Current location - Recipe Complete Network - Catering training - How to make ceiling molding with 3dmax? How to make ceiling molding with 3dmax
How to make ceiling molding with 3dmax? How to make ceiling molding with 3dmax
3Dmax popular tutorials recommended

3dmax2020 Rendering VRay Rendering PS Late Panorama Tutorial

3dmax2018 full set of ultra-detailed zero-basic tutorials

3Dmax2020 + VR5.1 modern minimalist guest dining room case full process (modeling - lighting - material - rendering - late)

3Dmax+VR-basic modeling rendering tutorial

3DMax2022 game modeling tutorial

3Dmax zero basic interior design systematic modeling tutorial

3dmax is mostly used in the game modeling, parts design, interior rendering real and other industries, through the process of modeling, adding materials, mapping, rendering, etc. to produce a realistic The use of 3dmax software also has a certain degree of difficulty, want to self-study 3dmax, then on the feather rabbit to see it, there are a variety of 3D software to use tutorial courses, follow the teacher to learn in order to help you get started faster and proficient in this software. For this reason, provides a lot of professional 3dmax tutorial courses, including interior rendering, VRay renderer use, 3DMAX software basic introduction, 3DMAX software use and other professional tutorials. If you want to learn 3dmax by yourself, you can't miss it.

Methods of making ceiling modeling with 3dmax

The production of ceiling modeling we need to open the graphite modeling tool to make. Click on the blank space in the main toolbar, we find that graphite is not shown in this version now, so click on Ribbon to do it, then we move it to the upper position.

Select the plane and drag it around the scene to create it, set the length of the plane to 60mm and the width to 80mm, and set the length segment and width segment to 15.

Press F4, then select the plane and right-click to convert it to an editable polygon.

Go to the Edge level, we can select any edge, then click Polygon Modeling, find the Generate Topology button and click it.

In the dialog box that pops up, select a cluster of honeycombs, and a pattern of honeycombs will appear on the plane.

We find that the pattern is not very symmetrical, which means that there is something wrong with our previous steps, and we need to go back and make adjustments. Reset the number of segments, increasing the width segments to 20. the grid in the plane is closer to a square.

Then select the plane and right-click to convert it to an editable polygon. We can also just click Polygon Modeling and click Convert to Polygon.

Then do the same steps as before and select the honeycomb topology.

Then we click the Skin button again.

Go to the polygon level and click the Settings button behind Insert and set the Insertion Amount to 0.5mm. this is to give the model a frame.

Click the Settings button behind Insert again and set the Insertion to By Polygon so that each polygon has a box.

Then press Delete to delete and get the model shown below.

The plane is now without thickness and we add a shell modifier to it.

The above is "the way to make ceiling modeling with 3dmax", if you want to learn 3dmax click on this link: