№ 4 Charmander № 5 fire dinosaur № 6 fire-breathing dragon fire (physical strength is 1/ Under 3, the power of fire attribute stunt becomes 1.5 times)
№ 7 Squirtle № 8 Kami Turtle Exciting № 9 Water attribute stunt power becomes 1.5 times (when the physical strength is less than 1/3)
№ 1 green caterpillar phosphorus powder (will not be infected with the additional effect of stunt)
\ 3 possibility to treat abnormal state)
№ 12 Badahu compound eye (hit rate increased by 3%)
№ 13 unicorn phosphorus powder (not infected with the additional effect of stunt)
№ 14 iron shell worm molting (1/3 possibility to treat abnormal state in the second round)
\ Under 3, the insect's attribute stunt power becomes 1.5 times)
№ 16 Bobo № 17 is sharper than a bird № 18 (the hit rate will not drop)
№ 19 Rattata № 2 Lada (the attack value becomes 1.5 times when the state is abnormal)/escape expert (in the wild)
№ 21 Fierce bird № 22 Big-billed finch's sharp eyes (the hit rate will not decrease)
№ 23 Abasnake № 24 Arbok threatens (the opponent's attack value decreases by one level when he goes out to fight)/molts (there is a 1/3 chance to treat abnormal state in the second round).
№ 25 Pikaqiu № 26 Raichu static electricity (when directly attacked, there is a 3% possibility that the opponent will fall into a "paralysis" state)/lightning rod (the object of electrical property attack becomes himself)
№ 27 Wear mountain rat № 28 Mountain monster sand hiding technique (the avoidance rate of sandstorm weather increases).
№ 29 Nidor ♀ № 3 Nidorina № 31 Nidoqueen Poison Needle (there is a 3% chance that the opponent will fall into a "poisoned" state when directly attacked)
№ 32 Nidor ♂ № 33 Nidokano №.
№ 35 Pippi № 36 Pikexi's charming body (when being directly attacked, there is a 3% possibility that the opponent will fall into a "charming" state)
№ 37 Vulpix
№ 38 Kyubi no Youko ignited the fire (being attacked by fire attribute stunt will not reduce HP, You can also improve the power of your own fire attribute stunts)
№ 39 Jigglypuff № 4 Wigglytuff's charming body (when directly attacked, there is a 3% chance that your opponent will fall into a "charming" state)
№ 41 Zubat № 42 Big-mouthed bat spirit (will not faint).
№ 43 Walking grass № 44 Stinky flower № 45 Chlorophyll of Dawang flower (twice the speed in sunny days)
№ 46 Paras № 47 Plasta bracts (there is a 1% chance of poisoning your opponent when directly attacked ", "Paralysis" or "sleep" state)
№ 48 Hairball compound eye (hit rate increased by 3%)
№ 49 moth phosphorus powder was not added at the end (it will not affect the additional effect of stunt)
№ 5 hamster sand hiding operation (the avoidance rate increased in sandstorm weather)
№ 52 Meow meow to pick up things (can pick up props)
№ 53 top cat is soft (will not be paralyzed)
№ 54 Koda duck
№ 55 Koda duck is wet (neither side can use self-explosion or big explosion)/no weather (there will be no weather changes) <
№ 58 № 59 № Wind speed dog fires (being attacked by fire attribute stunt will not reduce HP, You can also improve the power of your own fire attribute stunts)/Threatening (the opponent's attack value drops by one level when you go out to fight)
№ 6 mosquito-repellent tadpoles № 61 mosquito-repellent frogs № 62 Pokémon humidity (neither side can use self-explosion or big bang)/No weather (no weather changes)/
№ 63 Kathy № 64 Yong Jila № 65 Alakazam synchronization rate (becoming "poisoned" by himself, "Paralysis" and "burn" also make the opponent in this state)/Spirit (will not faint)
№ 66 Wrist strength № 67 Machoke № 68 Machamp moves forward (the attack value becomes 1.5 times when the state is abnormal)
№ 69 trumpet flower № 7 mouth.
№ 72 Agate Jellyfish № 73 Stinger Jellyfish Net Body (will not be attacked by the stunt with reduced ability)/Stinger (there is a 3% chance that the opponent will fall into a "poisoned" state when directly attacked)
№ 74 Small fist stone № 75 rumble stone № 76 Golem stone head.
№ 77 small fire horse № 78 flaming horse ignites fire (being attacked by fire attribute stunt will not reduce HP, You can also improve the power of your own fire attribute stunts)/escape expert (you can definitely escape in the battle with wild monsters)
№ 79 Kong idiot № 8 Dormant hippopotamus is slow (it won't fall into the state of "charm")/go its own way (it won't become a state of "chaos")
№ 81 Magnemite №. Hard (make the enemy's stunt that must be killed with one blow ineffective)
№ 83 The sharp eye of the green onion duck (the hit rate will not drop)/the spirit (it will not faint)
№ 84 Many № 85 Doddoli escape experts (who can definitely escape in the battle with wild monsters)/get up early (get out of the "sleep" state faster).
№ 86 Little sea lion № 87 White seal's thick fat (the power of fire and ice attributes is halved)
№ 88 Grimer № 89 stinky Grimer (it is difficult to meet wild Pokemon at the forefront of the queue)/Sticking (without losing props)
№ 9.
№ 92 Gastly № 93 Gao Si Tong № 94 Dickens float (will not be attacked by special effects of the ground system)
№ 95 Rock snake's stone head (will not be reacted when using skills such as dash)/Hard (make the special effects that the enemy will kill with one blow invalid)
№ 95.
№ 98 crab № 99 giant pliers crab strange force pliers (attack value will not decrease)/shell armor (the opponent can't get a knowing blow)
№ 1 Lei Dianqiu № 11 naughty leaf static electricity (there is a 3% chance that the opponent will fall into a "paralysis" state when directly attacked).
№ 12 balls № 13 Exeggutor chlorophyll (the speed doubles in sunny days)
№ 14 can pull № 15 can pull a stone head (when using techniques such as dash, it won't be reacted)/lightning rod (the target of electric property attack becomes itself)
№ 16.
№ 17 Ai Bilang's sharp eyes (the hit rate will not drop)
№ 18 Lickitung will go its own way (it will not become a "chaotic" state)/slow (it will not fall into a "charming" state)
№ 19 gas bombs № 11 double bombs gas floating (it will not be affected by the ground)
№ 111 armored rhinoceros № 112 armored Tyrannosaurus rex's stone head (it won't be reacted when using techniques such as dash)/lightning rod (the target of electric property attack becomes itself)
№ 113 Blessing of Ji Lidan days (the success rate of additional effects of special effects becomes 2 times)/Natural recovery (automatic treatment of abnormal state when being replaced)
№ 115 Pocahontas get up early (to get out of the "sleep" state faster)
№ 116 Ink seahorses are brisk (to double the speed when it rains)
№ 117 Sea Spinosaur Poison Needle (there is a 3% chance that an opponent will fall into a "poisoned" state when directly attacked)
№. Water curtain (it won't become a "burn" state)
№ 12 Staryu № 121 Starmie glows (it's easier to meet wild Pokemon at the forefront of the team)/naturally recovers (it will automatically treat abnormal state when it is replaced)
№ 122 Sucker puppet sound insulation (the stunt with the help of sound used by the opponent is invalid)
№. When it is below 3, the power of insect attribute stunt becomes 1.5 times)
№ 124 Jynx is slow (he won't fall into the state of "charm")
№ 125 Electabuzz electrostatic (there is a 3% possibility that his opponent will fall into the state of "paralysis" when he is directly attacked)
№ 126 The body of hadrosaur flame (when he is directly attacked,
№ 127 Daga strange force pliers (the attack value will not decrease)
№ 128 Tauros threatened (the opponent's attack value decreased by one level when he went out to fight)
№ 129 Magikarp was brisk (the speed doubled when it rained)
№ 13 Tyrannosaurus Rex threatened (the opponent when he went out to fight)
№ 131 Lapras water storage (being attacked by water attribute stunt will not reduce HP, You can also improve the power of your own water stunt)/Shell Armor (the opponent can't get a knowing blow)
№ 132 Ditto is soft (won't be paralyzed)
№ 133 Ebu is an expert at escaping (he can definitely escape in the battle with wild monsters)
№ 134 Water monsters store water (being attacked by water stunt won't reduce HP, You can also improve the power of your own water attribute stunts)
№ 135 Thunder monster stores electricity (being attacked by electrical attribute stunts will not reduce HP, but also improve the power of your own electrical attribute stunts)
№ 136 Fire monster ignites fire (being attacked by fire attribute stunts will not reduce HP, but also improve the power of your own fire attribute stunts)
№ 137 Three earthworms synchronization rate (. "Paralyzed" and "burned" opponents also become in this state)
№ 138 Chrysanthemum Stone Beast № 139 Chrysanthemum Stone Dragon Shell Armor (opponents can't get a knowing blow)/Lightness (speed doubles when it rains)
№ 14 Fossil Helmet № 141 Sickle Helmet Lightness (speed doubles when it rains).
№ 142 stone pterodactyl's stone head (it won't be reacted when using techniques such as dash)/pressure (the PP value of the stunt used by the opponent will be reduced by 2 points each time)
№ 143 Snorlax thick fat (the power of fire and ice attributes will be halved)/immunity (it won't become "poisoned").
№ 144 Frozen Bird № 145 Lightning Bird № 146 Moltres Pressure (the PP value of the stunt used by the opponent is reduced by 2 points at a time)
№ 147 mini dragon № 148 Hakelon molts (there is a 1/3 chance to treat the abnormal state in the second round)
?
№ 15 Super dream pressure (the PP value of the stunt used by the opponent is reduced by 2 points at a time)
№ 151 Dream synchronization rate (becoming "poisoned" by yourself, "Paralysis" and "burn" also make the opponent in this state)
№ 152 Ciccoli № 153 Flower Beast № 154 Giant Flower Beast germinates (when the physical strength is less than 1/3, the stunt power of grass attribute becomes 1.5 times)
№ 155 Lan of fire № 156 Lan of flame. Under 3, the fire attribute stunt power becomes 1.5 times)
№ 158 crocodile № 159 primitive crocodile № 16 Machamp crocodile torrent (when the physical strength is less than 1/3, the water attribute stunt power becomes 1.5 times)
№ 161 long bijuu № 162 big bijuu sharp eyes (the hit rate will not drop).
№ 163 Kitty Hawk № 164 Owl's sharp eyes (the hit rate will not drop)/Sleepless (it will not fall into the "sleep" state)
№ 165 Scarabaeid beetle № 166 Insect beast zerg report (the insect attribute stunt power will become 1.5 times when the physical strength is less than 1/3)/Get up early (faster)
№ 167 One-horned Spider № 168 Bighorn Spider Zerg Report (when the physical strength is less than 1/3, the insect's attribute stunt power becomes 1.5 times)/Sleepless (will not fall into a "sleep" state)
№ 169 Winged Bat Spirit (will not faint)
№ 17 Double.