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The lost blue raider
The Raiders and Related Research of The Adventures of Lost Island

Lost Blue has been on sale for a long time, but after searching online, I feel that some places are not detailed, so I have conducted a relatively complete research on this game, hoping to benefit the majority of players!

Premise: cross key: role movement

One key: climb, jump and confirm.

B key: run, exit.

X-key: When you enter the menu in the map, you can switch items when cooking and storing.

Y key: press or release the girl's hand and use the equipped props.

LR key: Switch between the character status, detailed map and the whole island on the screen.

Touch screen: cooking or making furniture, clicking on the flat ground to enter the interface of taking items.

Microphone: Blow air, mainly used for making fire and cooking (food and clothes).

1. At the beginning of the game, the protagonist is weak and eats less food. Just pick up some coconuts and mushrooms at first. Eating mushrooms has side effects, but it can fill the stomach (see article 6 of information integration below for the function of mushrooms). Go to the cave in the upper right corner and go to bed early!

The next morning, I found a river on the right, so I can drink fresh water here. After crossing the river, I found the heroine in distress (I was in distress, too) and took her back to the cave. Well, it depends on your support for the heroine!

At this time, because of the heroine, you can give her something she can't eat. In order to replenish the unrecovered physical strength, it is important to eat enough food, so don't be afraid of trouble. Mushrooms can be picked on the left side of the cave, coconuts, seaweed and shellfish can be picked below, abalone is on the leftmost stone (you have to climb the stone to jump over), and there are many crabs on the beach. You have to walk around and touch the ground, but these are not enough to fill your stomach. You have to dig a pile of potatoes and radishes to cross the river to come back.

On the third day, you can spear the stick to the right and eat fish! The author suggests that it is best to take fish as the staple food at this time, because the fork fish does not have to run around, which wastes less physical strength and has higher nutritional value. Is this an advertisement? )

In the next few days, I will mainly store food and try mushrooms that will get excited (it can make you tired, but you can't sleep). Try this mushroom and pick it up again. Reasonable use can save a lot of physical strength. When everything is ready, you can start the first expansion. In the morning, after eating and drinking enough with the heroine (directly adding stimulating mushrooms to the rice), take the heroine across the river and go up. After coming to the waterfall, you can push down the boulder with the heroine, and a new path appears! Then the plot will be forced to go home.

Note: it is best to push the wood under the boulder and all the way to the end, so that you can take a shortcut and go back and forth more conveniently!

3. Next, don't panic to expand the map on a large scale. After entering water curtain cave, left into the jungle to collect rattan. The main purpose of this rattan is to make fishing rods. Fishing rods can be made of sticks+sharp stones+rattan.

PS: Fishing is a waste of time, so if you want to save time, you'd better use a harpoon (but you need skill to save more time. If the fork is not good, you'd better use a harpoon).

4. I read a raiders guide before, saying that it is true that you must eat enough to restore your physical strength when you sleep, but what he meant at that time was purely physical strength for fullness. My suggestion is to rebuild the bed as soon as possible, so that the recovery efficiency will be greatly improved and the requirement for satiety is not high (as long as you are not hungry). As for the production method, you should keep asking the hostess what she needs. Sometimes she will ask you to make furniture and make corresponding furniture.

The bed needs to be completed in three times, and each time it is completed, the corresponding recovery degree will be improved. Because fur is not easy to get for the third time, the first two transformations must be completed as soon as possible in the early stage. At this time, as long as the stomach is full and the water is normal, you can recover about 70%-80% of your physical strength. After all, the author's experiment can be completely recovered even if his physical strength becomes zero, that is, 100% recovery!

Ok, speaking of fur, after the above work, let's start hunting! On the right of water curtain cave is the grassland. Here I mainly introduce some practical skills.

Bow: A small animal can die with one arrow (lose its meat and hair). A big animal needs two arrows, but he runs away with one arrow, so the big animal can only catch it with a trap (lose its hair, oil and meat). The author has a little hunting skill, that is, when he sees a small animal, don't draw a bow and arrow, run to him quickly and press the Y key quickly, so that he will be in front of you and you can shoot it easily.

Usage of small trap: In fact, as long as you put a small trap here and keep investigating, there will be a large number of animals waiting for you to get it (although it will turn into meat)

Usage of the fish trap: put it down by the water, and the fish will go in after a while (not recommended, the efficiency is very low).

Usage of big trap: Look at RP after putting down the grassland ... You can also walk back and forth in caves, grasslands and forests. If you enter the grassland and hear screams, it is a trap among animals.

Hidden position: you can jump off the stone at the lower right of the grassland, and you can't get up if you go down. After you go down, there are feathers and eggs, and then you will go down to the other side of the river, next to the cave.

Well, everyone here should be able to completely solve the problem of personal diet, and after a break, they can go through the jungle to the volcanic lake. There is also a lot of fruit in the forest, enough for three people to eat. Note that there are three roads to the volcanic lake, only two in the middle and left, and the middle road is shorter. At the same time, everyone should collect more wood on the road to prepare for making rafts and furniture in the future. It's the shortest way to take the right when you come back, which can save a lot of time.

The following is the third stage of the Raiders. First of all, the protagonist went to the volcanic lake himself, only to find that he couldn't get through (nonsense! )。 Then when she comes home, the heroine will remind her of the tools for crossing the lake, and then she can build a raft on her second trip. The materials needed are wood and rope, and the rope can be made by the heroine with rattan. After the raft is completed in six times, you can cross the lake, each time consuming 1 piece of wood and two ropes. Here, I suggest that you just take the heroine directly after you finish, but you can't cross the swamp with the heroine (no way, who makes mm love beauty), so you can only take the farthest way. Cross the lake together, go to the lower right and step on the organ, and then the plot is forced to go home.

By the way, I think everyone found the hot spring after crossing the lake, which can restore fatigue and soak in the hot spring with the heroine. More romantic. There will be an option to soak again in the future. I will go in to reduce my goodwill, and the hostess will increase her goodwill, but if I peek, I will ... (When I peek, the hostess finds that my expression is good,)

Once, the next step is the body. When crossing the ruins, pay attention to let the hostess eat and drink enough first, bring enough food and excited mushrooms, and rush to the ruins without hesitation. As for the maze in front of the ruins, as shown on the right, there are many places to jump in the middle, but there are random toxic gases. If there is poison gas, we can't get through. Go the other way. Anyway, there are many roads, so you can just walk around.

As for pushing boxes, the first few are relatively simple, and the middle one needs brains. The last few can't be pushed by ordinary people. See the "push box" strategy below.

Generally speaking, don't be too impatient when visiting the ruins. The author has read it several times. After the ruins, the door on the left can go directly back to the first floor, and the base of the bad guys is on the right. (End chapter)

1. Many people are at a loss when they arrive at the base. In fact, you only need to go to the base three times to complete it.

First of all, when coming to the base for the first time, you must avoid the patrol and come to the main base. At this time, as long as the guards enter the house at night, they can avoid the searchlights and go to the room on the right. Then you can go to the roof to find out the situation, and you can find the uniform in the box when you come down. Well, that's enough for the first exploration. Come back and have a rest!

You can put on your uniform when you come for the second time. Soldiers will teach you to salute. At this time, players can mainly trigger events. After entering the left dormitory for a period of time, they will trigger multiple plots, and they will learn that the boss is talking in his sleep at night, and the monitor will go to the potato field behind the base in the afternoon. Then we started the important action!

You can go into the foreman's room first, put on your uniform and talk to the foreman immediately after you go in. Give him the orange mushrooms and you can get the key to the warehouse. (So players can choose to hide in the warehouse and leave the island. ) Go to the potato field to talk to the monitor at about 3 pm, give him oranges and mushrooms, and get the boat keys.

At night (7: 00), you can get fuel and flares when you enter the room on the right. After climbing the roof, you will hear the boss talking about the channel of the distress machine. After all this, you can go home and have a rest.

(I didn't expect to be able to go in without wearing a military uniform but wearing ordinary clothes. Anxious ...)

(ps: Another way to enter the boss's room is to wait for the boss to go out, randomly)

You can bring the heroine when you come for the third time. First, put the heroine in a safer place. Then the protagonist will wear casual clothes and enter the boss's room before 7 pm. After 7 pm, the boss can get the map behind the desk, and you can use the communication machine outside the desk (in fact, it is ok to use it, which can trigger the rescue of the rescue team, and it has not been verified). When finished, you can come out and take the heroine to the speedboat to escape, or you can choose the protagonist to go home and escape with the heroine in a lifeboat. (But I feel that the former is more technical, hehe)

There are many endings. After a period of research, the author decided to write down the detailed ending:

Lifeboat:

[1] The hero escaped without any necessary props-neither of them ... Close their eyes (learned from a big brother), gameover.

[2] The hero escaped safely with a flare, and the heroine closed her eyes.

[3] The hero and heroine don't need props to escape, but they all close their eyes. (Plot-Heroine: Being with you at the last moment is very satisfying ... crying ...)

[4] The hero and heroine fled with flares-happy ending 1

2. speedboat:

[1] The hero and heroine ran away without any props, and the boat ran out of gas-of course, close your eyes. ...

[2] Finding fuel, but getting lost halfway, the hero and heroine ... close their eyes.

[3] Find the fuel and map, and the hero and heroine are separated successfully-happy ending 2

[4] If only the hero escapes by himself, if there are no props, the escape will fail, and if there is map fuel to escape successfully, the same can be done-happy ending 2 (The hero himself said on the speedboat: If I can escape, I will definitely come back for you. )

3. Wait.

After listening to the boss's talk at night and knowing the frequency of the transmitter, Liang Fang triggered a plot to get the name of the island from the guards the next day. Then send a telegram for help, the coastal search and rescue team correctly named the island, and then came back to life for a few days to wait for rescue. -Happy Ending 3

4. Freight.

The trigger story overheard the delivery time and date mentioned in the boss's communication, then sneaked into the warehouse with the heroine, climbed into the box and waited in the box before being shipped out. (ps: After the hero and heroine enter the warehouse, as long as the hero enters the box safely, they will find that both the hero and heroine are in the box)-The first five of the perfect ending 4 are relatively simple, so I won't repeat them here. I can use my head to figure it out and start directly from the sixth one.

None: no wood: wooden box push: push stone: floor stone: push stone.

No symbols, just make do.

Room six

Push, push, push, push, push, push, push, push.

Explanation code 1 null 2 null 3 null A 4 5 6 7 B

Above order 4. Order above 6. Seven degrees up, three degrees to the right, and three degrees down. B left.5 right.4 down.2 down. 1 right. Up. A right.

Push it like this:

No wood, no wood, no wood.

Push, push, push, push.

Room No.7

Explanation code \ 1234A \ wood without wood without B \ push with c \ push with d \ push with e \ push with f \

Sequence A3 shifts to the right. B2, stand up. B 1 right. A 1 down. A2 Turn left. B2, stand up. B 1 right. A 1 down. A2 Turn left. Bravo 2 is down. A4 to the left. A4 to the left. A4 down. Above B4. B4 to the left. D4 stood up. D4 stood up.

Room eight

Comment code 123456789

A push no push no stone wood b no stone no push no push c wood no stone no push no wood d wood no stone no push e stone no wood no wood no f wood no push no wood.

In this order, A E7, E8 left, F9 up, E9 left, B C7 up, E7 up, E7 up, E8 left, E8 up.

Room nine

Explanation code \ one, two, three, four, five A, no push, no push, no push, no push, no push, no push, no push.

E2 left, C2 down, A2 down, D2 down, D3 left, D5 left, E5 up, E4 right, C4 down, A 1 right, B 1 down, A2 left, A 1 down, B2 up, A2 right, B3 left, B2 up.

room 10

Push the stone into the hole, open the door on the far right coast, and wait until the ebb tide can pass (randomly determined when creating the ebb tide game) and reach the bamboo forest. You can go in once every morning and evening, and one of them lasts for a short time, only one hour. Act quickly after you get in, or you won't come back. Boredom can also kill you. There are bamboo shoots in the bamboo forest, and you can also catch stone carving fish, but it is difficult to catch stone carving fish. It's very fast. You often press the A key after you find him biting the hook. He has already swam away, and he swam away when you pulled it, if you are a simulator player.

About goodwill, let the hostess cook, talk to him every day and ask him what he needs. Telling him when he will come back before going out will enhance his goodwill. After the goodwill was improved, the hostess finally smiled and stopped smoking when cooking. When the goodwill is improved to a certain extent, there will be activities in the evening, and the options will affect the goodwill and give you a small gift. As for what it is, go and see for yourself (the gift is useless and takes up a box).

[14] Enough props have been collected. After a long game, the author finally collected several of them completely, including five kinds of furniture, namely shelves, beds, rafts, tables and chairs, and barbecue grills. Players should often talk to the heroine and choose "what can I do for you", which may lead to the heroine's request for you to make furniture.

It is worth mentioning that things that can be found by the sea include bottles and iron drums. The function of the bottle is to fill it with water when you drink water from it, which can supplement 50% thirst. An iron bucket is to empty the water from the bottle, so that you can cook something when cooking. (consumption 1L water)

In addition to hunting, the animal bar also requires players to often survey the ground and catch many small animals, such as snakes, turtles and crabs.

4. collation of known data

[1] Props:

Guns = branches+bark

Good raw firearms = branches+bark+bow (it is still recommended to use ordinary raw firearms, because the hostess can help you add firewood at the back, and there is no need for raw firearms. )

Bamboo fishing rod A= bamboo+rattan+sharp stone

Bamboo fishing rod B= bamboo+rattan+sharp bones (bones will appear automatically after eating the meat of large animals such as deer)

Wooden fishing rod A= wooden stick+rattan+sharp stone

Wooden fishing rod B= wooden stick+rattan+pointed bone

Wooden bow = wooden stick+rattan

Bamboo bow = bamboo+rattan

Bamboo arrows A= bamboo+pointed stone.

Bamboo arrows B= Bamboo+Pointstone+Feather.

Bamboo arrows C= bamboo+pointed bone.

Bamboo arrows D= bamboo+pointed bone+feather.

Wooden arrow A= branch+sharp stone

Wooden arrow B= branch+pointed stone+feather

Wood arrow C= branch+pointed bone

Wooden arrow D= branch+pointed bone+feather

Bamboo harpoon A= bamboo (directly sharpened)

Bamboo harpoon B= bamboo+sharp stone

Bamboo harpoon C= bamboo+pointed bone

Wooden harpoon A= wooden stick (sharpened directly)

Wooden harpoon B= wooden stick+sharp stone

Wooden harpoon C= wooden stick+pointed bone

Bamboo torch = bamboo+oil

Wooden torch+stick+oil

Small trap = bamboo basket+wooden stick

Big trap = stick+rattan

Fishing trap = bamboo basket+rattan

[2] Material: rattan, bark, wood, sticks, branches, bones, fur, stones, bamboo, hair, oil, baskets, sharp stones and sharp bones.

[3] Fish and shellfish: abalone, shallow clam, clam, mussel, oyster, shellfish, seaweed, sea cucumber, carved fish, elephant fish, stickleback fish, river fish, sardines, feather fish, horseface fish, flounder, red snapper and fragrant fish.

[4] Animals: crabs, close crabs, coconut crabs, turtles, lizards, snakes, pigs, wild ducks, deer, raccoons, chickens, rabbits, rats, pigeons, goats, bobcats and chinchillas.

[5] Plants: Mushrooms (black, white, red, orange, yellow and purple tea) are rich in +3.

Coconut: full +5, moisture+10.

Potatoes: Full of +8

Bamboo shoots: Man+10

Carrots: Full of +5.

Raspberry: full +3

Pine nuts: fullness +5, moisture+10.

Bread fruit: Man +5

Taro: Full of +8

Onion: Full of +3

Onion: Full of +5

Purple capacity: full +3

Burdock: Man +5

White radish: full stomach +5

Dandelion: Full +3

Pineapple: full +8, moisture+10.

Banana: complete +5 (complete)

[6] Mushrooms: Every time you start the game, the effects of various mushrooms are random, so you can only try mushrooms.

Effects: Abdominal pain (inability to eat), dehydration (rapid consumption of water) and poisoning (continuous decline in life span).

Excitement (full of energy, but unable to sleep), sleep (sleep 10 minutes) and no effect.

After eating mushrooms, the effect appears 80 minutes, and the effect lasts 1 hour.

[7] Furniture: bed (completed in three times), desk and chair (completed in two times), shelf (completed in two or three times) ... I forgot all about it ...), barbecue grill (1 time) and raft (completed in six times).

[8] Cuisine: It must be collected during the heroine's process.

[9] Others: ship keys, warehouse keys, fuel, maps, flares, military uniforms,

Empty bottles, dried meat (large), water bottles, feeding bottles, iron drums, slates, utensils, dried meat (small), dried fish (large), dried fish (middle), eggs, lunch boxes, gifts, necklaces and beautiful stones.