fight wild: punishment+flash. Go out and fight wild knife +5 medicine, level 1 W, Saburo or F4 (depending on the experience of which side you want to eat), then blue buff, level 2 E, then collect Saburo or F4 (depending on the previous decision, whoever refreshes and fights who), and then the stone man (you didn't punish the red medicine for being slow, and red has little effect on you, so you can fight later, but don't let the other side fight wild). The third level depends on the situation of each line. If it is suitable for gank, you can learn Q at level 3, but if it is not suitable, you can learn W. After that, w Point 2, level 3 is enough, then the main point Q, negative W, and finally E. Playing wild is the most taboo to avoid flashing, so don't be stingy with flashing when gank. You can force the opposite flashing out when you hand in flashing, and you are a successful gank. Because of the blue buff, you can fight wild without injury, and you can hardly use a few red ones. At this time, you have two choices. 1. Go home and get out of shoes, take an eye, area gank. 2, don't go home, continue to see the situation while playing wild, gank, save enough 175 to go home, and directly give out 5-speed shoes+eyes. Ok, you can gank as much as you like when you get out of the 5-speed shoes. Your shoes are very effective in the early stage, and you can get to Q first, but you, the main Q, have considerable control over the enemy. Unless your teammates are too watery, it is not difficult to gank. ? Why do you need to wear eyes? That's what you need to do when you want gank, to prevent the opposite side from playing wild and squatting. Or help with a single eye. After finishing the small piece made of 5-speed shoes and wild knives, you can go out of Central Asia directly, and then feel free. If it doesn't go well, Cage will do it first. Central Asia (hourglass) is the core of the scarecrow, no matter whether it is playing in the wild or against the wind, it is a must. Secondly, look at the match of the opponent's lineup. If the opponent's ap is more, he will go out of the abyss. If the opponent's magic resistance is high, he will wear the staff (the effect of wearing the staff can be enjoyed by teammates). Later, you have to wear a hat. Although the scarecrow's skill itself is not low and the ap bonus is not high, as an ap, you still have to have a hat, and that is another story.
rune: ap rune is enough.
talent: attack at least 9 points, general use at least 9 points, and click to increase buff time. Be disciplined. You can add attack or protection to the remaining points to improve your survival.
if it is single, you can add it if you need to ask. I think your main question is to fight wild. Scarecrow is very strong in playing wild, especially after 5-speed shoes, Q? Up to 3 points of fear, that's quite disgusting.