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Common skills of monster hunter world ice field magic land
The multiplayer hunting game "Monster Hunter World Ice Sheet" will be released on July 9. In order to welcome Huang's version, many hunters are improving their equipment and technology in the magical land. So what skills can be used in the dreamland? The following are the common skills of the monster hunter world ice sheet gathering place for players' reference.

1. Using the skill "unyielding" in the magic gathering place is a very effective way to improve the output defense (because the magic gathering place does not limit the number of deaths, so be careful not to let followers carry honey bugs to attract incense when they commit suicide). Note that the effective time of a skill is 50 minutes. Death in the middle will not lead to the termination of the skill, but it will not continue to take effect after 50 minutes and cannot be reactivated (go home and re-enter the map honestly). In addition, the magic gathering place

2. The skill "Geology" can make the magic items dropped from the magic gathering place be picked up twice (both times are effective at 1 level or above). Note that the skill is effective when falling, not when picking it up (for clothes), but when the attacker who caused the fall is effective when hunting by many people (for hunting by many people). In addition, because there are no special products in the magic gathering place, the general geology is 1 or 3 (geology ⅲ 4 exists). Spitting, site damage (probability) and hitting the wall will all be extra drops.

3. The damage caused by the impact of the all-around projectile to the magical object will definitely lead to the magical object falling, so the effective mechanism of the all-around projectile launching makes the sleeping weapon a better way to obtain a large number of falling objects (especially the designated sleeping double knives). In addition, the bait analysis corresponding to magical objects is given by the probability of site destruction.

4. Catch the monster and peel off the tail of the monster's body to get the corresponding bait or analysis progress. If the monster is a historical monster, you can get the corresponding bait directly.

5. The veins and bones of the magic gathering place will only be generated when exploring the magic gathering place (for the main line black wolf bird and special free blasting dragon).

6. The veins and bone piles collected by the player in the magic gathering place will not disappear if the player does not look elsewhere (other collection points will be refreshed as usual, but those in the player's sight will not).

7. The dragon bait that needs 8 times of analysis must be Gold Rathian or Yinlong, and the bird bait that needs 5 times of analysis must be Black Wolf bird.

8. Considering the strengthening of weapon parts, the huge veins and huge bone piles with the greatest demand are located in the ice and snow zone (level 7 strengthening).

9. All cats can only be captured in places where magic gathers. Hairy chickens can be divided into one common species and six special species. One kind is special Maoji (forest-moss Maoji, wasteland-excavated Maoji, terrestrial coral-hairy Maoji, miasma-stinging Maoji, lava-flaming Maoji, snow-white silk Maoji), and the other is common Maoji.

10. Among all the common M monsters (meaning there is no separate map), there are no mud ichthyosaurs, ice fish dragons, explosion dragons (freedom is gathering demons) and enthusiastic golden lions in the exploration of magic gathering places.

1 1. Exploring magical gathering places can quickly improve the friendliness of followers. After followers follow, they are equipped with a wide range of skills and can make an investigation report every time they use drugs (especially secret drugs) in the camp.

12. In an exploration of the magic gathering place (one refers to entering the magic gathering place and the other refers to leaving the magic gathering place), no matter how long the exploration time is, you can gain at most twice in the Institute of Botany.

13. The retreat bomb must be obtained through mysterious alchemy, and it is the only projectile that does not use a projector. It doesn't count if you don't even throw away magic things. )

14. Pay attention to bring full followers (self-contained and wild) when collecting in the magic place, so there is a greater probability of collecting together when collecting with followers. In addition, the rescue wolf smoke liberated after obtaining all the following props can easily summon wild followers, and the wild followers that rescue wolf smoke can summon are fixed every time they enter the magic gathering place.

15. In normal hunting, frost wyrm produces more falling objects in the magic gathering place than other magic objects. Considering the universality of materials (alchemy) and the refreshable area of magical objects, it can be concluded that hunting frost wyrm is a balanced, convenient and relatively efficient method to obtain materials. (Of course, it's not as fast as brushing the target monster directly, but you don't have to consider the zone level. )

16. When there are both golden dragons and silver dragons in the magic gathering place, they will have a special joint action: when one side enters an angry state (red eye), the other side will fly to join the battle immediately (when both sides are fighting, the angry side will call the other side first), and the summoned side will fly back to its original position after leaving the battle for a while. When this action is triggered once, it will be triggered again when any party enters the combat state (don't be angry), and it will be reset when any party on the local map is not the party that triggered this action.

17. In the magic gathering place, the lava dragon is the only monster with only one active area. The Golden Dragon and the Silver Red Dragon are closer. They both have two active areas, and each area has only one active area. Therefore, the projectiles cannot make them leave the current area.

18. The ice and snow zone is the only magical thing that does not exist without a long history. The other five zones (forest-fierce jackal, wasteland-scratching bird, land coral-dazzling bird, miasma-fierce jaw dragon, lava-rock thief dragon) all have a species.

19. Recommend the distribution of regional grades (this is only my personal opinion) 1 17477 (it will change according to the customized materials required by the weapons used, and this is only a general distribution method).

At the level of 20.7, each area can lure out annihilation dragons and past annihilation dragons (ice and snow must be past battles), but only lava areas can lure out golden lions that fought in the past, and all other areas can only lure out ordinary golden lions.

2 1. Among the monsters in the magic gathering place, only the sulfur dragon can get its own bait by hunting itself.

22. When exploring the dreamland, the material column can be emptied when it is filled with investigation reports.

23. There is an experience bonus for hunting monsters in the gathering place, but the decorations obtained are the same as those for general exploration.

24. In the hunting of magic gathering place, monsters controlled by traps can improve the level of the area (they must enter the fighting state), so four people can effectively improve the level of the area by controlling monsters to kill quickly through traps.

25.HR and MR, any player who does not reach the magic gathering place of 999 and has level 7 in the region must be a magician, regardless of whether he has changed MR/HR or regional level.

26. The magic lured from the magic gathering place must be the magic weapon in the area that can refresh the magic weapon in the past, except destroying the world and the dragon.

27. Most monsters in the magic gathering place can get their tracks near the camp, which is convenient for location (some monster tracks in the ice and snow area need to be obtained at the entrance of the ice and snow area).

28. The black dragon is the only monster with a danger degree of 2, but ordinary fallen things can only be obtained through the alchemy of fallen things.

29. The mounts summoned by the mount whistle in the dreamland are randomly selected from the mounts available to the player. Every call is randomly selected.

30. Monsters will always chase players in an angry state. You can use this to induce monsters to an area that you would not normally enter, but in any case, monsters will not enter a unique area that is not in their own refreshing area. In addition, Gold Rathian Silver Fire Dragon Lava Dragon can't induce it.

3 1. (This is just a personal opinion. ) The magic thing that players hunt the most is the golden lion, followed by the fierce Niu Long. The biggest threat when collecting is the giant bee (unable to move).

32. Wasteland is the only place with only one sleeping place for monsters (only area 9).

33. The vein and bone position of the magic gathering place will be refreshed randomly. Even though the number of points refreshed by players in the same map may be different, the refresh positions of giant veins and giant bones are the same. In addition, Giant Vein and Giant Bone _, the task owner left the magic gathering place directly without collecting it. If it was collected last time, it will not be displayed when other players enter again.