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How to render the exterior of the blender tea can? Tutorial of external scene rendering of mixer teapot
Blender is a free modeling software that supports domestic operating systems. Its powerful modeling function and realistic rendering effect of a picture in a few seconds can double the efficiency of modelers. As a small partner who wants to set foot in the modeling industry, do you feel at a loss because you can't operate at this time? Don't worry, look here! We provide you with basic, advanced and proficient blender video courses in different stages, from software explanation to case practice, teaching in stages, supporting online learning, helping to gradually strengthen the practical use of Blender software and help solve application problems in work! Exterior rendering tutorial of mixer teapot: 1. Here, we introduce a resource manager plug-in to students. In this plug-in, you can put in some material models, then open them in Blender software, then drag them directly, load the preset models in the panel, and then use the "Move/Rotate" command to adjust the positions of the models, as shown in the figure. 2. Create a camera and adjust the focal length to 80mm in the Transform panel, as shown. 3. Select ambient light, add an HDR file to the sky in the downloaded picture material, and modify the digital information of power to illuminate the "scene", as shown in the figure. 4. Select the shader, add the texture to the effector, then connect it to the basic color channel, and then adjust the UV effect of the texture, as shown in the figure. 5. Select a shader to add the noise node to the effector, then connect it to the normal channel, and then adjust the UV effect of the map, as shown in the figure. 6. Select a shader, add a texture to the effector, then connect it to the basic color/roughness/normal channel, and then adjust the UV effect of the texture, as shown in the figure. 7. Select a shader to add the noise node to the effector, then connect it to the normal channel, and then adjust the UV effect of the map, as shown in the figure. 8. Select the material ball, click the basic color channel, modify the "color" information of the material in the channel, and then adjust the intensity of metallic/highlight, as shown in the figure. 9. Select a shader, add a texture to the effector, then connect it to the basic color channel, then adjust the UV effect of the texture, then right-click the UV mapping-expand effect to enter the editing interface, enter the extended mode, and then adjust the size of the texture by moving and scaling effects, as shown in the figure. 10. Select the shader, add noise nodes to the effector, then connect them to the normal channel, and then adjust the UV effect of the map, as shown in the figure. 1 1. Select the model and material ball to copy, modify the material's "color" information in the basic color channel, and then adjust the intensity of metallic/highlight, as shown in the figure. 12. Select a shader to add curve nodes in the panel, and adjust it according to its effect in the panel. 13. In the light panel, select the light, then create a new surface light, put it in a suitable position, and modify the digital information of power and color, as shown in the figure. 14. In the Lights panel, select a light, then create a new point light source, load a map file in the Nodes panel, and then add self-luminous nodes to adjust the intensity value in the panel. 15. Select the depth of field option in the setting panel, and then set the focus object in the panel. 16. The final effect is shown in the figure. How to render the exterior of the blender tea can? This is the end of the exterior rendering tutorial of Blender teapot. I hope Bian Xiao's sharing can help you learn and master Blender! Blender is quite good at graphic modeling and rendering. And if you want to get started or even master it deeply, then you must study systematically! Click on the link: