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Minecraft My World Skills Plug-in
A collection skill

Box type XP box type XP

Fluorite 30 Hellfire 30

Sandstone 30 Stone 40

Coal Mine 100 Redstone Mine 150

Obsidian 150 iron ore 250

Gold mine 350 gold bluestone mine 400

Diamond mine 750

1.Mining mining

Use tools: pickaxe

Experience gained: mining minerals

List of experiences: see right.

Passive skills:

Double drop

There is a chance of double drop during mining, with a probability of [(0. 1* grade)%].

Increase mining speed (no effect for the time being)

Increase the speed of your mining.

Active skills:

Crazy mining

In the crazy mining state, the player's mining speed will increase by 1 times and there will be three times the chance of falling, but it will lose twice the durability. Mining effect can only be effective for experienced squares.

Experience of box type

Trees ① 90

Redwood ② 80

Birch ③ 70

2.Woodcutting logging

Use tools: axe

Experience gained: cutting wood

List of experiences: see right.

Passive skills:

Double drop

There is a chance of double falling when logging, and the probability is [(0. 1* grade)%].

Grade range

3 squares around 0-499

4 squares around 500-949

950+ 5 squares around

Defoliation

Appears when the level is above 100. When you chop the leaves with an axe, you have a 10% chance to drop the sapling (just chop it once, without holding it down continuously).

Active skills:

Tree killer

In the state of tree killer, when you cut a log, all the trees and leaves within a certain range of this log will be cut. The cooldown of this skill is fixed at 4 minutes. See the top right for a list of ranges.

Crop species experience

Cactus 30

Mushrooms 150

Sugarcane 30

Wheat 50

Watermelon 20

3.Herbalism pharmacy

Use tools: hoe

Experience gained: harvesting crops

List of experiences: see right.

Passive skills:

treat

Bread and mushroom soup will have therapeutic effect, and the specific effect depends on the grade. The therapeutic dose of bread is [3.5+ (grade /50)*0.5.

], the therapeutic dose of mushroom soup: [5+ (grade /50)*0.5.

]。

gardener

When you sprinkle seeds on some squares, you have a chance to become another kind of squares (Shi Zhuan becomes moss Shi Zhuan, soil becomes grass, etc.), and the chance increases with the level.

Pumpkin 500

Flower 100

Hellfire wart ④ 50

Lotus leaf 100

Vines 10

farmer

When you harvest wheat, you have the chance to re-sow the wheat after harvest without consuming seeds. The growth stage of the sown wheat is determined by the grade, and one stage is added every 200 grades.

Double drop

When you harvest crops, you have a double chance of falling, and the probability is [(grade ÷ 10)%].

Active skills:

Planting expert

In the state of planting experts, the gardener's effect will be 100% successful, and there is a chance of three times falling when harvesting crops.

4. Exclusion mining

Use tools: shovel

Experience gained: digging

List of experiences: See the table below.

Passive skills:

treasure hunter

When you dig, you will have the chance to dig into other items. See the table below for the diggable items, probability and grade requirements.

Active skills:

Taoist for moving mountain

In the state of mountain walkers, you will gain three times the chance of falling and three times the experience gain, and at the same time increase the excavation speed, but it will consume twice the durability.

5.Fishing fishing

Use tools: fishing rod

Experience gain: catch fish or other things.

List of experience: see the right table.

Passive skills:

treasure hunter

When you fish, you have the chance to catch other items. See the table below for the probability and grade requirements.

Experience of falling grade probability

Leather equipment, wood tools and stone tools 0 020%.00 800

Leather equipment, iron equipment, stone tools, iron tools, last shadow pearl 100 025%.00 800

Iron equipment, iron tools, gold equipment, gold tools, shadow pearls, flame sticks, CD-ROM -chirp/far/blocks 300 030%.00 800

Diamond equipment, diamond tools, diamond iron equipment, iron tools, gold equipment, gold tools, last pearl, flame stick, compact disc (except 13/cat), red stone, fluorite powder 600 035%.00 800.

Same as above, with diamonds, the probability of diamonds increases, and the durability of the caught items is higher by 900 040%.00 800.

steal

When you use a fishing rod for living things, you will get some items. See the following table for the list of items (above 150).

Creatures fall, creatures fall, ghosts shed tears, skeleton bones, arrows *2 pigs and human carrion, golden moth ⑤ no zombie carrion, slime 1-2 slime ball (only small slime has it), spider's eye magmatic paste, pig, beef cattle/mushroom skin and chicken feathers, and egg shadow man without crawler gunpowder and sheep wool (much more than cut).

Second, combat skills

1.Unarmed melee

Use tools: None

Experience gained: Fight monsters/people with bare hands (animals are invalid)

Passive skills:

disarm

Attacking players with empty hands will have a chance to drop the items in their hands, with a probability of [(0.25* level)%].

boxing

When the melee level reaches a certain level, there will be damage bonus. At level 250, the damage will increase by 1 player (master), and at level 500, it will increase by 3 players (master).

Active skills:

violent

In a frenzy, you will be able to immediately destroy soft squares (that is, squares dug with shovels) and increase boxing damage by 50%.

2.Archery archery

Use tools: bow&; arrow

Experience gained: shooting hit

Passive skills:

rocket

Grade additional damage

50 0.5

250 1

575 1.5

725 2

1000 2.5

When you shoot, you have a 25% chance to set the enemy on fire, and the fire time is [(level /200) seconds].

retrieve

When you kill an enemy with a bow and arrow, you have a chance to recover the arrow from the corpse.

giddiness

After successfully hitting the enemy, there will be a chance to force the enemy to look up or down.

Heavy arrow (cancelled)

With the increase of the level, the bow and arrow damage is added. See the right table for details.

3.Swords

Use tools: sword

Experience gain: hit the enemy

Passive skills:

fight back

When the enemy attacks you, he has a chance to fight back.

bleed

When attacking a monster, there is a chance that the monster will suffer 0.5 damage every two seconds and bleed to death. If it continues for the player.

The probability is [(0. 1* grade)%], with a maximum of 75%.

4. axe tomahawk

Use tools: axe

Experience gain: hit the enemy

Passive skills:

critical strike

There is a chance to cause double damage (to player 1.5 times), with a probability of [(0. 1* level)%], with a maximum of 75%.

Tomahawk mastery

When you exceed level 500, you will get 2 additional damage.

Active skills

divide

In the split state, players can deal blows to multiple enemies at a time, but the total damage value remains the same.

5.Taming animals

Use tools: bones, wolves

Experience gained: Your wolf attacks the enemy.

Passive skills:

pachydermia

Increasing the level of animal training will reduce all the damage your wolf receives, increase the wolf's attack power, hit rate and dodge attacks.

Active skills:

Call of the Wild

Right-click to start after crouching down, consuming 10 bones, and summoning all wolves within a radius of 50 squares.

Material grade experience

Board 0 5/ time

Round stone 0 10/ time

Iron 0 20/ time

Gold nugget 0 40/ time

Diamonds 50 60/ time

Miscellaneous skills

1.Repair repair

Use tools: iron box

Experience gained: Repair durability, see the right table ⑥ for details.

Passive skills:

skilled worker

Grade enchantment grade

100 I

250 II

500 III

750 IV

V

When your level is upgraded, each material will recover an additional [(0.2* level)%] durability.

Forging master

There is a chance that the repair will be twice as durable when repairing, and the probability is [(0. 1* grade)%].

Arcane forging

Grade retention probability demotion probability grade retention probability demotion probability

0-99 0% 100% 500-749 30% 25%

100-249 10% 75% 750+ 40% 15%

250-499 20% 50%

After exceeding a certain level, the enchantment can be retained when repairing, as shown in the table on the right. If the level is not enough, the enchantment retention probability is as follows.

2.Acrobatics acrobatics

Action experience

Ordinary fall injury * 12

Rollover damage *8

Dodge damage * 12

Use tools: None

Experience gained: See the table on the right for details of fall injury (you can't fall to death).

Passive skills:

roll about

There is a chance to reduce the damage by 3.5 when falling, and the probability is [(0. 1* level)%].

Perfect landing

If you keep squatting all the time when landing, you will have a chance to reduce the damage by 7 points, with a chance of [(0.2* level)%].

sidestep

When you get hurt, you have a chance to halve the damage, and the chance is [(0.025* level)%]