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In which room are the three CDs in NDS game Resident Evil 1?
This is Kerry's article After returning to foreign museums, the enemy's strength has obviously become much stronger. Monsters like hunters can sometimes even pull Chris' head off in a state of full blood, which is really terrible … so don't forget to get into the habit of recording at any time! Briefly introduce the important props to be taken now: 1 Big revolver: first go up the stairs through the cloister on the second floor of the canteen (don't go downstairs), where you can open a door. After entering, push the ladder under the deer head specimen and turn off the lights. You can find that the deer's eyes glow red. When you remove the deer's eyes, it becomes a ruby ... You can get this special weapon when you go back to the tiger statue that used to release wind coins ... 2. Bullets for revolvers: there is one in the room directly opposite the gallery (there is also the last book that must be taken away); There is also ammunition in the room where the ruby was taken ... After all the important props are taken, go to the storage room where the herbicide was taken before, climb the stairs and walk to Chris' left. You can always open the piano room ... when you investigate the piano snake, you will appear. After defeating it, you will jump into the big hole in the floor, explore the tombstone, and then you will come to the basement of a foreign museum. Take the elevator to the kitchen. In the library, press the button on the wall, push the stone statue to a bright place and open the secret room. You can get the "Mo Disk" inside ... You can find the elevator battery in the room on the other side of the corridor ... After you get it, please go back to the atrium pool, go downstairs and install the battery in another elevator that can't be used, take the new elevator to the organ next to the pool, refill the pool with a four-corner crank rod, and then return to the ground through the new elevator. You will find that there used to be a ladder to go down, and sometimes you need to use the flame radiator on the wall to open the passage. Please think for yourself, so I won't go into details here ... After entering the underground, you can enter through the door on the right side of the screen, and you can find the vice captain all the way to the depths. After he was shot, you can grab the hexagonal crank lever ... go back to the stairs just now and move to the other side, and use the hexagonal crank lever to turn the mechanism to appear the passage. Go to the front of the big stone, turn around and run to the gap in front of the door to avoid being hit by the stone ... After the stone rolls, you can investigate the props available in the original position of the stone ... When you come out of the room with Okumo, don't rush upstairs, there are things over there ... Go to the next organ, turn the gap to the left with a crank lever, and do the same action to make the stone move and then hide in the gap. There is a secret room in the gap, and you can get another one by pushing the stone statue under the lamp with a crank lever. Then I will take the elevator upstairs ... there is a door that can't be opened (the helicopter airport is at the other end of the door) and a pool. First pick up the last two books for investigation, and then press the openable end against yourself once to open the books (you can also open books like that on weekdays). Take out the two coins in the book and put them next to the pool. Open the road to the institute ... directly to the third floor of the institute and directly to Chris' left. Password: Ada chooses B2 again, then B3 after entering MOle, to unlock the electronic lock of the Institute ... Go back to the projection room upstairs (don't forget to take the third Mo disk on the table at the door), press the wall button to open the mechanism and get the "power room key".