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Which is better for pea shooter?
peashooter

Durability: 300

Critical point: 0

Attack: 20

Range: a whole line ahead

Shooting interval: 1.4 seconds

Price: 100 sunshine

Cooling time: 7.5 seconds

It can be planted in grass/water lilies/flowerpots.

Features: Shoot a pea at a time.

Repeater double-hairy pea

Durability: 300

Critical point: 0

Attack: 20

Range: a whole line ahead

Shooting interval: 1.4 seconds

Price: 200 sunshine

Cooling time: 7.5 seconds

It can be planted in grass/water lilies/flowerpots.

Features: Shoot two peas at a time.

Gatling peas

Durability: 300

Critical point: 0

Attack: 20

Range: a whole line ahead

Attack interval: 1.4 seconds

Price: 250 sunshine

Cooling time: 50 seconds

Can only be used to upgrade repeater dual Pea.

Features: Each attack shoots four peas.

Triple pea

Durability: 300

Critical point: 0

Attack: 20

Scope: self-line, upper and lower lines, and the first three whole lines.

Attack interval: 1.4 seconds

Price: 325 sunshine

Cooling time: 7.5 seconds

It can be planted in grass/water lilies/flowerpots.

Features: Fire a pea at the same time for each attack on three rows.

Torchwood

Durability: 300

Critical point: 0

Price: 175 sunshine

Cooling time: 7.5 seconds

It can be planted in grass/water lilies/flowerpots.

Features: Overfire will turn ordinary peas into fire peas (40 damage caused by single fire peas, and small-scale sputtering damage after hitting the target 13).

Features: De-icing is to change the ice peas that pass by itself into ordinary peas and remove the ice properties.

Features: small atomization range, atomizing torch wood.

Up, down, left and right are about the intersection area of a square.

Split pea

Durability: 300

Critical point: 0

Attack: 20

Scope: its own line

Attack interval: 1.4 seconds

Price: 125 sunshine

Cooling time: 7.5 seconds

It can be planted in grass/water lilies/flowerpots.

Features: One pea is fired at each attack on the front, and two peas are fired at each attack on the back (the attack rhythm is synchronized before and after). Note: There is a BUG in the earlier version. When chopping peas attacks zombies on the back side, if zombies appear on the front side, the front will also launch two peas at a time. This has been fixed in a later version of the game.

Corn jar

Durability: 300

Critical point: 0

Attack: 20 (corn kernels) /40 (butter)

Range: a whole line ahead

Attack interval: 2.9 seconds

Price: 100 sunshine

Cooling time: 7.5 seconds

It can be planted in grass/water lilies/flowerpots.

Features: Every time you throw a corn kernel, you have a certain chance to throw butter (butter stops all actions of the target after hitting the target for 4 seconds).

corn cannon zombie

Durability: 300

Critical point: 0

Attack: 1800

Scope: A circle with the impact point as the center and the explosion radius of about 1.5 grid.

Attack interval: 35 seconds (from alignment release to loading completion)

Price: 500 sunshine

Cooling time: 50 seconds

Can only be used to upgrade corn kernels cans.

Two adjacent corn cans are needed.

Features: manual firing drops a corn shell in the selected area, which can kill with great power within the explosion range.

Note: The time from the release of alignment to the landing of the shell is 4 seconds.

Above.