Old version of dark harvest:
Trigger mode: general attack and soul upper body;
Damage: 20-60(+0.25 extra AD)(+0.2AP)+ collected soul essence;
Advantages: After 150 layer, the injury explodes, and the harvesting situation is particularly exaggerated;
Disadvantages: You need a soul in your body. Before 150 floor, the state of soul recharge only lasts for 20S, which is not reliable.
New version of Dark Harvest:
Trigger mode: any damage and enemy hero damage are less than 50%;
Damage: 50-80(+0.25 extra AD)(+0. 15AP)+4X collected soul essence;
Advantages: it can be triggered without charging;
Disadvantages: CD time is 45S.
As for which heroes are suitable for this talent, they must be assassins, blasting wizards and soldiers.
You can compare electrocution with another explosive talent.
The electrocuted CD is 20-25S shorter than the dark CD, with low basic damage in the early stage and high in the later stage.
That is to say, in the case that the soul can't be collected in large quantities, it is stronger than electrocution in the early stage and weaker than electrocution in the middle and late stage.
So I think the hero who is most suitable for the new version of Dark Harvest should have one or more of the following characteristics:
PS: Blind monks should play early rhythm and break out. At this time, the income from secret collection is higher than that from electrocution.
Like Victor, an AP with consumption ability on the line, electrocution is not easy to hit when the middle line is on the line. If it is necessary to explode the injury, it is better to hide it than electrocution.
Heroes such as blind monk, Victor (enhanced explosion), Little Mermaid and Jess should be suitable.
One: Pay tribute to the executioner. Draven can be said to be the ADC with the highest damage in the early stage. At the same time, Draven is also the most powerful hero in the early stage. With the help of certain control skills, he can often kill people quickly. Draven's ordinary attack damage is not very high, only in the Q skill state, the damage is considerable. Draven's Q skill has a high AD bonus, and a player's Draven operation must be very detailed. Because Draven is very strong and can easily kill other players, dark harvest is still comparable to him. The high damage of his Q skill, plus a certain number of souls, is immeasurable.
Two: Prince Demassia. This hero can be said to be a more versatile hero. Ordering, playing wild, and even assisting are all possible. If you want to use the talent of dark harvesting, the prince is still more suitable for playing wild. Because playing wild can get the soul layer from wild monsters, and whether you help teammates or kill other players yourself, you can get the soul layer effect. Moreover, under the condition of downwind, the prince produced certain output equipment. With this talent, basically an emotional intelligence company can be a second person.
Three: desert death. This hero is the most typical developmental hero. He is not strong in the early stage and is easily suppressed. However, this hero is the hero who is least afraid of enemy players killing the tower. Because of the existence of W and R skills, enemy players must think carefully before crossing the tower. Even if the dog's head is suppressed, it will not be afraid. As long as it develops steadily, it will try to stack the layers of Q skills to a certain number. With this talent of dark harvesting, it is basically not impossible to be a Q-skilled person in the later stage.
Four: the proud hunter. The overall strength of the poodle hero is still relatively strong, and the only shortcoming is that the hero is weak in the later period. Many fragile heroes have defensive equipment, and poodles can't pose a great threat to the enemy. But with the talent of dark harvesting, poodles have the ability to fight against some tank heroes. For other crispy skin, it can basically be said that it is a second kill.
Flying mantis, jump a child!
After the revision, are you still silly to fight with dark harvesting?
Version replacement, the old don't go, the new don't come. The new version of Dark Harvest has been online for several days. Compared with the old talent, the damage is improved, but the stacking efficiency is far less than before, because the requirements are too harsh: one minute CD damages enemy heroes below half blood, and the CD is refreshed to 1.5 seconds. Let many heroes give up this talent, but these heroes must have it!
Bounty Hunter-Miss Destruction:
With the version, the female gun returned to the top of the winning percentage list. The unique high damage in the early stage makes it easy to harvest in the dark. In the middle stage, it is a thousand injuries, and in the later stage, it is no longer a weak ADC. Remember, she is an assassin, and people under half blood can't hold her!
Queen of Spiders-Elise;
Spiders, as an accidental hit in the wild (which I think is quite unexpected), have an amazing damage, but they don't have the right talent. Today's dark harvest is much more practical than the previous version. It is conceivable that Elise will soon become a hot spot, and so will the leopard girl!
The singer of death-Kalkas;
There may still be people playing dead songs with comets. It is suggested to try dark collection, safe distance and safe trigger. If Q is not correct, go out to harvest and retreat directly, and the ability to harvest residual blood will be stronger after a big move. Because dark harvesting is triggered twice, as long as you can hit people below half blood with big moves, it is easy to fall behind unexpectedly with dark harvesting. And the master CD is more applicable than other talents!
Future Guardian-Jess:
Another powerful line fighter in the early stage can easily trigger the collection of dark harvests online. You may not really understand the mid-term outbreak, but Jess needs a certain degree of proficiency. It is recommended to match two skills before arranging slaughter points!
The ominous blade-Katrina;
Carter has always been a residual blood harvester. Electrocution is not so obvious for Carter's promotion. Moreover, killing and refreshing injuries make Carter more handy in team battles. Don't deliberately pile this buff. Life is more important than injury!
Hello, I am LOL sledgehammer!
With the change of runes in version 8.23, the enhancement of dark harvest has made some heroes very powerful.
Yi master
A routine that used to be popular can now be used again. After the blade master finishes brushing the wild area, he can brush the line in the middle of the road, which can quickly develop the ability to protect people in line with Zhong Lulu.
Of course, this routine is very suitable for dark collection. At the same time, the new sheep knife is also very suitable for the blade master. When the sheep knife is broken by the red wild knife, it can hit a higher percentage of damage and greatly improve its toughness.
Harp fairy
Qin Nv has always been a powerful assistant, and the halo recovery control is very comprehensive.
Of course, the secret harvest is also suitable for Qin women, especially with the evil holy grail, which can make the secret harvest stronger and more harmful.
Zeras
With the change of the defensive tower, the line time is longer, and the auxiliary function of the poke is more prominent. Meanwhile, the weakening of Dolan Shield is good news for them.
In addition, dark harvesting is another reason for the improvement of Zaras' winning rate. When the enemy has residual blood, the deterrence of Zaras increases, and it is easy to push the other side out of the experience area or kill the other side, thus removing more defensive tower coatings.
For your team, the auxiliary Zeras can provide some damage as a second order. Zeras' passive skills increased his mana recovery ability, enabling him to poke for a longer time.
In a word, pokepokepoke, take off the coating to make money, poke. ...
Steel veteran mordecai plug.
In the new rune of version 8.24, the shield slam fits the iron man Maud Caesar perfectly, which can be said to be the strongest shield slam collocation.
Iron man can keep the shield almost indefinitely, which means that the shield attack brings unlimited armor and magic resistance bonus, as well as damage bonus. Although the damage is not much, it can be triggered continuously.
In terms of runes, you can choose to harvest in the dark, and cooperate with the big move to trigger, which can guarantee the control of a soul. In addition, calmness ensures the pursuit ability.
Props choose a big mask, all damage can burn the enemy, and burning can also trigger dark harvest.
In addition, Xiaolong's reinforcement also increased ironman's winning percentage. In the early stage, relying on Xiaolong's injury, ironman can more easily remove more coatings to gain an economic lead.
Xiaolong's attack can trigger dark harvest!
lake
In Hanbok, the winning percentage of Lux has reached the third place, and the increase of thread period theoretically shows that you can spend more money online without running around. At the same time, dark harvesting is also very suitable for lux, which increases the ability to end the enemy. After the enemy's half blood, it also increases the power of the poke and increases the damage ability in the medium term.
In addition, runes combined with critical strikes cause higher damage when the enemy bleeds, and at the same time gain ap bonus. The calm and ultimate hunter can shorten the CD of the big move, and with the passivity of the big move, it is basically guaranteed that the big move can always be enlarged.
Catalina
It is still hidden, and it does not need to be triggered by general attack, which makes Carter very powerful in the medium term. His skills cooperate with dark harvest to kill the enemy, then reset his skills and trigger dark harvest on the next enemy ... until the enemy dies, or dies.
Carter also pointed out that a fatal blow can do more damage. Ap bonus after killing is very important to Carter. Short ap bonus can increase Carter's explosion damage, then kill, reset and kill. ...
Spider Queen Elis
Spiders are very strong in the early stage. With flying skills, they can jump over the tower crazily, kill people and then fly away from the team. After completing gank, they can remove one or two layers of plating and get more gold coins.
The other side of the spider's power, yes, is dark harvesting! It can be said that the spider's team combat ability is weak and it needs to kill each other. When a combo ends, it can only edge ob. If your skills can only paralyze the enemy, then dark harvesting is very important.
Spiders play by stacking AP, so as to ensure that they can still kill the enemy in the middle and late stage, otherwise spiders are just an eye in logistics.
Death singer
The most powerful preseason hero, Kalkas, the singer of Death, also played a lot.
Rune points vent mind, kill or assist time back 10% CD and 20% mana. The revision of dark harvest makes the dead song move more OP, and it is easier to complete the killing. Just like Lux, it also points out a fatal blow, increases the damage to the residual blood target, and reduces the CD for the ultimate hunter.
In terms of props, the staff of time is a good choice for dying songs in the middle. If it is off-road, writing ghost books directly is a restrained ADC.
More powerful heroes can refer to my latest article!
Fire man has no solution. I've been playing in American clothing for a week, and the passivity and burning of the third ring of Fire Man can be triggered.