In Style, the sky and background are adjusted to dark blue gray. If the ground is displayed, the ground should also be adjusted, or you can try the scene of fiery red clouds;
The second stage: adjust the color of the model
The road network and the ground are "blackened", and the surrounding houses are also made of glass windows to be illuminated, and the lights are turned yellow (so think about it when modeling, and don't use the same material for bright and unlit glass). The ground that should be illuminated by light is also illuminated.
The third stage: light the lamp
Photos can be polished, so can SKP.
First of all, floor lamp, first of all, is a halo. Open PS and draw a halo map (if it won't be polished by PS, go back to the wall), and save it in PNG format (be careful not to make the canvas too small, otherwise you can see the edge of the canvas). The canvas is preferably square. Drag PNG to SKP, explode it, group it, adjust the size and transparency, then make a lamp in the halo, use very light yellow, and then hide the edges of the above two things to make it one. The difference between a street lamp and a floor lamp is that it needs a halo that looks like a ball. This can be achieved by following the camera's circular halo. Follow the camera to experience it. Think about those trees in SKP. . . .
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When choosing to make components, choose to face the camera and set the coordinate axis. The origin must be on the axis of rotation (usually the central axis) you need. If you don't understand, go back to the wall, the green axis is the axis pointing to the camera, and the blue axis should be upward, otherwise it will rotate, so make a component that will follow you, drag the halo in, put it in your street lamp component, resize and position it, blow it up, and then make such a rotating lamp.
Night scene effect, you can draw the effect map directly, instead of P, you can draw the general plan by replacing the components of the tree with this one.