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How to make effects with 3DMax? The Process and Skills of Making Effects with 3DMax
3dsMax is a professional 3D modeling, animation and rendering application, which can be used to make 3D animations, models, interactive games and visual effects for the entertainment industry. 3dsMax plays an important role in designing the 2D section shape of 3D model. By using a special character called inverse kinematics, different parts of the character can be linked together, thus making the character lifelike. There is a professional 3DMAX course, which is specially designed for friends who want to learn software by themselves. The complete learning path will enable you to work after learning.

The process and skills of making renderings with 3DMax

First, modeling.

In 3dmax, we first get the designer's drawings, and then we need to build a model after understanding the designer's intentions. In order to make a good model of the indoor items we want to show, we also need to refer to the actual size and proportion. The proportion of items in the model is very important. Whether it is indoor or outdoor architectural design, the overall coordinated proportion can show the architectural effect.

The first step: preliminary preparation. Here is mainly the setting of software parameters and the preparation of related software, which needs to be prepared in advance.

Step 2: Generate entities. There are many widgets in the process of 3D modeling. After building models, you must specify materials for each model. At the same time, each material should be marked with a name on the material ball. If you need to make further adjustments in the future, you can select a shader, select an object with the same material, and edit the object in a separate window by pressing Alt+W.

Step 3: Use the camera. When rendering the camera window, there will be some bad viewing angles, which need to adjust the focal length of the camera, generally 28 mm or 35 mm. At the same time, the rendering window is corrected by adjusting and moving the camera boundary with the mouse. Choosing the rendering mode of view/enlargement can get a good composition effect.

Second: materials

When we build a model, all the objects and houses we see are colorless, so we need to put on coats for the houses we see, including the maps of indoor objects, floors and outdoor skies. Sometimes some very inconspicuous things are put into the whole model, which will greatly improve the drawing effect.

Clean up the previous things first, so that each component has its own organization, and the direct group of this group will be confirmed before it crashes. Then, when distributing materials to various objects, we must keep a clear head and always outline the due effects in our minds.

Three: lighting

We also need to light things and the sky. Outdoor lighting during the day is different from indoor lighting at night. Light in different time periods will reflect different environmental colors. Objects made of different materials have different highlights, reflections and diffuse reflections, and the reflections around the objects can support the sense of quantity of the objects.

Follow the principles of bright, cold, dark, warm, far from virtual and close to real in production, which is for daytime performances, so taking this as a starting point, the idea of lighting will not be confused and the lighting will be easier to control. Then there is a grasp of the atmosphere, such as the office space is dominated by cool colors, dotted with a little warm colors to make the staff feel a little dependent in a serious working environment, or the hotel room is dominated by warm colors to show a little cool colors to enhance the artistry of drawing, and so on. In short, in the use of lighting, we should experience and feel with our heart.

Four: Rendering

After the lighting of the interior design model is completed, it is necessary to start rendering. In 3D software, you can see any angle of the scene within 360 degrees, but if we need to render still pictures, we should consider the camera lens. We should show that part to others and see from which angle it works best. Adjust the parameters in camera lens and rendering design to achieve the ideal effect.

Five: post-processing, here we mainly talk about PS. Finally, the 3D model must be post-processed to realize the perfect transformation from 3D to 2D, and reflect the depth of space on 2D paper. Therefore, the later PS deals with the last process of 3D renderings. Through training, we can get familiar with some basic skills, but if we want to have a higher artistic conception, we need deeper artistic accomplishment, not general skills.

Skills of making 3dmax renderings in interior design;

If you have a painting foundation and a slightly professional aesthetic concept, an atmospheric painting is nothing more than conflict and contrast, primary and secondary and virtual reality. These contrasts are reflected in color, spatial layout (or angle) and texture (usually called material sense indoors). Generally, the color temperature of home lighting ranges from 2800 to 6000, which is expressed as dim yellow to white blue, and there is no green (similarly, there is no purple). When the global color temperature reaches about 4000 (just warm white), it is the most comfortable color temperature.

In the aspect of material and illumination of 3DMAX renderings, the material effect is expressed by illumination, and the quality of material also has a great influence on illumination. Here are some tips for your attention:

1. Memorize common material parameters, master drawing principle and application.

2. Determine the light source, use auxiliary light to enrich the lighting effect of the whole space, and pay attention to the contrast of warm color difference.

3. The selected material conforms to the spatial style of 3DMAX rendering. First, choose a theme color, and remember to unify the colors when matching colors.

4. The control of materials and lighting effects needs to strengthen one's own artistic accomplishment, and the overall grasp of 3DMAX renderings is the most important.

The above is the whole content of "the process and skills of making renderings with 3DMax". I hope the tutorial can help you. You can follow the tutorial and practice more to really master it. Click this link to learn more about the 3dmax tutorial: