Island Tycoon 6 is the latest generation of the Island Tycoon series of games, and I was a player of Island Tycoon 5 before, so I will never let go of the new generation of Island Tycoon. But after I played it, I don't know what the reason is, but I found that this generation of Island Tycoon 6 is much easier than the previous one. One of the most crucial factors is that it has become very easy to make money in Island Tycoon 6. You can build factories and export to earn foreign exchange in the opening game. Whereas before you had to build factories after the Cold War or World War.
The author's gameplay is generally like this, the opening two rum factory, three sugar fields, and then supplement a freight as well as wharf, all the highest budget, small money earned fly. So Island Tycoon 6 is not at all lack of money, I believe that players who have played know. In the posting bar and everyone exchanges, found that in the sea island tycoon 6 everyone will indeed make money, and everyone does not lack of money. The only pain in the ass is that Island Tycoon 6 support is so low that it gets lower and lower in the later stages, which eventually leads to elections not being held and then the end of the game. Keep in mind that money is everything in any game, and naturally Island Tycoon 6 is no exception.
So how can you increase the support rate in Island Tycoon 6? First of all, there are two basic things to keep in mind:
Resident SatisfactionResident satisfaction has many aspects, you can click on the "Yearbook" and then click on "Satisfaction" to see, which includes food, health care, recreation, beliefs, housing, work, freedom, and security, These include food, healthcare, entertainment, faith, housing, jobs, freedom and safety. These are the basics. In short, it's a case of "make up for what's missing". For example, if food satisfaction is low, then increase the diversity of food (plant a variety of foods, produce or import a variety of foods), add grocery stores and supermarkets; if health care satisfaction is low, then add hospitals and clinics, etc. I don't need to go into details.
But pay attention to one thing, that is, the scope of these facilities, distance, do not live too far away from the area, some players like to engage in what entertainment area, food area, medical area this kind of separate areas, in fact, is not scientific. Think about our real life, are living around the area with some entertainment, food, medical and other places, so that life is convenient. The same in Island Tycoon 6, on the author's play, are fully equipped with residential areas, what supermarkets, grocery stores, taverns, churches, hospitals, clinics, etc., and only large recreational facilities to the side of the area.
Overall, in the case of no shortage of money, the residents' satisfaction is still easy to improve.
Faction support
Faction support in Island Tycoon 6 is not difficult to improve, as far as the author's gameplay is concerned, the choice of the constitution and the issuance of decrees have to take into account the changes in faction support, always make the support of each faction is not less than 50, which is enough. In addition to the factions assigned tasks, and simple and can increase the relationship between the factions, so want to each faction's support is not less than 50 is still very simple.
So why is it that some players have high resident satisfaction as well, and their faction support isn't low, but their overall support is still low? They even end the game because they lose elections. To summarize, players are too lazy. Some players want to hang up at the end of the game, they don't want to do anything, and they don't want to do any quests, because they don't need money. In the end, the support rate drops so much that the game ends.
Hidden Activity
In fact, in Island Tycoon 6, there is a hidden activity, which means that as a president, you have to interact with the people frequently, and if you don't interact with them for a long time, they will leave you. How do you stay active? Do not procrastinate, even if you are told to build a building you don't want to build, you can tear it down and rebuild it, you don't need money anyway. If a faction hasn't given you a mission lately, you can issue a decree "audience", which triggers a mission for the three factions with the lowest support, three missions a ****, and at least three missions every year.
As long as you fulfill these three tasks every year, and ensure "activity", plus the previous guarantee of resident satisfaction, it is impossible for the support rate to fall below 70%. The reason why the economy is negative and the support rate collapses if you don't do the tasks for a long time is because of this: the "activity level" is too low.