of the cross key, which is similar to the AR2 gold finger of PS2. Note that when inputting numerical values, the default value is 11 decimal. If you want to switch to 16 decimal, you need to press the □ key, and finally choose whether to lock or not to complete the whole input process of single-line code.

Note that the newly created code will be inserted below the line of code pointed by the cursor. If you want to continue appending the code, please move the cursor down 1 lines before continuing appending, otherwise the input code will be out of order.

If you want to delete line 1, pressing the SELECT key will delete the line pointed by the cursor. Note that there will be no confirmation prompt for this operation, so you should think carefully before deleting it.

the third item is the saving form, which is very simple, that is, all the contents in the address form are packaged and saved as a file. There are two file formats: CMF and TAB. CMF files are stored in CheatMaster\CMF folder, and TAB files are stored in CheatMaster folder. Among them, CMF file is the main format in the future, which is actually the text format in CW code base, but it can store the code according to a single game, and can be directly opened and edited with WordPad or Word, which combines the advantages of CW code base and TAB. As for the TAB file, which is a product inherited from the era of CM1.6, it will be gradually replaced by CMF file in the future because it needs special tools to edit and is inefficient. Therefore, it is recommended to save the code as CMF file in the future.

Note that a file name will be prompted when saving the form. The input method is the same as the previous method of modifying the code description, and Chinese characters can also be directly input.

In fact, in addition to generating CMF files on PSP, you can also use a computer to directly copy CW codes on the Internet into Notepad and save them as CMF files, and this method is the most efficient. However, please be sure to confirm that the extension is CMF when saving the file, as shown in the figure below.

In addition, the CMF file with Chinese name can only be displayed if it is 3.91 and has not been patched with fatmspatch v2, and the text under XMB needs to be changed to GBK encoding, as shown in the figure below. For users of other systems, please save the CMF file in English name.

the fourth loading table is to read the CMF files previously saved in the CheatMaster\CMF folder or the TAB and CW code base files in the CheatMaster folder into the address table to save the effort of re-entering the code. Note that reading the CMF file will append the new content to the original code when there is already a code in the address table. If you don't want to append, please select the option of clearing the table. You can empty the contents of the address table and then read the new CMF file. Note that there is no confirmation prompt for clearing the form, so you should think carefully before using it.

There are not many people who use the fifth Dump memory. The main reason is that people who like to study Goldfinger by themselves can Dump the memory data into a file and put it on the computer to search for data or disassemble it with other tools, so I won't introduce it here. Note that the size range of Dump memory is determined by the search range mentioned above, so you can Dump a certain section of address in the middle without dumping the complete 24M memory file. The generated file is stored in the CheatMaster folder, and the file name is named by the starting address and the ending address.

Item 6 shows that many people use the memory, especially those who like to study Goldfinger by themselves. The display memory function of CMF is the most powerful among PSP gold fingers at present. It can not only see the data in hexadecimal, but also automatically convert it into single-byte, double-byte, four-byte binary data and floating-point data with 2 decimal places at the bottom right of the screen. People who like to use WinHex are most familiar with this interface.

if you want to move the cursor, you can use the cross key to move up and down, left and right, or use the L R key to turn pages, or press the □ key to enter the specified address.

CMF will remember the previously entered 11 addresses, and you can press the SELECT key to return to the previously entered addresses without entering them again. In addition, if the value on the address is within the pointer range, you can press the START key to jump directly to the base address pointed by the pointer.

if you want to add the address pointed by the cursor to the address table, just press △ to add the address. When you return to the address, you will see the address just added at the end, and the code description is mem1.

Item 7 can read the text while playing the game, and because it is read into the free memory, it is the fastest to read the text. The text is stored in the CheatMaster\TXT folder, and whether the Chinese file name can be displayed is the same as the CMF file name mentioned earlier.

where pressing START is a storage label, you can remember the last reading position, and remember to use it once before quitting the game, otherwise you won't automatically return to the last reading position when you enter the game next time.

pressing the □△ key is a quick page turning, and the page turning range is proportional to the total number of lines in the text.

press the cross key to move up and down in a single line, scroll left and right in a single page, and L R is moved directly to the first line and the end, so you will be skilled when you use it frequently.

pressing the SELECT key is an interruption to exit, and you can directly return to the game. The next time you call out CMF, you will directly open the previous text and return to the previous reading position, but the reading position is only temporarily recorded in memory, and it will be invalid when you enter the game again, so remember to press the START key to permanently save the reading position.

pressing the ○× key is a normal exit, which will exit from the menu of CMF step by step and finally return to the game instead of directly returning to the game in one step like pressing the SELECT key. The reading position is also temporarily recorded in the memory. The next time you call out CMF, if you still read the previous text, it will automatically return to the reading position, but the temporary tag will be invalid if you read it with a new text.

the eighth frequency setting is a function that existed in the era of CM1.6, so it is skipped here because there are not many opportunities to use it.

the ninth option setting is very useful. In addition to the shortcut keys for calling CMF and the OK key mentioned earlier, you can also change the shortcut keys for screenshots. The intercepted pictures will be saved in the PICTURE\SCREENSHOT folder. In addition, you can modify the color and transparency of CMF background and text, depending on the color of the box in the screenshot, which indicates that the number corresponds to that color.

Item 11 English-Chinese dictionary is very convenient for people who like to play American games. Because the background of CMF can be changed to translucent effect, words can be easily found on the screen for input and query, and because of the function of selecting words, words can be selected with the L R key without entering the whole words.

By the way, the English-Chinese dictionary was also initiated by CMF.

item 11 key management is also a very practical function, especially key linking and key mapping, which can help you save the frequency of key use and prolong the service life, and this is also the first function of CMF.

One-click move is helpful for people who play fighting games, but I have never played fighting games, so I have never tried this function. Interested friends can try it and give their opinions.

If you don't want to change the key settings repeatedly every time you play the same game, you can save the settings, and it will save effort to read them next time. The file is saved in the CheatMaster\SET folder.

item 13, loading the PS BIOS font is also a function initiated by CMF. Some Chinese-made PS games need FNT font files to display Chinese. Just put the font files in the CheatMaster\FNT folder and select this function to display Chinese. Of course, the font files should correspond to the game well, and the font files of other games should not be loaded randomly.