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How do many people play and share how many people win diamonds?
First of all, the top match is Diablo Earl+Night Jade Horse+Wendy's, Treasure Evil Wing Cross+Soaring Green Wing+Flame Roller Skating. If the property of jewelry is not added with props, it will bring many wings. If it's not by night, use industrial fire unicorn. Treasure can also use full-dimensional universal belt, the effect is relatively poor.

If you run 20 drills or 68 drills without props, you can probably run 1 min for 50 seconds. If you run 188 diamonds, you must buy a run-up drink+perfect attack, but don't buy an energy potion. The energy potion will accelerate the charging speed of the air pressure tank at first, and there is no shortage of energy at the top. If you fill the air pressure tank too quickly, the skill duration will be relatively reduced.

There is no need to get stuck in the first three skills of Count Diablo, and then get stuck in the sprint of the full air tank. Sprint directly after the perfect start, pay attention to the charging of the air pressure tank, and use the skill to enter the shadow charging state again before the full charge countdown is 4 seconds. This state can last for 6 seconds, and the charging time will be increased by 3 seconds according to the night jade Kyle, but the shadow sprint effect will still end after 6 seconds.

Diablo's four skills in a game are the most perfect. In the first three games, including the opening, he will sprint for about 3 seconds and then turn the sprint into a charge, which will make a higher utilization of map energy. It is better to turn to the shadow charge state sooner rather than later, and it is forbidden to sprint directly. After the first skill is changed to recharge, 1200m gold coin pile can restore skills. If the first skill doesn't land, the skill CD can't keep up, and the result will be much worse.

The first two skills of this role are used in advance when the coin pile approaches, so pay attention to the charging situation of the pneumatic tank. The most perfect effect is to slow down and step on the acceleration belt to start the skill and turn it into a charge. After charging, the pneumatic tank sprints with all its strength, and when charging, it meets the acceleration belt, and the speed can be perfectly superimposed. Ideally, you can run out of the limit.

Launch the second skill at 900m, and it will be converted into a charge in about 3 seconds, so that 1200m gold coin pile can be directly added to the tank with full blood pool and reduced by 20 seconds CD, and 1800m gold coin pile can be quickly converted into a charge after stepping on the ice, so that the first three skills have a great chance of reducing 20 seconds CD, and the fourth skill can be used in the tank with just full gas for about 2550m m. The timing of the four skills is roughly the same, and novices can run better results than before.