Durability: 300
Critical point: 0
Attack: 20
Range: a whole line ahead
Shooting interval: 1.4 seconds
Price: 100 sunshine
Cooling time: 7.5 seconds
It can be planted in grass/water lilies/flowerpots.
Features: Shoot a pea at a time.
Repeater double-hairy pea
Durability: 300
Critical point: 0
Attack: 20
Range: a whole line ahead
Shooting interval: 1.4 seconds
Price: 200 sunshine
Cooling time: 7.5 seconds
It can be planted in grass/water lilies/flowerpots.
Features: Shoot two peas at a time.
Gatling peas
Durability: 300
Critical point: 0
Attack: 20
Range: a whole line ahead
Attack interval: 1.4 seconds
Price: 250 sunshine
Cooling time: 50 seconds
Can only be used to upgrade repeater dual Pea.
Features: Each attack shoots four peas.
Triple pea
Durability: 300
Critical point: 0
Attack: 20
Scope: self-line, upper and lower lines, and the first three whole lines.
Attack interval: 1.4 seconds
Price: 325 sunshine
Cooling time: 7.5 seconds
It can be planted in grass/water lilies/flowerpots.
Features: Fire a pea at the same time for each attack on three rows.
Torchwood
Durability: 300
Critical point: 0
Price: 175 sunshine
Cooling time: 7.5 seconds
It can be planted in grass/water lilies/flowerpots.
Features: Overfire will turn ordinary peas into fire peas (40 damage caused by single fire peas, and small-scale sputtering damage after hitting the target 13).
Features: De-icing is to change the ice peas that pass by itself into ordinary peas and remove the ice properties.
Features: small atomization range, atomizing torch wood.
Up, down, left and right are about the intersection area of a square.
Split pea
Durability: 300
Critical point: 0
Attack: 20
Scope: its own line
Attack interval: 1.4 seconds
Price: 125 sunshine
Cooling time: 7.5 seconds
It can be planted in grass/water lilies/flowerpots.
Features: One pea is fired at each attack on the front, and two peas are fired at each attack on the back (the attack rhythm is synchronized before and after). Note: There is a BUG in the earlier version. When chopping peas attacks zombies on the back side, if zombies appear on the front side, the front will also launch two peas at a time. This has been fixed in a later version of the game.
Corn jar
Durability: 300
Critical point: 0
Attack: 20 (corn kernels) /40 (butter)
Range: a whole line ahead
Attack interval: 2.9 seconds
Price: 100 sunshine
Cooling time: 7.5 seconds
It can be planted in grass/water lilies/flowerpots.
Features: Every time you throw a corn kernel, you have a certain chance to throw butter (butter stops all actions of the target after hitting the target for 4 seconds).
corn cannon zombie
Durability: 300
Critical point: 0
Attack: 1800
Scope: A circle with the impact point as the center and the explosion radius of about 1.5 grid.
Attack interval: 35 seconds (from alignment release to loading completion)
Price: 500 sunshine
Cooling time: 50 seconds
Can only be used to upgrade corn kernels cans.
Two adjacent corn cans are needed.
Features: manual firing drops a corn shell in the selected area, which can kill with great power within the explosion range.
Note: The time from the release of alignment to the landing of the shell is 4 seconds.
Above.