Starting from the left in the above picture (from top to bottom):
1, World Size, the size of the world you generate is the size of the map.
2, Land Branch, the number of branches of the path, the path will be randomly generated in the famine world, and the characters will walk faster on the path.
3, Land Loop, how much the path is circular, that is, how much the path forms a circle.
4. Autumn, autumn. Set the length of autumn.
5. Winter, set the length of winter.
6. Spring, spring. Set the length of spring.
7. Summer. Set the length of summer.
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2. Day, the allocation of time in a day. You can set whether it is long in the day, long in the evening or long in the evening, or always in the evening or during the day.
3. Cave rope: use mining tools to cut the rocks in the sewer, and then jump into the sewer < Rope > Will be put down when you are close to the mouth of the cave. You can climb back to the ground from the rope and set whether you need a rope or not.
4, rainy days, set the number of rainy days (frequency).
5. Lightning, set the number of thunders (frequency).
6. Frog rain, a disaster phenomenon in the famine world (if you are too close to a frog, you will take the initiative to attack). Set the amount (frequency) of frog rain.
7. naturally dried berry bushes/spontaneous combustion. In summer, berry bushes will dry up and cannot produce berries (it can be restored by potty irrigation), so the drying probability can be set.
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2. Bones: Set the number of bones. Generally, there will be random items around the bones for free.
3. flowers: set the number of flowers. (source of basic materials)
4. Grass: set the number of grass. (source of basic materials)
5. Small branch trees: set the number of small branch trees. (source of basic materials)
6. Thorns: set the number of thorns generated.
7. tumbleweeds: set the number of tumbleweeds. tumbleweeds are abundant in desert areas, wandering in the map with the wind. After opening, send some random items such as branches and grass.
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Above right (top to bottom):
1. Reed:.
2. Pine trees: The number of pine trees is generally related to the number of tree people.
3. Flint: set the number of flints. (source of basic materials)
4. Rock: set the number of rocks. (source of basic materials)
5. Ice stones: set the number of ice stones, and dig to get ice cubes and rocks, which usually appear when it is cold.
6. Berry bushes: Set the number of berry bushes, which provide food for the players in the early stage.
Extended information:
1. Story background
The story of Famine is about a scientist Wilson being transported to another world by the devil. He must use his intelligence to survive in the cruel wild environment.
In Famine, players must make use of the natural resources in different worlds to survive and resist the threats of various creatures in different worlds.
2. Opening Story
Every time a player starts a new game, Maxwell will say, "Friend, you don't look well. "You'd better eat something before the night comes!" ?
3. Goal setting
The ultimate goal of the game is to live. The longer the number of days you live, the higher the final score.
and on this basis, players can collect portal parts scattered all over the place, assemble them on the base, and then they can enter the adventure mode with what they have collected. The new version can enter the adventure mode only by finding the gate, and the adventure mode 1 has five levels.
Reference: Baidu Encyclopedia-Famine