2. Convert to vray material.
3. Then click the small box to the right of diffuse reflection and select Tile to confirm.
4. Click to switch the display of the final result, display the sample ball as a tile effect, and set the display type to stack in the standard control.
5. In the advanced control, set the horizontal and vertical spacing of brick joints to 0.2.
6. Then select a floor tile picture to open. Click Modify in the upper right corner to expand the list of modifiers, and choose UVW Map.
7. In the UVW map modifier, set the length and width to 800 mm and use the plane type. Click Render to get a rendering of the tile.