Box type XP box type XP
Fluorite 30 Hellfire 30
Sandstone 30 Stone 40
Coal Mine 100 Redstone Mine 150
Obsidian 150 iron ore 250
Gold mine 350 gold bluestone mine 400
Diamond mine 750
1.Mining mining
Use tools: pickaxe
Experience gained: mining minerals
List of experiences: see right.
Passive skills:
Double drop
There is a chance of double drop during mining, with a probability of [(0. 1* grade)%].
Increase mining speed (no effect for the time being)
Increase the speed of your mining.
Active skills:
Crazy mining
In the crazy mining state, the player's mining speed will increase by 1 times and there will be three times the chance of falling, but it will lose twice the durability. Mining effect can only be effective for experienced squares.
Experience of box type
Trees ① 90
Redwood ② 80
Birch ③ 70
2.Woodcutting logging
Use tools: axe
Experience gained: cutting wood
List of experiences: see right.
Passive skills:
Double drop
There is a chance of double falling when logging, and the probability is [(0. 1* grade)%].
Grade range
3 squares around 0-499
4 squares around 500-949
950+ 5 squares around
Defoliation
Appears when the level is above 100. When you chop the leaves with an axe, you have a 10% chance to drop the sapling (just chop it once, without holding it down continuously).
Active skills:
Tree killer
In the state of tree killer, when you cut a log, all the trees and leaves within a certain range of this log will be cut. The cooldown of this skill is fixed at 4 minutes. See the top right for a list of ranges.
Crop species experience
Cactus 30
Mushrooms 150
Sugarcane 30
Wheat 50
Watermelon 20
3.Herbalism pharmacy
Use tools: hoe
Experience gained: harvesting crops
List of experiences: see right.
Passive skills:
treat
Bread and mushroom soup will have therapeutic effect, and the specific effect depends on the grade. The therapeutic dose of bread is [3.5+ (grade /50)*0.5.
], the therapeutic dose of mushroom soup: [5+ (grade /50)*0.5.
]。
gardener
When you sprinkle seeds on some squares, you have a chance to become another kind of squares (Shi Zhuan becomes moss Shi Zhuan, soil becomes grass, etc.), and the chance increases with the level.
Pumpkin 500
Flower 100
Hellfire wart ④ 50
Lotus leaf 100
Vines 10
farmer
When you harvest wheat, you have the chance to re-sow the wheat after harvest without consuming seeds. The growth stage of the sown wheat is determined by the grade, and one stage is added every 200 grades.
Double drop
When you harvest crops, you have a double chance of falling, and the probability is [(grade ÷ 10)%].
Active skills:
Planting expert
In the state of planting experts, the gardener's effect will be 100% successful, and there is a chance of three times falling when harvesting crops.
4. Exclusion mining
Use tools: shovel
Experience gained: digging
List of experiences: See the table below.
Passive skills:
treasure hunter
When you dig, you will have the chance to dig into other items. See the table below for the diggable items, probability and grade requirements.
Active skills:
Taoist for moving mountain
In the state of mountain walkers, you will gain three times the chance of falling and three times the experience gain, and at the same time increase the excavation speed, but it will consume twice the durability.
5.Fishing fishing
Use tools: fishing rod
Experience gain: catch fish or other things.
List of experience: see the right table.
Passive skills:
treasure hunter
When you fish, you have the chance to catch other items. See the table below for the probability and grade requirements.
Experience of falling grade probability
Leather equipment, wood tools and stone tools 0 020%.00 800
Leather equipment, iron equipment, stone tools, iron tools, last shadow pearl 100 025%.00 800
Iron equipment, iron tools, gold equipment, gold tools, shadow pearls, flame sticks, CD-ROM -chirp/far/blocks 300 030%.00 800
Diamond equipment, diamond tools, diamond iron equipment, iron tools, gold equipment, gold tools, last pearl, flame stick, compact disc (except 13/cat), red stone, fluorite powder 600 035%.00 800.
Same as above, with diamonds, the probability of diamonds increases, and the durability of the caught items is higher by 900 040%.00 800.
steal
When you use a fishing rod for living things, you will get some items. See the following table for the list of items (above 150).
Creatures fall, creatures fall, ghosts shed tears, skeleton bones, arrows *2 pigs and human carrion, golden moth ⑤ no zombie carrion, slime 1-2 slime ball (only small slime has it), spider's eye magmatic paste, pig, beef cattle/mushroom skin and chicken feathers, and egg shadow man without crawler gunpowder and sheep wool (much more than cut).
Second, combat skills
1.Unarmed melee
Use tools: None
Experience gained: Fight monsters/people with bare hands (animals are invalid)
Passive skills:
disarm
Attacking players with empty hands will have a chance to drop the items in their hands, with a probability of [(0.25* level)%].
boxing
When the melee level reaches a certain level, there will be damage bonus. At level 250, the damage will increase by 1 player (master), and at level 500, it will increase by 3 players (master).
Active skills:
violent
In a frenzy, you will be able to immediately destroy soft squares (that is, squares dug with shovels) and increase boxing damage by 50%.
2.Archery archery
Use tools: bow&; arrow
Experience gained: shooting hit
Passive skills:
rocket
Grade additional damage
50 0.5
250 1
575 1.5
725 2
1000 2.5
When you shoot, you have a 25% chance to set the enemy on fire, and the fire time is [(level /200) seconds].
retrieve
When you kill an enemy with a bow and arrow, you have a chance to recover the arrow from the corpse.
giddiness
After successfully hitting the enemy, there will be a chance to force the enemy to look up or down.
Heavy arrow (cancelled)
With the increase of the level, the bow and arrow damage is added. See the right table for details.
3.Swords
Use tools: sword
Experience gain: hit the enemy
Passive skills:
fight back
When the enemy attacks you, he has a chance to fight back.
bleed
When attacking a monster, there is a chance that the monster will suffer 0.5 damage every two seconds and bleed to death. If it continues for the player.
The probability is [(0. 1* grade)%], with a maximum of 75%.
4. axe tomahawk
Use tools: axe
Experience gain: hit the enemy
Passive skills:
critical strike
There is a chance to cause double damage (to player 1.5 times), with a probability of [(0. 1* level)%], with a maximum of 75%.
Tomahawk mastery
When you exceed level 500, you will get 2 additional damage.
Active skills
divide
In the split state, players can deal blows to multiple enemies at a time, but the total damage value remains the same.
5.Taming animals
Use tools: bones, wolves
Experience gained: Your wolf attacks the enemy.
Passive skills:
pachydermia
Increasing the level of animal training will reduce all the damage your wolf receives, increase the wolf's attack power, hit rate and dodge attacks.
Active skills:
Call of the Wild
Right-click to start after crouching down, consuming 10 bones, and summoning all wolves within a radius of 50 squares.
Material grade experience
Board 0 5/ time
Round stone 0 10/ time
Iron 0 20/ time
Gold nugget 0 40/ time
Diamonds 50 60/ time
Miscellaneous skills
1.Repair repair
Use tools: iron box
Experience gained: Repair durability, see the right table ⑥ for details.
Passive skills:
skilled worker
Grade enchantment grade
100 I
250 II
500 III
750 IV
V
When your level is upgraded, each material will recover an additional [(0.2* level)%] durability.
Forging master
There is a chance that the repair will be twice as durable when repairing, and the probability is [(0. 1* grade)%].
Arcane forging
Grade retention probability demotion probability grade retention probability demotion probability
0-99 0% 100% 500-749 30% 25%
100-249 10% 75% 750+ 40% 15%
250-499 20% 50%
After exceeding a certain level, the enchantment can be retained when repairing, as shown in the table on the right. If the level is not enough, the enchantment retention probability is as follows.
2.Acrobatics acrobatics
Action experience
Ordinary fall injury * 12
Rollover damage *8
Dodge damage * 12
Use tools: None
Experience gained: See the table on the right for details of fall injury (you can't fall to death).
Passive skills:
roll about
There is a chance to reduce the damage by 3.5 when falling, and the probability is [(0. 1* level)%].
Perfect landing
If you keep squatting all the time when landing, you will have a chance to reduce the damage by 7 points, with a chance of [(0.2* level)%].
sidestep
When you get hurt, you have a chance to halve the damage, and the chance is [(0.025* level)%]