In order to ensure the orderly and effective development of things or work, it is often necessary to plan in advance. The contents of the plan are mostly the work of superiors and subordinates or involving a large area, and are generally distributed in the form of "file headers". How should the plan be made? The following are seven knowledge contest activities I have compiled, hoping to help you.
1 Children are the flowers of the motherland, the builders of the 2 1 century, the successors of capitalism, the Young Pioneers are the mass organizations of children, and the schools where children learn capitalism. On the occasion of the 59th Young Pioneers Team Building Day, in order to further improve the quality of young pioneers in our school, promote the team members to learn the knowledge of young pioneers, and create a good fashion for outstanding young pioneers, the senior group of our school specially held this knowledge contest.
First, the content of the competition:
1. See the information uploaded on the school website "Youth in the Ceramic Capital"-"Work in the Brigade"-"Literature and History Materials".
2. Other relevant information (you can check online by yourself).
Second, the team requirements:
In the fourth, fifth and sixth grades, squadrons recommended three young pioneers to form a team, and 27 teams participated in the competition.
Third, the competition form:
On-site knowledge contest.
Fourth, the time schedule:
1, preliminaries: September 28th-June 5438+1October 8th, the class team will organize all the squadron members to learn about the Young Pioneers, or they can collect information themselves to organize the study.
2. Selection time: Before June 9 10, each squadron selected and recommended 3 trainees to form a team, and the list was submitted to the annual report.
3. Official competition time: 65438+1October 10. In the afternoon of the second quarter, the competition will be held in the multimedia classroom on the second floor.
Verb (abbreviation for verb) incentive measures:
According to the total score, two first prizes, five second prizes and eight third prizes were awarded, and certificates were issued.
Scheme of knowledge contest activities 21. Name of the activity:
Rush out of the encirclement and cross the line of fire
Two. Activity introduction
(1) Activity time:
(2) Location:
(3) Participants:
(4) Activities:
Participation: This activity is divided into four groups, each group has 15 people, and each team chooses a team leader. After receiving the task, the captain and the team members give full play to everyone's wisdom, ask for suggestions, make a battle plan, and work out a team slogan through consultation and cooperation to escort each team member to the finish line safely and smoothly. The winner of this activity is the team with the shortest final time.
1, break through.
Race distance: 30 meters,
Props required: PVC anti-slip mat or other supplies.
Game method: At the starting point, the first player puts the "rug" forward, and the players behind him pass the "rug" to the first player. * * * March 30 meters with the "carpet" and ask not to touch the ground. After all teams reach the finish line, they will quickly enter the next game "Crossing the Line of Fire".
Rules of the game:
(1) The team members prepare outside the starting line.
(2) As long as the foot touches the ground in the game, it is regarded as a foul. And increase the game time according to the number of touchdowns (each touchdown 15 seconds).
(3) After all personnel pass through, they will quickly enter the area where they cross the fire line for crossing.
Training significance: This game aims to cultivate teamwork ability, strategy and tactics, and train the coordination ability within the team.
Step 2 cross the line of fire
Prop requirements: net rope, frame
Competition method and rules: all staff must pass through the dense area of fire line woven with net rope.
Significance of the game: The whole game highlights teamwork. No matter how good the network is, no one can guarantee that the network that everyone feels very sad has passed smoothly with everyone's cooperation. It can be seen that the role of the team is great, and some seemingly impossible things can be completed in a well-coordinated team. This truth makes everyone realize more deeply in the game.
Step 3 fire at victory
Need equipment: balloons
Game methods and rules: every player who comes out of the line of fire quickly runs to the designated position to blow the balloon until it blows to the designated size, two for each player and 30 for all players, and others can help (players who have run to the finish line in advance can't help). The players who have finished blowing run to the finish line until all the players reach the finish line, and the whole game is timed out. The balloon must be blown to the specified size. If it cannot be blown, deduct 15 seconds.
Significance of the game: This activity aims to challenge psychological limits, enhance trust in others and exercise one's courage.
In order to promote the construction of enterprise safety culture, further improve the safety awareness of all employees, enrich employees' safety knowledge and create a good safety production atmosphere, we actively responded to the Notice of Zhongyuan Chemical Industry Development [20xx] No.49 on Launching 20xx Zhongyuan Chemical Industry Safety Production Month and Yuan Bo Holding Party Development [20xx] No.27 on Launching "Catch-up Learning, Strive for Excellence"
I. Guiding ideology
Carry out the spirit of relevant documents from higher authorities, promote the management of production safety, implement the responsibility system for production safety, strengthen the basic work of production safety, constantly improve the workers' awareness of production safety and self-protection ability, prevent the occurrence of serious accidents, and achieve the goals of harmonious production and safety production.
Second, the theme of the event
Carry forward safety culture and improve safety quality
Three. Overview of the game
1. Organizer: Production Technology Department
2. Undertaking: General Management Department and Production Department.
3. Participants: All employees
Selection and distribution method: According to employees' safety awareness and daily work performance, all departments in each group recommend three people to participate in the competition before May 19, and distribute pre-competition counseling materials on May 20.
4. Entry form: Team participation is based on departments or departments, with 3 people in each team. Details are as follows:
Group 1: production group a.
The second team: Class B production team.
The third team: class c production team.
The fourth team: the production team.
Team 5: Marketing team (material warehouse, finished product warehouse)
Team 6: Quality Inspection Center Team
Note: The above rankings are in no particular order. All players must be numbered in order.
Four. Competition time: 8: 00 on June 5th, 20xx.
Verb (abbreviation of verb) Location: The proposed staff canteen.
Six, knowledge contest organization
In order to ensure the smooth progress of this competition, a competition leading group was established, and its members are as follows:
(1) Leading Group
1, led by Kong Tao.
2. Deputy Team Leader: Pan Duosheng Huang Fei
3. Working members:, Hou, Lu,,, Wang Lijin.
(2) Moderator
1, male owner: to be determined
2. Moderator: To be determined
Seven. Activity flow
1. All contestants enter;
2. Each team member draws lots to choose a table;
3. The host introduces the basic situation of the competition (including players, judges, guests, audience, etc.). ). Rating: Time to be determined: To be determined.
start the game
5. Read out the results of the competition and award prizes.
6. Comments from company leaders
7. Game over (exit)
Eight, the competition content
1. Knowledge of safety laws and regulations
2. Occupational health knowledge
3. Basic knowledge of production safety
4. Technical knowledge of production safety
5. Production technical regulations and process flow
Nine. Competition form
The competition is divided into five forms: emergency answer, compulsory answer, risk answer, additional answer and interactive answer. (Basic score of each team 100)
(1) Answer questions (***28 questions, 10 points/question)
1. The moderator can only answer after reading the question and saying "Go", otherwise it will be regarded as a foul, a foul or an incorrect answer, and the team will be deducted 10.
2. The score of each question is 10, which can be answered by any member of the team and supplemented by other members. Add 10 to the correct answer, and deduct 10 for the wrong answer or overtime.
(2) Required questions (* *18 questions, 10 points/questions)
There are two kinds of questions: individual required questions and group required questions.
1, individual required questions: each team must answer the question 1, and each round of questions will be answered by the same number of players in each group in turn. If the answer is correct, 10 points will be added, and if the answer is wrong, no points will be deducted;
2. Team required questions: Answer the questions from 1 team to team 7 in the order of *** 1. When answering questions, the team will select a team member, and the host will answer after reading the questions. Others are not allowed to answer, otherwise it will be considered invalid. If the answer is correct, 20 points will be added, and if the answer is wrong, no points will be deducted.
(3) Risk questions (*** 12 questions * * are divided into three categories: A 10, B-20, C-30).
The risk questions are divided into two stages, and the questions are divided into three categories according to the degree of difficulty: A 10, B-20, C-30 ... Each team answered 1 question in order.
The first stage: all teams must participate in answering questions, and the steps are as follows:
1, topic selection: the answering team chooses one of the three types of questions to answer;
2. Select the answering team: after the topic is selected, the answering team can choose to answer by its own team or designate other teams after the moderator has read the questions. When choosing your own team to answer, add corresponding points to the correct answer and deduct corresponding points to the wrong answer;
When choosing other teams to answer questions, the correct answer will be given the corresponding score, and the wrong answer will be given the corresponding score.
The second stage: setting obstacles:
1. To select an answering team, the current answering team must answer, choose one of the three types of questions, add the corresponding score to the correct answer, and deduct the corresponding score from the wrong answer.
2. Choose to abstain from teaming up without scoring or deducting points.
(4) Play-offs
After the last game, if the scores are equal and the ranking order cannot be determined, the teams with the same scores will play overtime. Teams with the same results in the play-offs will add one question first, with 10 for each question, and the winner will rank first; If the score is still the same, try another question to grab the answer, and the winner ranks first.
(5) Interactive answering questions
In order to enliven the atmosphere, after each round of competition, the host will select three questions from the interactive answer library, which will be answered by other participants (except the competition team and the competition staff), and the winners will receive prizes and the losers will receive souvenirs.
Note: Every audience has a chance to answer every question. If the answer is wrong, others will answer first. If the answer is wrong three times, the question is invalid.
(6) Award setting
After all the answers are completed, according to the accumulated points of each team, the first prize 1 name, the second prize 1 name, the third prize 1 name, and the rest are encouragement prizes.
X. Basic rules of competition
1. Participants must set their mobile phones and other communication tools in vibration or off state, and the audience should consciously maintain the order at the scene.
Cell phones and other communication tools are set to vibrate or turn off.
2. All participants are not allowed to bring any written materials to the stage. After all the contestants' answers are confirmed, they should say "answer finished" and are not allowed to add anything.
3. The station number of each team is determined by drawing lots, and the number of players in each team is determined by each team. Once you sit down, you can't change your position. Each team consists of three players, and the number of representative players is: player 1, player 2 and player 3.
4. The competition adopts the cumulative points system, and the order of all the answers of the six teams except the answers is decided by drawing lots.
5. Performance arrangement of each team: After all the answers are completed, the first, second and third prizes 1 name, the excellent prize 1 name and the rest encouragement prizes will be decided according to the accumulated points of each team.
6. There are two hosts and five staff members at the competition site.
7. Scoring of competition questions and related rules: The basis of each competition group is 100, and the competition is divided into five types of questions. The rules are as follows:
1 Grab the answer: **28 questions, 10 points/questions. The host said "go" after reading the question and answered first. If there is a foul or an incorrect answer, the team that answers first will be deducted 10, and this question will be left for the audience to answer, and the correct answer will be rewarded. The score of each question is 10, and the answer time is 60 seconds. You must start answering questions within 30 seconds. Any member of the team can answer questions, and other members can't add anything. +10 points for correct answers, and 10 points for incorrect answers or overtime. After starting to answer questions, the answering players are not allowed to ask the host any more questions. Violators are regarded as rushing to answer in advance, and 10 points will be deducted.
(2) Required questions: individuals must answer ***2 1 question, 1 question, and each team must answer1question, and each answering team will take turns to answer from 1-3 according to the player number, with 10 for correct answers and/kloc-0 for wrong answers. Teams must answer ***6 questions with 20 points/question, and each team must answer *** 1 question. When answering questions, the team will select a team member, and the host will answer after reading the questions, and 20 points will be added for correct answers, and no points will be deducted for wrong answers.
③ Risk questions: Risk questions 2 1 * * are divided into three categories: Class A 10, Class B 20 and Class C 30.
In the first stage, you must participate. Teams choose the answer type and assign the answer teams in the order of drawing lots. When you choose your own team to answer, the correct answer will get the corresponding score, and the wrong answer will deduct the corresponding score. When choosing other teams to answer questions, the correct answer will be given the corresponding score, and the wrong answer will be given the corresponding score.
In the second stage, you can choose to answer or abstain, and choose the answering team. After the topic is selected, the current answering team must answer, and the corresponding score will be added for the correct answer, and the corresponding score will be deducted for the wrong answer; Choose the abstention team, no points, no points.
④ Play-offs: Teams with the same score will play the play-offs. During the play-offs, teams with the same score will be given an additional question, each with 10, and the winner will be ranked first. If the score is still the same, try another question to grab the answer, and the winner ranks first.
⑤ Interactive Answering: After each round of competition, the host will select three questions from the interactive answering library to be answered by other participants (except the competition team and competition staff), and those who answer correctly will receive a prize and those who answer incorrectly will receive a souvenir. Every audience has a chance to answer every question. If the answer is wrong, others will answer first. If the answer is wrong three times, the question is invalid.
8. Play-off rules: After the last game, if the scores are equal and the ranking order cannot be determined, the play-off will be played by the competition group with the same scores. Teams with the same results in the play-offs will add one question first, with 10 for each question, and the winner will rank first; If the score is still the same, try another question to grab the answer, and the winner ranks first.
9. Competition procedures:
The first procedure: pre-competition counseling (pre-competition counseling materials will be distributed as an annex to the competition plan);
The second procedure: each team draws lots to select tables, and the players are seated in numbered order;
The third procedure: rushing to answer questions (interactive 3 questions)
Step 4: Required questions (interactive 3 questions)
Step 5: Risk issues (interactive 3 questions)
The sixth procedure: the host announces the scores of each team.
The seventh procedure: additional competition questions (only the top three teams with the same score will be enabled)
The eighth procedure: awarding prizes
10, timing regulations: individual required questions, group required questions and scramble questions, and the total time for answering questions is 60 seconds; Team members who answer questions must start answering questions within 30 seconds and answer "Answer Finished" at the end of the question.
1 1. When a player answers a question, other players and the audience are not allowed to prompt, otherwise the correct answer will not be scored, and 10 will be deducted.
12. In the implementation of the competition, only the host and the specially invited arbitration panel are qualified to judge. When a contestant answers a controversial question, the special arbitration group will make a final decision, and the contestant and the audience shall not dispute with the host and arbitrator.
13, whether the player answers correctly or not is subject to the judgment of the host. When a player disagrees with the referee, he may not reply on the spot, but the team leader may apply to the specially invited arbitration group for collegiality before the host announces the result of the competition. If the host cannot judge right or wrong independently, he shall request a specially invited arbitration panel to judge. When the host makes a mistake, the specially invited arbitration group shall supervise and correct it on the spot.
14, at the end of the game, the host should check the scores of each team in time and announce the results of the game on the spot.
XI。 others
1, each paragraph should organize a phalanx of 10 people to cheer for the team;
2, in addition to the personnel on duty, the monitor, vice monitor and master controller, main operators shall be present;
3. Each team must have at least one female worker.
Knowledge contest activity plan 4 I. Purpose of the activity:
In order to improve students' interest in learning English, check students' mastery of words, expand students' vocabulary, enrich students' English learning life and promote students' active learning of English, this word competition is specially held.
Two. Organizational leadership:
deanery
Three. Activity arrangement
Volume: Yuan Jianhua, Jiang Yonghong
Invigilators: Yuan Jianhua and Jiang Yonghong.
Tags: Yuan Jianhua and Jiang Yonghong
4. Participants and registration methods:
Participants: all students
How to participate in the competition: each class conducts a primary election and selects ten students to participate in the school competition.
Verb (abbreviation for verb) competition rules:
1. The English teacher gave a unified question.
2. The detection range of words is all words and phrases learned in all grades.
Intransitive verb competition time:
20xx101On the afternoon of October 30th, the bell of the seventh class rang to start the competition for 60 minutes.
20xx 165438+20xx, the results of the competition will be announced and prizes will be awarded during the break.
Seven. Award setting:
Two first prizes, three second prizes and five third prizes. There are also several encouragement awards.
Eight, activity preparation:
20xx On June 1 Sunday and September 10, the class teacher publicized the competition rules to the students according to this plan.
2.20xx September 20th to 20xx1October 20th 10, English teachers organize review appropriately.
3.20xx1Oct. 20th10the primary election was held in each class, and1Oct. 26th10the list of participating schools was submitted by each class.
4. The competition will be held in 20xx 101October 30th.
The fifth part of the activity plan of the knowledge contest I. Purpose and principles of the activity:
1, activity purpose
The role of volunteers in the Olympic Games is obvious to all, and we are proud of their spirit. As college students in the new century and pillars of national construction in the future, shouldn't we learn from them and contribute to the cause of volunteers? On the occasion of International Volunteer Day, the Young Volunteers Association of our college organized this environmental protection knowledge contest, so that we can better publicize volunteers and let our students make their due contributions to the country in their future work.
2. Principles of activities
The principles of fairness, justice, openness and voluntariness.
Two. Time and place of activity:
Need to decide or solve
3. Participants:
All members of this association.
Fourth, pre-competition publicity:
Before the activity begins, the association will publicize it in the form of posters. The ministers of all departments count the number of applicants in their own departments and fill in the registration form, and then hand it over to the ministers, who in turn hand it over to the secretariat for grouping.
Verb (abbreviation of verb) competition process:
The organization department arranges the venue in advance, sets up scorekeepers for each team, and organizes contestants and spectators to enter the venue.
The first link: the individual must answer the question.
The members of each group draw lots to determine the order of the first answer, and then answer in turn.
The score of this link is personal, and each player has a benchmark score of 60 points before the game. Each player must answer his own four questions, each with a score of 10. If he answers correctly, he will add 10 to the benchmark score, and if he answers incorrectly, he will not be deducted. Each team member answers the first question before answering the second question and ends the first meeting after answering all four questions.
The second link: group topic selection
The benchmark of this link and the next link is divided into 60 points. Each group can answer or give up the questions obtained in this link, and the corresponding scores will be deducted if the answers are correct, and no points will be deducted if the answers are wrong. After getting the test questions, each group will discuss and determine the answers within the specified time, and then the representatives will tell the answers.
The third link: the problem of difficulty and fate.
The difficulty of this year's test questions corresponds to the previous two sessions. The answering method and scoring rules in this session are the same as those in the previous session.
Sixth, the award setting:
There will be first prize, second prize, third prize and excellent prize in this competition, and the final winning trio will receive a school-level award certificate (one certificate for each person).
Seven, the final audience interaction:
There will be two lucky draws after each link in the final. Take the position of the audience as the coordinate as the extraction object. All the finalists have the opportunity to be lucky spectators and win exquisite gifts (including small speakers, exquisite photo frames, wallets, gloves, 30 yuan mobile phone rechargeable cards and baseball caps).
Eight. Feasibility analysis:
1. College students are the leading figures in today's society. The quality of this group will affect the atmosphere of the whole society to a certain extent, so we have the responsibility and obligation to cultivate the dedication consciousness of contemporary college students. We hope that through this activity, we can promote a group of people first. These people are all members of our association, so the influence of the activity is great enough.
The purpose of this activity is to further improve college students' understanding of volunteers and dedication, and to call on college students to contribute themselves.
Holding this activity in the form of competition can fully arouse students' enthusiasm and actively participate in the preparation of the competition, and at the same time expand their understanding of volunteers.
The form of the competition is not complicated, and the required funds are not much, but it has a great influence on college students.
Nine. Capital budget:
Gift for lucky audience: 1 10 yuan.
Print all kinds of promotional materials: 30 yuan
Copy test paper: to be determined (according to the number of applicants)
Certificate fee: 120 yuan
Total: 260 yuan+pending expenses.
Knowledge contest activity plan 6 I. Guiding ideology
In order to stimulate students' enthusiasm for learning Chinese, broaden their knowledge horizons and form the concept of extensive study and comprehensive improvement of Chinese literacy, this activity is specially held.
Second, the way of competition: single seat, written test.
Third, the content of the competition: idioms, ancient poems, famous sayings, couplets, literary common sense, etc. Inside and outside Chinese classes in primary schools.
Fourth, the registration method
This fun activity in China is voluntary. Students who are interested in participating should hand in the completed registration form to the Chinese teacher.
Verb (short for verb) scheduling
Put up posters and distribute application forms on May 12;
May 16 deadline, submit the application form to the Chinese teacher;
May 27th 12: 20- 1: 00 (players enter the venue 10 minutes in advance).
Venue of the competition (further notice)
Organization of intransitive verb activities
1. Responsible for activities: * * *-make plans, publicize posters, upload the results of activities, and make overall arrangements for personnel.
2. Responsible for registration: the class teacher of each class
3. Venue organization: Determine the personnel according to the registration.
4. Xie Kefei, Guo Feiju and photographer Shen Chunlan wrote the report.
5. The award certificate production:
6. Marking: All sixth-grade Chinese teachers.
Seven. Award settings
The number of winners accounts for 60% of the total number of participants. 20% first prize, 30% second prize and 50% third prize.
Article 7 of the knowledge contest activity plan: Week 13.
Venue: reading room
Object: 65,438+00 students from Grade Two, Grade Four and Grade Six.
Activity content:
Second grade dictionary search competition (dictionary provided)
Fourth grade theme nursery rhymes creation competition
Sixth grade Austrian language competition
Specific time schedule:
Second class on Wednesday afternoon of the following year.
For the second time in four years, classes are held on Thursday afternoon.
The second class on Friday afternoon in six years.
Remarks: Teachers in the first year, the third year and the fifth year are responsible for publishing papers, invigilating, marking papers, printing awards and publicizing matters in their respective years.
The time of the second theme salon has been changed to next Wednesday afternoon. Please get ready for the teacher who speaks.
Spring of 20xx