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Sushi making activity plan

How to design the sushi making activity plan? Many people don't know it very well. The following is the relevant model essay I compiled. Welcome to read it.

First, the purpose of the activity.

In order to make the students' understanding of culture not simply stay in books, but go deeper into their daily lives, this activity not only improved their understanding of food culture, but also gave them a sense of happiness and accomplishment in teamwork. Enrich campus life and highlight the youthful vitality of college students.

II. Theme of the event

Gourmet expert, creative DIY

III. Time and place

Venue: Bishop's Building Square

Competition time: mid-to-late May

IV. Competition process

(1) Competition form:

There are 1 contestants in the competition. The competition process is divided into three links.

The first session is "Sushi Kitchen", and the contestants make sushi according to the previous lottery

(the names of sushi are named by each group) for 3 minutes. If they don't finish three items within 3 minutes, they will be deemed as failure, and then they will be graded by the judges, and then the judges will give them points. The full score for each sushi is 1 points, and the highest score is 3 points.

In the process of making sushi, participants will play spectator games, answer questions with knowledge and answer ten questions with * * *, and those who answer correctly will get a small prize.

The second session is "How much do you know about sushi?" Each contestant can ask a live audience as a partner, with two people as a group, and get extra points for correct answers, ***1 questions, with 1 points for each question. Each group vies for answers, and no points will be deducted for wrong answers, so they can continue to vie for answers.

The third session is the "Spicy Sushi" game. Ten contestants are divided into two teams, with five people in each team. Ten spectators are randomly selected at the scene to participate on a voluntary basis, with five people as one team and the contestants as one team. One person sent by the two teams has to say a paragraph, and each person has to say a number (for example, "three sides with one food" and "three sides with three people who want to eat" in Cantonese, if three people on both sides add up to stand up, it means that the team who said it lost, and the losing team will eat mustard sushi. Everyone in the winning team has a prize, plus 5 points for each contestant, and 3 points for each contestant in the losing team.

extra points: each team will send one player, and the organizing committee will choose one or two questions to answer.

(See Annex 1 for the specific competition process)

(2) Award setting: first prize, 1 person, prize (team)

second prize, 2 people, prize (team)

third prize, 3 people, prize (team)

certificate of excellence+prize (team)

certificate of the most creative award+prize. E-mail registration (e-mail address)

2) On-site registration: set up stalls in the South and North Districts (specific time to be determined)

6. Publicity work:

1) Put out notices in each notice column

2) Write notices in each classroom of the college

3) Hang banners and put up posters (the above should indicate the theme, time and place of the competition. Competition form)

VII. Organizer: Food Culture Society of Yangjiang Vocational and Technical College

Sponsor: 172 Campus Activity Network

VIII. Object-oriented: Students of the whole hospital

Departments and societies can also send teams to participate

IX. Main person in charge of the activity:

Feng Yufen:

Zhan Haobin: <