Current location - Recipe Complete Network - Health preserving recipes - Fishing: deep-sea hunting-let's catch sharks together.
Fishing: deep-sea hunting-let's catch sharks together.
In fact, in fishing up, the fish that everyone likes to play is sharks, and playing sharks has also become a great pleasure for players to play this game. The best time of this game is when you hit a shark. When you are depressed, you hit a shark for a long time with a bullet of 1 for one second, hehe. This article is also the highlight of my blog. I want to analyze it. I hope you like it:

In Fishing Up, the shark is the fish with the highest score, but it is also the fish with the worst score. Therefore, it is very important to master the method of killing sharks.

Sharks, like other fish, have cycles and rules to follow, and there are also many shark scenes, and basically they can catch the next one occasionally. Ken can play many scenes in succession.

As for how to follow the law? Personally, I think it has something to do with the way the four families beat sharks and the points the sharks eat themselves:

1. If everyone doesn't play sharks very much (each family is given 2~3 guns at most), sharks will often play several games in a row. Then go to a Ken and download a lot of scenes at a time. The switching period will be very long. In Ken's scene, sharks can also be photographed with very few lenses.

2. If everyone actively fights sharks, they all like to fight recklessly. Basically, there are sharks in every scene, but generally speaking, sharks in most scenes eat more points and score less. In a certain scene, sharks will be particularly easy to fight. Cycle switching will be faster. But in this case, it is sometimes difficult to judge whether to shoot a shark.

Therefore, to observe whether sharks are easy to disembark, we generally look at two points: one is whether sharks are connected, and the other is how many shots were fired when disembarking. If there is a connection, and they are all shot down in a small amount, basically you can enlarge the output and shoot sharks.

This principle should be the same as the principle of eating in different periods. The more output, the faster the switching between eating and splitting cycles. When the No.5 cannon hits hard, it will always be easy from eating and cutting to dividing cycles. But we don't know if we can win.

Therefore, my general style of play is to rub 1~2 sharks with the No.2 cannon during my own eating. New sharks usually grab the first shot, and only play one shot. They are often lucky enough to catch sharks with one shot. A shark that has been hit by someone else will get two shots at most. If you encounter shark violence during the feeding cycle, you will generally not be too impulsive, and you will fight within 15 minutes (3 rounds for No.5 gun and 5 rounds for No.3 gun).

During the period of self-division, the scenes where sharks don't play well are usually 2~3 shots, and the fish that go out from their own corner are usually 2 shots at most, usually 1 gun. Other people's fish don't get 2~3 shots.

The cycle of self-scoring, when the shark is in good condition, is generally 3~5 shots, 3 shots for the fish that go out by themselves, and 5 shots for the fish that come over at most (if the No.5 gun is used, it will generally be 3 shots).

Basically, you can control your impulses and grasp the rhythm of the machine. When eating points, the computer can't eat many points. When you score, the shark is your weapon to increase your score.