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In the game king, besides the creator of light and the evil god of darkness, what other abilities are above the three illusions?
Judging from the fact that the card is a recognized rule (I can't help it without getting started, the official rule) and the effect of the official card,

If you don't consider the difficulty of using these cards (that is, you don't consider the difficulty of playing cards, in fact, these cards are basically not used, and no one uses them), then:

The ability of light creation belongs to the highest level, and the ability to win directly is transcendence. Only Egyptian messengers can compete with light creations. This direct victory is a conventional victory. Once a direct victory is achieved, it cannot be invalidated. Is there anything beyond victory?

Secondly, playing is basically equal to winning. This card has superior standing ability, higher attack and defense, and greater chances of winning. I think only the viper belongs to this level. Viper God claims that the single card ability is the strongest in the game king. Even the O-type Three Gods and the latest and strongest deck of cards can hardly defeat the Viper God. However, the viper's fighting conditions are very harsh.

Other monsters, such as three gods, three evil gods, three demons and chaotic magic, can only be regarded as Mao Mao Rain. These monsters are either more difficult to fight than the above two categories, but they have no winning ability, or they have no winning ability at all.

All things considered ... LZ will be surprised. ..............................

The first appearance rate should be FGD. Now future fusion is banned because it was used too much and too strongly in the last World Congress. However, FGD Five Dragons is the most mentioned card in LZ before, because future fusion and Dragon Mirror can jump out of this card instantly.

If the winning percentage is the first, it must be the Egyptian ambassador. At the last World Congress, the old Eka group ranked eighth, and its tactics made its debut. Before, there was a high-tech direction, and the life direction entered the top 8 with excellent results for the first time. That's great. You know, other decks are basically beetles. The last World Congress was called the King of Beetles ... but the appearance rate can't be guaranteed. After all, the Egyptian ambassador won as soon as he came out.

I watched more Guangchuang card group and U sister card group ... but much less than the first two. Guangchuang Card Group was created because someone created 65 FTK tactics. I have seen it many times with its complicated operation and not too low starting tactics, but at that time ... it was still screened more ... Sister U was earlier and more. In 2008, she was released from stardust dragon. I haven't seen it much since. At that time, the strongest U sister was not magic dragon, who was extremely sad by U3, but the collocation of U2 and Phoenix God. U2 clears the monster, Phoenix clears the backcourt, which is a perfect match ... But Star Slag Dragon really restrained this, and now it's basically gone.

As for the others, the chaotic magic card has never appeared ... but the three magic cards with reasoning doors, Shen Yanhuang's card group and Baoyu and Harmon's thunder reduction card group, are really not stuck together. .....

The dragon knight and the three evil spirits have never met in a formal duel ... well, the evil spirits have seen it several times. The one on the inside that was rescued by a big move really made me feel bad. For a long time, I can't remember what monster needed three sacrifices and was beaten badly.

3 gods are scum, worse than 3 demons. At least nephritis and thunder reduction have corresponding card sets, 3 gods have never even appeared in the corresponding card sets ... 3 gods are just three sauces that have to be left in the 65-door optical card set ... In reality, the 3 gods in the card are all scum and have no strength in animation.

By the way.

There are three evil gods in the cartoon. It is stronger than 3 gods, and it is said that it only bears the high magic effect of 1 turn ... the real card is terrible ... and it is stuck at the back.

God appears in the animation, which is very powerful. It seems that the leaving effect is ignored in the animation, and the real card is very slag, and the real card effect is stuck behind.

3 Magic is the easiest to appear in the animation GX. It only needs 3 magic, 3 traps and 3 monsters ... After the card is played, it needs 3 pieces of open permanent magic. It is almost useless to sacrifice permanent traps and monsters to appear. The gap between specialized methods is too big, which leads to the complete failure of chaotic magic. ..

Halac, the creator of light, rises the effect monster 12 star /ATK:? / DEF:? /Race: Creator/Attribute: God Effect: This card cannot be summoned normally. Only when the 1 monsters whose original cards were named "Osiris Sky Dragon", "Obelisk Giant Soldier" and "Sun God Pterosaur" were liberated can they be specially summoned. The special call of this card will not be invalid. The player specially summoned by this card will win the duel.

Obelisk's Magic Warrior Effect Monster 10 Star /ATK:4000/DEF:4000/ Race: Fantasy Beast/Attribute: Magic Effect: Usually, when calling this card, you must liberate three monsters in your own field to call. The call of this card will not be invalid. When this card is successfully summoned, the effects of magic, traps and strange effects cannot be started. This card cannot be the effect object of magic, traps and effect monsters. This card was sent to the cemetery at the end of the special summoning occasion. You can release 2 monsters in your own domain and destroy all monsters in other domains. When this effect is activated, this card cannot attack the declaration this turn.

Lade Feilong

Effect monster 10 star /ATK:? / DEF:? /Race: Phantom Beast/Attribute: God

Effect: This card cannot be specially summoned. When this card is usually summoned, you must liberate three monsters in your field to summon. The call of this card will not be invalid. When this card is successfully summoned, the effects of magic, traps and effect monsters other than this card cannot be started. When this card is successfully summoned, you can pay the basic score to 100, and the attack power and garrison power of this card will increase. In addition, you can pay 1000 basic point selection 1 monster to be destroyed on the field.

Osiris sky dragon

Effect monster 10 star /ATK:? / DEF:? /Race: Phantom Beast/Attribute: God

Effect: Usually when summoning this card, you must liberate three monsters in your field to summon. The call of this card will not be invalid. When this card is successfully summoned, the effects of magic, traps and strange effects cannot be started. This card was sent to the cemetery at the end of the special summoning occasion. The attack power and defense power of this card are increased according to the number of cards in your hand × 1000. When the opponent's monster attack indicates summoning, the attack power of those monsters is reduced by 2000, and when the attack power becomes 0, the monsters are destroyed.

Venus goddess, snake god

Effect monster 10 star /ATK:0/DEF:0/ race: reptile/attribute: darkness.

Effect: This card cannot be summoned normally. Only the effect of "snake god arrival" and the effect of this card can be specially summoned. The attack power of this card is increased by the number of reptile monsters in your graveyard ×500. As long as this card exists in the scene, it will not be the object of the effect of cards other than this card, nor will it be affected by the effect. When this card is destroyed by the battle and sent to the graveyard, you can take this card out of your graveyard, thus excluding 1 reptile monster from the game. This card is specially summoned. When this card deals basic combat damage to your opponent, put 1 "Super Poison Counter" on this card. When three "super poison indicators" are placed on this card, the controller of this card wins the duel.

It can be seen that Viper God is the strongest single card after real card. ..............

Chaos phantom

Fusion monster 12 star /ATK:0/DEF:0/ race: demon/attribute: darkness.

Effect: Fusion: Yandi Uriah+Harmon, Redi+Magic Emperor Rabbi Al. Only by excluding the above-mentioned cards that exist in one's own field from the game can you specially summon them from the fusion cards (there is no need to "fuse" the magic cards). This card will not be destroyed by the battle. As long as this card exists on the court, the attack power of this card only increases in its own turn 10000.

God, Yan Huang Uriah.

Effect monster 10 star /ATK:0/DEF:0/ race: inflammation/attribute: inflammation.

Effect: This card cannot be summoned normally. Only when you send the three trap cards in your field to the cemetery can you summon them specially. Every time a trap card of 1 appears in your graveyard, the attack power of this card increases by 1000. 1 turn 1 time, you can destroy 1 magic trap cards covering the opponent's territory. The magic trap card corresponding to this effect cannot be launched.

Harmon, the thunder emperor

Effect monster 10 star /ATK:4000/DEF:4000/ race: thunder/attribute: light.

Effect: This card cannot be summoned normally. Special summoning can only be done when you send your 3-year-old magic card to the cemetery, which is marked on the surface of the site. This card will give the opponent 1000 points of basic points of damage when destroying the opponent's monster in battle and sending it to the graveyard. When this card is on the defensive side of one's own court, the opponent can't choose other monsters as the target.

Rabbi El, Magic King

Effect monster 10 stars /ATK:4000/DEF:4000/ race: demon/attribute: darkness.

Effect: This card cannot be summoned normally. Special summoning can only be generated when three demon monsters in your field are sacrificed. Every time an opponent summons a monster, he specially summons 1 "Phantom Demon Derivatives" in his own field (Demon Dark 1 Star Attack/Defend 1000). These derivatives cannot be attacked by statements. 1 turn 1 time, you can sacrifice 1 monster in your own territory until the end of this turn, and the attack power of this card will increase according to the original attack power of the sacrificed monster.

Magic is good and bad.

Baal eraser effect monster 10 star /ATK:? / DEF:? /Race: Demon/Attribute: Dark Effect: This card cannot be specially summoned. Usually only when you sacrifice three monsters that exist in your field can you summon them. The attack power and defense power of this card become the number of cards on the opponent's court × 1000. When this card was destroyed and sent to the cemetery, all the cards on the field were destroyed. You can destroy this card that exists on the surface of your own field.

Barr's avatar effect monster is 10 star /ATK:? / DEF:? /Race: Demon/Attribute: Dark Effect: This card cannot be specially summoned. Usually only when you sacrifice three monsters that exist in your field can you summon them. When this card is successfully summoned, the opponent cannot launch the magic trap card within 2 rounds of the opponent's turn. The attack power and defense power of this card become the value of+100 for monsters with the highest attack power except "Barr's avatar" on the field.

Evil Source Fear Effect Monster 10 Star /ATK:4000/DEF:4000/ Race: Devil/Attribute: Dark Effect: This card cannot be specially summoned. There are three monsters in your field as sacrifices, which are usually summoned. As long as this card exists in the scene, the attack power and defense power of monsters on the field other than this card will be halved.

Evil spirits work well, but they are too difficult to appear.