Sega, founded in 1960s, is one of the representative companies in the global game industry. In recent years, its main business is game software research and development, and its net sales in 2020 will be 654.38+0342 billion yen.
1991On June 23rd, the game sonic the hedgehog on Sega MegaDrive was officially released in North America. As soon as the game went on the market, it was well received and its sales increased greatly. Since then, the electronic games featuring Sonik have been released on multiple platforms, and the total cumulative sales volume has exceeded 65,438+0.65,438+0.6 billion sets.
Tom Cat is deeply involved in the field of leisure games 1 1 year. Around the IP series of "Talking Tom Cat Family", more than 20 excellent games such as Talking Tom Cat, My Tom Cat, My Angela, Tom Cat Parkour, My Tom Cat 2, Tom Cat Story and My Angela 2 have been released online. With its Talking Tom Cat 2, the company ranked in the top ten in the global comprehensive download list of iOS and Google Play games in 20021year, and became one of only two China companies among the global popular game companies in 20021year.
Tom Cat successfully launched Sonic Run (tentative translation) and Sonic Run 2 (tentative translation) this time, which are excellent parkour games developed by Sega's HARDlight around sonic the hedgehog IP. Up to September, 20021,Sonik Run has been downloaded more than 500 million times in the world, making it one of the most downloaded game products in Sonik IP series. Its sequel "Sonik Run 2" follows the characters and level settings of Sonik series of anime "Sonic Blast", and innovatively adds a competitive mode and a multiplayer cooperation mode on the basis of the previous gameplay framework. The combination of story form and racing elements makes the game focus again. Within six years after the release of Sonic Kid 2, the number of downloads in the global iOS channel has exceeded 65.438+0.4 billion times.
Obtaining the exclusive agency operation rights of Sonic Run and Sonic Run 2 in Chinese mainland this time is an important step for Tomcat to expand its distribution business, laying a good foundation for further enriching its boutique game product line and exerting the second growth curve of mobile application business. At the same time, Tom Cat said that the company will also make full use of the mature operating experience of Parkour category to show the market potential of China to domestic and foreign high-quality games through three-dimensional marketing, customized channels and localized operations, so as to open up more possibilities for future cooperation and development and promote the integration and win-win of the global game industry.
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